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  1. #541
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Server is stable. No fixes till phase 3.

  2. #542
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    Thought I remember seeing this as a bug, but using lay of the land/prospect causes an error correct? I've just used it twice and crashed both times... read the notes but didn't see that as an issue.

  3. #543
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Celeras View Post
    So, level 7 Thaum/level 11 Physical. I go to bloodshore and start a leve.. Swarm something. It's pretty tough and I only complete it because somebody heal-bots me through it out of kindness. I'm sick of the starter camp, so I stand around the bloodshore aetheryte and kill some sewer moles, they con Green (Decent Challenge). Reasonable encounters, I have to heal maybe 3-4 times to get through it but nothing hairy. 1010XP(cap?) and 120-250 Thaum skill.

    Switch to Lancer on random, in the same location. The same moles are now yellow or red(i've never seen anything orange ever). I have the same HP/everything because that's designated by physical level. I assign my Thaum heal(heals for half as much on Lancer and I assume loses AoE) and attack the same moles. End up killing them faster, only having to heal maybe once per battle. 1010XP, 300-500 Lancer skill.

    Do you think this is their intention, to make class leveling like easymode skill-ups in FFXI? It would seem that right now, class level is entirely useless outside of learning abilities. How hard I hit for, how accurate I am, and how much HP i have etc is all determined via Physical level. And while enemies seem to con according to your class level(or at least its a factor), physical level would appear to be much more important.

    Asking due to the fact that, once you're max physical level... you're likely going to have several classes still at 1. At which point, a simple switch to fight the same enemies you have been at 30 would speedily catch up the classes. Like going to Light Elementals(or wherever fgts skillup nowadays, sorry if thats a retro reference ;p) in FFXI with a level 1 spear, except not having to deal with misses.

    Thoughts? Does this change later? I'm not really one to grind up in a beta, so maybe someone farther progressed could comment.
    HP/MP comes from your Physical Level, but is determined by your class level.

    Once your Physical level gets high enough above your class level, gaining a physical level doesn't give you HP/MP, but gaining a class level does.

    What makes it confusing though, is that it takes up to 5-10 minutes after your class level goes up for your new HP/MP to show in game.

    Your Thaum heal (Sacrifice) is only single target when used on the Lancer, and the regen affect is 10seconds instead of 20.

    Since stats aren't working properly for many things right now its hard to do any real testing, but the HP/MP thing still shows some kind of level sync happening between Physical and Class level, so I assume other stats will be the same once they actually work properly. Your level 1 class, with extra stats, won't actually be level 50, but it will be better than a level 1.

    Honestly, I'd say the biggest factor right now is that gear can be level synced. I think once thats gone people will find it a bit harder to level lower jobs.

    Also, can confirm that Heals on both mage classes are affected by your weapon. At this stage, I would assume thats due to the higher Magic Potency on a better weapon, however if thats the case, then either INT will affect your heals as well, or INT will be a modifier on offensive spells rather than straight conversion to added Magic Potency.

    Regardless of how it works, it seems as a healer, getting a better weapon will = bigger heals.

  4. #544
    Ridill
    Join Date
    Jun 2007
    Posts
    12,778
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    If they change the equipment thing and don't fix stats at one point then... we're screwed XD

  5. #545
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Anyone.. know how to turn off the "auto target system"?
    I must of pressed something that made this turn on...


    anything my character faced (nearest first) it targeted...

    target order mob -> players -> dead stuff

    it made grinding kinda nice because I didn't have to press anything to target mobs just turn my character in that general direction and mashing 1, only bad thing is... I cannot use lock target and no idea how to turn it off ;/

    also... zomg lancer speed surge + 2nd wind + sacrifice + cure + shock spikes + feather foot

  6. #546
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Mine's better~!

    Torn between life surge and speed surge, but I'll stick with speed until they fix the acc issue.

  7. #547
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Is it a noticeable difference in attack speed with the speed surge?

  8. #548
    Hydra
    Join Date
    Feb 2010
    Posts
    144
    BG Level
    3

    Its roughly regenerating 20% faster.

