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  1. #921
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    Yeah, surprisingly you can do about anything. Lasts maybe 15-20 seconds? I initially thought it would be 'just guard for that turn' making it useless in all but specific scenarios, but no. It just means 'put your shield up for awhile and do other things in the meantime too'. Very useful, actually, especially teamed with Phalanx, which seems to hit harder than normal strikes (now, anyway) while costing half the stamina.

  2. #922
    Relic Weapons
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    Quote Originally Posted by Kurp View Post
    My pugilist is only 16, but from my experience, Featherfoot really doesn't do anything. It's nothing remotely close to 100% evasion and it wears off naturally (30 seconds?) more often than I actually see an evaded attack.
    You'll get more evasion buffs pretty soon. Presence of Mind for example.

  3. #923
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    Quote Originally Posted by Kurp View Post
    My pugilist is only 16, but from my experience, Featherfoot really doesn't do anything. It's nothing remotely close to 100% evasion and it wears off naturally (30 seconds?) more often than I actually see an evaded attack.
    What a let-down, I was hoping it could be used as a high-chance one-shot utsusemi.

  4. #924
    Relic Horn
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    Some anima regen times:

    68 7:42 am 7/29
    71 7:45 am 7/30
    73 11:19 pm 7/30
    73 12:39 am 7/31
    74 4:52 am 7/31
    76 8:05 pm 7/31
    76 10:18 pm 7/31
    77 3:13 am 8/1
    77 7:35 am 8/2
    77 8:08 am 8/2

    I haven't used a paid teleport or return since I started recording.

  5. #925
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    Quote Originally Posted by Zubis View Post
    You'll get more evasion buffs pretty soon. Presence of Mind for example.
    That's interesting. I'd like to say* "Oh, well I bet PUGs won't be evading HMNs" but the truth is that the damage mitigation from guard seems to drop quite a bit wyhen you deal with monsters that are T to you (or whatever), as well. Not that levels before 30 (to say nothing of 10) dictate much about jobs anyway.

    *I was MNK/NIN/WHM in 11 (in that order) and arbitrarily decided I would start as a tank this game, so I'm kinda partial to GLAD ending up as the best tank. Oh well, we'll see.

  6. #926
    Sea Torques
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    I think it's a bit premature to start in on the "this is good vs. HNMs" already

  7. #927
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    Quote Originally Posted by Lithiani View Post
    I think it's a bit premature to start in on the "this is good vs. HNMs" already
    Oh yeah, of course you're right. I was just trying to say that a job evasion tanking something you're soloing doesn't mean it's a better tank than something else; evading DCs isn't what makes for a better tank.

  8. #928
    Sea Torques
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    I think what Gulk was talking about was Parry, not evasion.

    PUG (and Mara AFAIK), have a decent parry rate, and you can parry ANY attack, even TP moves.

    Glad on the other hand, can only block normal abilities I believe, so they take full damage from TP moves.

    Feel free to correct me if thats not correct.

  9. #929
    Relic Horn
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    I do parry a lot of attack on my pugilist. The damage reduction on parries does seem very significant.

  10. #930
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    Oh yeah, that's what Gulk was talking about. Parry.

    MAR's get that boost to parry when standing still, and iirc a lot of tanking skills too.

    The only class I don't think will end up tanking is LNC so far, but maybe I'm just forgetting something.

  11. #931
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    Quote Originally Posted by meonline View Post
    I think what Gulk was talking about was Parry, not evasion.

    PUG (and Mara AFAIK), have a decent parry rate, and you can parry ANY attack, even TP moves.

    Glad on the other hand, can only block normal abilities I believe, so they take full damage from TP moves.

    Feel free to correct me if thats not correct.
    In my experience, I believe you're right. Hmmm.

  12. #932
    Relic Horn
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    Do gladiators suffer the same randomness as pugilists when it comes to tanking? I'm not thinking about random field mobs. Shit rolls are going to get a pugilist fucked up. Especially if they decide to limit gear based on jobs. As of now we can equip whatever we want, but I don't see that happening in the retail version.

  13. #933
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    Quote Originally Posted by Kurp View Post
    Do gladiators suffer the same randomness as pugilists when it comes to tanking? I'm not thinking about random field mobs. Shit rolls are going to get a pugilist fucked up. Especially if they decide to limit gear based on jobs. As of now we can equip whatever we want, but I don't see that happening in the retail version.
    That kinda depends what SE wants to do with the encounters in this game.

    If the encounter's difficulty is based more on the number of monsters instead of the strength of them, I don't think PUG is going to go down even if the RNG does not favor him for twice in a row.

    Of course, it is only speculation.

  14. #934
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    Are they ever going to open the other zones for testing? 2 months from release and not testing out the others yet seems like a terrible idea.

  15. #935
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    Quote Originally Posted by Insanecyclone View Post
    Are they ever going to open the other zones for testing? 2 months from release and not testing out the others yet seems like a terrible idea.
    I'm guessing they'll open up northern la noscea at some point. We have already downloaded that area along with the rest of the client, would be waste not to use that to their advantage.

    The rest of the game is handled by the in-house team, as always. So we won't get spoiled etc.

    Imagine it like if they released an expansion pack. I think it's the same thing here.

  16. #936
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    If anybody wants to do some serious comparisons of the current state of things:

    I've written a python script that parses the log and keeps track of damage done and damage taken (only these at the moment, works for pt members too).

    Could eliminate the variables and smack things around for a while and see how it adds up. PUG vs. GLAD for instance.

    I have no idea if it's a breach of the tester agreement, although I guess the logs are property of SE.

  17. #937
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    Quote Originally Posted by Hyan View Post
    That kinda depends what SE wants to do with the encounters in this game.

    If the encounter's difficulty is based more on the number of monsters instead of the strength of them, I don't think PUG is going to go down even if the RNG does not favor him for twice in a row.

    Of course, it is only speculation.
    I'm getting the feeling that S-E really disfavour the "only the tank EVER takes damage" idea, in the same way they look to be disfavouring the dedicated healer concept.

    I think they are edging away from the "Holy Trinity" of Tank, DPS and Healer, towards a balanced combat system.

    Remains to be seen if it'll work.

  18. #938

    Sweaty Dick Punching Enthusiast

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    Just now realized that the reason my Thaum fails so many damn spells is due to the range. Even at less than max casting range on a stationary target, 'Your _____ fails' repeatedly. Now that I stand on top of shit, havent seen a fail yet... though some 'resists' message for less damage.

    So many wasted points in Piety!

  19. #939
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    Quote Originally Posted by Celeras View Post
    Just now realized that the reason my Thaum fails so many damn spells is due to the range. Even at less than max casting range on a stationary target, 'Your _____ fails' repeatedly. Now that I stand on top of shit, havent seen a fail yet... though some 'resists' message for less damage.

    So many wasted points in Piety!
    Oh dear. I was quite miffed to find out how short the range of elemental spells on CON vs. the plain attack was. Sounds like thaum is the same. I suppose it's subject to change pending feedback though.

  20. #940
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    Aren't Thaum's spells frontal cone?

    Like this
    http://www.ff14news.com/wp-content/g...aumaturge3.jpg

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