I haven't tried other jobs yet, this happens to even low level jobs for you? I'm now also getting awful skill points due to the surplus points being equal to my skill points.
I haven't tried other jobs yet, this happens to even low level jobs for you? I'm now also getting awful skill points due to the surplus points being equal to my skill points.
What about stuff that takes leather to repair though? Or Cloth. Black Smith is the same as Armorer isn't it? Since BS seem to be repairing all our stuff as is.
It's based on what item it takes to repair. As you said, cloth things are repaired by clothcrafters, etc.
If you repair an item and then try again and it says it's already at 100%, that probably means the server is just being slow and isn't displaying the real durability yet. If you wait a while and check the item again it should be updated.
I've only repaired 2 items and haven't failed yet, so I dunno how that works. It seems like the only way you could fail would be if your level is too low, but it could just be a random thing I guess. I doubt it would make durability go any lower.
Of course, it's kind of hard to tell for a lot of this because we don't know if it's broken or supposed to work that way, or just happened to work a certain way the 1-2 times someone tried it.
Speaking of skill points, someone mentioned you get more hitting from other sides besides front.... so...!
I fought some skeletons letting them hit me... they get stunned from spikes, I run to the back and hit them a bit repeat, the skill points seem the same pretty much as punching from the front constantly, maybe slightly higher.
Might try more then 5 skeletons later.
If it really was dependent on direction tanks would be screwed :D.
And if tanks move around the mob will never stay still, making combat pain in the ass.
Even now mobs move around way too much IMO =/
Look at it this way:
The material required to repair the item shows you what type of crafter can fix it (to a certain extent). If it takes a copper sheet to fix it, you know it ain't a leatherworker. If it takes a strip of ram leather to fix something, chances are an armorsmith won't be putting it back together.
There are, however, two things that I want clarified:
1) Will a blacksmith and armorer be able to repair the same things given their close proximity to one another and their use of the same types of items? For example, if my breastplate requires an iron ingot to repair, and my iron sword requires iron rings to repair, can my blacksmith, who is high enough to work with iron, fix both? I assume I should try and fix some low level chainmail to test this theory.
2) Goldsmiths work with some of the same materials as blacksmiths, IE. copper and other metals. If a ring requires a brass nugget to fix, and my lance requires a brass nugget to fix, can a goldsmith fix them both? Can a blacksmith fix them both?
It would be nice if SE provided a little more information on the screen showing what professions can fix what, but showing information isn't the SE way.
The best solution is to do away with this durability crap. I don't think it's ever been enjoyed in any game. Crafting items is enough.
I certainly don't mind it, it just needs to be done better. I certainly wouldn't mind durability if it didn't affect your skillups the way it does (bugs), if you didn't have to switch to blacksmith, thus losing your currently equipped gear (alpha, and probably going in for retail) and your abilities (alpha and beta, possibly a bug?) and having to sift through the mountains of classic Final Fantasy menu delay (probably not a bug considering some still exists in FFXI) to re-apply everything.
The biggest buzzword SE could ever receive is probably "streamline". Streamline everything. Keep the classic FF look via the menus, fonts and color schemes, but streamline how shit is actually done. I know they're going for that old school FF feel, but honestly, I'll play FFVI for it, and enjoy it much more, if I want that.
Allow us to manually move things around in your item "bags", allow us to equip gear by dropping it in place via icons. Stop giving us so many "do you wish to do this?" filler screens. Yes, I want to equip that, that's why I clicked on the option TO equip that. Yes, that's the crafting materials I want to use. YES! That's the freakin recipe I want. YES I WANT TO GET STARTED ON THE FREAKIN CRAFT!
I'll eat my imaginary hat if they don't release a rehauled UI and this is just a placeholder.
It's simply way too half-assed to be taken seriously. Even changing class is a pain in the ass I'd rather not go through with the way the menus work.
It reminds me of the Alpha character creator more than anything. Also, the current main menu is the only thing that looks good enough to stay in the final build, and they probably chose to implement that already simply because it's linked to the current interaction system.
It gets me excited to think of all the final build goodies they "could" secretly be refining, but then again, I look at some other games that had their beta so closely resemble their launch that the games tanked. Age of Conan is the biggest culprit in my mind, and while FFXIV is by NO means Age of Conan, and SE, by extension, is absolutely not a Funcom, in the back of my mind, I still worry that somehow, in some parallel universe, this could actually be a close-to-resemblance build of the final product and we could all be getting set up for the ultimate trolling come launch day.
People have gotten so used to the overused "beta" term on glorified demos. Really, like I always say..play FFXI then play FFXIV..XIV feels 2 steps back 1 step forward on even basic things because of the current phase its in.
Well if they'd stop using buzzwords like "beta" when they really mean "here, have the same 20% build we gave you at the German Tech Show last year", this wouldn't happen.
Some game companies actually release betas that are 90% of the retail package. Granted, many of them are not MMOs, some, are in fact, MMOs. SE hasn't specifically NOT told us that this wasn't a close build - they haven't told us ANYTHING other than this is now phase 2 of the beta.
You can't blame some people for getting antsy, especially when there is history of being surprised by the cryptic nature of the company.
Would it be that much better if they still used the word "Alpha" though? "OMG 1 monthz until RELEASE and still ALPHA!!11"
>____>
Isn't there going to be macros in the final build? FFXI had the best macro system ever. That would solve alot of the problems of going through all of the menus for every simple thing that you want to do.
Yeah direktör said "macros will hopefully be implemented in the next phase".
Macros are a go at some point. I'd like to have macros for items, for sure, because the current system is CLUUUUUNNKKKYYY, although the recast on using items is fantastic (read: none - spam those potions if you can click fast enough on yourself).
Pots are so cheap and recover 75 health that if you have the inventory space and are in a party, there's no reason not to stock up on a stack of 12 and chug-a-lug if you're getting beat on.
I also think they are holding back some really nice things(like a new equip screen) for the actual release. The equip screen has been this dull ass screen since alpha, I bet they are holding back a really novel screen...hopefully