  9. #549
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    seems slightly faster, mainly for the HP draining is what I got it for, no down time.. kill mobs in 5-6 seconds for 1000physical exp 400-700 class exp. Pretty much untouchable

  10. #550
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by meonline View Post
    Honestly, I'd say the biggest factor right now is that gear can be level synced. I think once thats gone people will find it a bit harder to level lower jobs.
    Gear doesn't lv sync, the lv requirement just hasnt been implemented. Go eqp a high lv piece of gear that gives you stats and then change to a lv 1 job, the stats r still applied

  11. #551
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Katlan View Post
    Gear doesn't lv sync, the lv requirement just hasnt been implemented. Go eqp a high lv piece of gear that gives you stats and then change to a lv 1 job, the stats r still applied
    At least I don't get the full stats from my equipment. Still better than the lvl1 stuff but still much less than the correct stats.

    And right now I can't remember if this was confirmed, but you can still equip skills that are too high level right now?

  12. #552
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Hyan View Post
    At least I don't get the full stats from my equipment. Still better than the lvl1 stuff but still much less than the correct stats.
    they even addressed that its a bug and will be fixed, and for ppl to stop reporting on it lol

  13. #553
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Katlan View Post
    they even addressed that its a bug and will be fixed, and for ppl to stop reporting on it lol
    Yeah I know lol, but my equipment syncs :/

  14. #554
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Hyan View Post

    And right now I can't remember if this was confirmed, but you can still equip skills that are too high level right now?
    You can eqp any skill from any job (that you have learned) as long as you have the ap for it

  15. #555
    Pelvic Thruster
    Join Date
    Jan 2010
    Posts
    554
    BG Level
    5

    Yeah equipment syncs for now at least. A lvl12ish chainmail gave me better stats at level 12 than a level 22 armor. Once I got to like 15 or 16 the level 22 armor was superior.

    Running out of stuff to do til the bugs in the exp system are worked out. They might be testing ways of limiting people who play for a long time or it just might be a random bug. Fights only giving 50-80 exp is kind of a dealbreaker when you have 30k TNL.

  16. #556
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Nah its definitely a bug. Add your proficiency up for a few fights and compare your totals vs the skill points rewarded. Much much lower.

    Only thing that keeps me going... wanting to find out what my last 3 abilities will be. lol

  17. #557
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Katlan View Post
    Gear doesn't lv sync, the lv requirement just hasnt been implemented. Go eqp a high lv piece of gear that gives you stats and then change to a lv 1 job, the stats r still applied
    Go equip a level 10+ weapon on a level 1 class, then compare your stats with what the weapon has listed. Your only getting a portion of the weapon stats added to your character page. There is a sync effect happening, its undeniable.

    Can't say I've looked at other gear at all, since weapons are the biggest contributor to stats, so it may not be happening with armour.

    Also, while I agree its probably a bug and will be fixed, what SE said was this:

    - We are aware of the following issue and therefore it does not need to be reported:
    → Some equipment is available to use even when the recommended level has not been attained.
    That doesn't actually say its not working as it should, just that they are aware of it. The fact that its called a "recommend level" and not a "required level" suggests something more than it appears to be.

    Also, the fact that for weapons at least, there is a level sync effect happening means that there is a level sync system coded into the game.

    Possibly your gear will sync when doing level capped content or something like that.

  18. #558
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    I've swapped classes alot ( 3 classes like lv 12+ and several others at Lv 4+)
    I've not gotten the surplus skill notice yet on my pug (lv 18 highest class) yet... and still gets 1000 exp/400-700 class exp on blue con pherosfly or whatever it is...


    not sure if its a bug or luck.. but its insane exp... I've gotten like 3 levels on lancer 2 on pun in an hour or so doing it since no one else is in the caves, at the rate I'm going should be easy to get near lv 30 physical probably

    anyone know how to turn off the "auto target system" also btw... I kinda like to lock onto mobs still to follow people around >.>

  19. #559
    Hydra
    Join Date
    Jul 2010
    Posts
    109
    BG Level
    3
    FFXI Server
    Asura

    Quote Originally Posted by meonline View Post
    That doesn't actually say its not working as it should, just that they are aware of it.
    If they acknowledged it as an issue, then it's obviously not working as it should.

  20. #560
    Sea Torques
    Join Date
    Apr 2010
    Posts
    742
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by GameDragon View Post
    If they acknowledged it as an issue, then it's obviously not working as it should.
    You must have missed the part where I said:

    I agree its probably a bug and will be fixed

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