
Originally Posted by
Hyan
for me it seem more stressfull than alive, i got surprised too by the fanfare, kinda loud btw.
about the combat, i wonder why you deleted the second attack and remplaced the first one by 2 hit that become 3 hit for critical.
having a more strong but slower attack and the opposite was kinda cool i think.
it seem the animation are in fast-foward mode too.
i felt that the whole system got optimised but then i noticed name of players not on my screen (its should be an option and i know it come with targeting mode) if its not the players >< , the target range not modified and i just crashed wanting to equip my first skill. should i use command to do so? what a progress!
could you tell me what you actualy did to make the game engine better ? and i really mean 'make the engine better', not making it looking better. ><
i need to test more but my first impressions are : pretty disapointed.
Or they want us to
do
guildleves