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  1. #621
    Mithra Ero-Sensei
    Sex Manthra

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    Nov 2005
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    10,160
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    9
    FFXIV Character
    Erosensei Gulkeeva
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    Gilgamesh
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    Cerberus
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    Magtheridon

    Quote Originally Posted by qpoiuwer View Post
    Keep in mind you'd probably need to be level 30+ to be able to equip that many abilities.
    at lv18, already can start shoving abilities/spells on the 2nd bar, can add like 1 ability to the bars every other level for class, at 18 I got like 25 usable slots i think it was.


    Quote Originally Posted by Lucavi View Post
    The massive ability-swapping of this game reminds me of some crazy hybrid form of FF5, where you can lift individual parts of each class to suit your needs. I'd also say Tactics, but Tactics varied in that it had actual counter and movement abilities that didn't exist in any other FF. FFV is almost a direct mirror of FFXIV, outside of the fact that you can take each individual spell in this game, as opposed to an entire school.

    Gulk, you say you like to slap spells on your toon: what do you do when you find a nice grinding spot and want to spend 2 hours there and you run out of MP? Do you just backtrack, or do you have a skill/spell that restores MP?

    I use spells for emergencies like.. say on the moles at bloodshore and you aggro one those rose things and it starts spamming its 100 damage shot, can stoneskin/regen it off without any worries.

    Stoneskin is like 8mp and regen is like 10-11, mana costs are low enough its not terrible especially having 200+ Mp at Lv 14 lancer. Also I think you can use the TP-> MP ability of term? also for Mp recovery.

    overall it really helps on guildleve's/oh shit moments.

    Quote Originally Posted by volcanicweather View Post
    Also I'm not sure honestly if I like the fact that you can draw so many good spells and abilities from so many different jobs and combine them into 1 "mega" job... I did kind of like how in XI people had specific roles. As others have alluded to it feels as though I'll have to level a ton of shit just to be able to play 1 job effectively, which isn't ideal for the casual players that I thought they were trying to cater towards...
    not exactly making 1 "superior" job, its more like mini support. Since you have almost 1/2 the power of it sj'ed then as a main. Its more or less "helpful" in extreme situations and or speeding alot basic stuff.

    Like.. if I'm fighting 2 mobs that are hitting me for 50's... and they get stunned for 1-2 sec when they hit (if they hit because of feather foot helps noticeably) and my hits drain 20-30hp a hit... and then 1 readies one those WS's that "could do 120" and stoneskin/regen the damage off etc etc.

    just an example but as you can see the other jobs are more of a "helper" then a /omgrapeeverything but yeah.. vs someone thats only lvled 1 job.. it is technically superior (especially with multiple +damage buffs).

    Its basically just like ffxi sj's... just you can have all the sj's at once instead of 1!

  2. #622
    A. Body
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    Caitsith

    Quote Originally Posted by volcanicweather View Post
    Also I'm not sure honestly if I like the fact that you can draw so many good spells and abilities from so many different jobs and combine them into 1 "mega" job... I did kind of like how in XI people had specific roles. As others have alluded to it feels as though I'll have to level a ton of shit just to be able to play 1 job effectively, which isn't ideal for the casual players that I thought they were trying to cater towards...

    Casuals will still specialize in a certain class unless the min/maxers from XI barge into the game and "require" people to have x, y, z ability onto the class they want to actually play or they're 'gimped'.

    So I really wouldn't worry about that, they said they want to make it more casual friendly but they in no way said will this game be easy mode. Also subbed skills take a performance hit (rightfully so)..so you'll still want someone for example who is specializing in Thaumaturge and Conjurer over a Lancer nuking.

  3. #623
    CoP Dynamis
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    Sep 2008
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    Valefor

    Can anyone tell me why I can't start a new levequest? IT keeps saying that I don't have any levequest for "_____insert crystal area".

  4. #624
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Magtheridon

    Quote Originally Posted by Questionable View Post
    Can anyone tell me why I can't start a new levequest? IT keeps saying that I don't have any levequest for "_____insert crystal area".
    level more, around lv 10, 20, 30 physical go check the town guy and see if he gives new quests then

    Quote Originally Posted by Destinye View Post
    Casuals will still specialize in a certain class unless the min/maxers from XI barge into the game and "require" people to have x, y, z ability onto the class they want to actually play or they're 'gimped'.

    So I really wouldn't worry about that, they said they want to make it more casual friendly but they in no way said will this game be easy mode. Also subbed skills take a performance hit (rightfully so)..so you'll still want someone for example who is specializing in Thaumaturge and Conjurer over a Lancer nuking.

    probably be what happens.. its like there will be a point to where...

    would you take a drg/war to do massive skillchain damage with berserk
    or a drg/drk+ war to do massive skillchain damage with berserk + soul eater sj

    I'm sure later ingame (if sj's stay like they are) some endgame guilds/ls's/pearls whatever, will be looking for people that have "leveled their sj's" for maximum damage/best tanking. Its inevitable to happen the way the game is now.



    Like say tank, would you take a tank thats pure gladiator (has rampart, shield block and such)

    or would you take one that has feather foot (dodge buff) from pug, defense boost/attack down marauder buff, (forgot job) one that has a +parry buff and can even cast protect/shell on himself (if no one in group can), and shock spikes to stun mobs that hit him, jarring strike to stun mobs that he evades (and generates extra enmity).

    obviously the 2nd will be taking a noticeably lower amount of damage, its pretty much the same for dps. I don't think we'll see anything like the "need" for this soon, but I'm sure over time it will be sought after for endgame (if sj's stay the way they are now).

  5. #625
    Ridill
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    Ramuh
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    Kilrogg

    Quote Originally Posted by Lucavi View Post
    ^ I'm grinding strictly because I want to see all of the lancer abilities, and because I want to have an absolute superior edge when retail starts.
    No way in hell im starting in LL for retail after playing it for X amount of months in alpha/beta lol. btw - does dex not seem to increase acc like it says it should? I switched to try glad and at lv one 1 i put in 40 dex (switched from mage class) and still was missing a shit load

  6. #626
    RIDE ARMOR
    Join Date
    Jul 2010
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    11
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    1
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    Altar of Storms

    Quote Originally Posted by supercoco View Post
    bleh , if shock spikes kills the mob, we don't gain any xp .
    If my DoT from Skull Sunder (Marauder Skill) finishes off a mob, I don't see any experience gain/skill gain either in the log. I never considered that I'm still gaining them even if it's not displaying. Given the 10 min. delay for exp to update in character sheet, it'd be a pain to test.

  7. #627
    A. Body
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    Quote Originally Posted by Katlan View Post
    No way in hell im starting in LL for retail after playing it for X amount of months in alpha/beta lol. btw - does dex not seem to increase acc like it says it should? I switched to try glad and at lv one 1 i put in 40 dex (switched from mage class) and still was missing a shit load
    None of the stats are properly tuned.

  8. #628
    Little Mother
    Join Date
    Nov 2005
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    3,246
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    7

    Anyone tried resetting your stats? It's weird that you can only do it 10 points at a time. I'm trying to level my DoW classes some to get my Physical Level up, but it's kinda rough with 55 Int / 55 Pie :/

  9. #629
    E. Body
    Join Date
    May 2008
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    Cerberus
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    Deathwing

    the max range you can range attack from as archer is really underwelming few steps closer is melee range

  10. #630
    CoP Dynamis
    Join Date
    Apr 2010
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    250
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    4
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    Ragnarok

    wait, so what's the work around for the surplus skill problem? i tried logging out and that didn't do it... I tried switching to a brand new spear and that didn't fix it...

    bad luck?

  11. #631
    Little Mother
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    Nov 2005
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    Yeah, the diagrams they posted at the start were really misleading. I was expecting combat to feel a lot more spread out, instead of everyone clumping up.

  12. #632
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    10
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by Galkaeater View Post
    the max range you can range attack from as archer is really underwelming few steps closer is melee range
    Do you really want to stand that far back anyway, with all mobs having a ranged attack that hits HARDER than their melee attack?

    It's going to suck playing a ranged job solo in retail if they keep that the way it currently is. I can get smacked for 25 damage normally, but the ranged will be 45. If I get hit for 90 melee, the ranged is 130.

  13. #633
    A. Body
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    Caitsith

    And if you get smacked for 400, the ranged is 900..cough stone throw.

  14. #634
    Ridill
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    Ramuh
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    Kilrogg

    Quote Originally Posted by SilverBreeze View Post
    Anyone tried resetting your stats? It's weird that you can only do it 10 points at a time. I'm trying to level my DoW classes some to get my Physical Level up, but it's kinda rough with 55 Int / 55 Pie :/
    You actually refund a lot each time. every 20 minutes you can refund some points. It doesn't seem like a lot after you reach 40+ (in one stat) since it starts to require more points into each stat to raise it. And the amount you can refund every 20 minutes increases w/ your lv

  15. #635
    Relic Weapons
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    Apr 2006
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    332
    BG Level
    4

    Quote Originally Posted by mintyice View Post
    wait, so what's the work around for the surplus skill problem? i tried logging out and that didn't do it... I tried switching to a brand new spear and that didn't fix it...
    There is no work around. What's mentioned in the known issue page is the skill points bug where you end up getting no skill points after awhile.

  16. #636
    E. Body
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    Arximiro Dragonheart
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    Sargatanas
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    Cerberus

    Does anyone know exactly what the fuck Surplus Points are for yet, and why you will sometimes level your surplus rank...?

    I know there is the bug for skill points not being rewarded properly, but that doesn't really answer this question.

  17. #637
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    A similar system in a lot of RPGs is where you get reserve points to be used later so it COULD be a system like that that isn't implemented properly yet, but so far there's no definite answer.

  18. #638
    E. Body
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    Arximiro Dragonheart
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    Sargatanas
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    Cerberus

    It's just weird as shit.. I was half way through rank 16, and all of a sudden my Surplus H2H rank reaches 16.

  19. #639
    Sea Torques
    Join Date
    May 2005
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    704
    BG Level
    5

    Anyone know a good grind spot for 19/20? I am doing moles right now, they're slowing down a lot.

  20. #640
    E. Body
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    Arximiro Dragonheart
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    Sargatanas
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    Cerberus

    I'm doing Bloodshore Bells for 17-20 at (17-43) on the map, tons and tons of them to kill, and they are pretty easy. At least for PUG.

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