but umn say you were able to render those 5 total frames, that would be 3 from the perspective of the left camera and 2 for the right. Are you saying the compound image your brain believes it saw was still 5 fps?
Edit: in the blu-ray realm the work-around is to halve the vertical resolution and interleave left and right signals in every frame. So your avatar 3d experience is a 2x 540p video so the size remains the same. If you wanted the full 3d information you'd need twice the amount of original frames. So something doesn't add up if you ask me. Either nvidia is dividing the information in half and only feeding one half to either eye, or they magically invented a way to double the amount of information at no extra cost.
So it seems like a lot of crafters will get business repairing armor and weapons. But there has been very little talk about Culinarians or Alchemists...
Does anyone else think the whole reason for the current MP system is to give constant business to the crafters who make MP replenishing foods/ethers? Maybe your supposed to bring a stack or two of ethers with you if you are playing as a mage.
Thus DoW pay more for weapon/armor fixing and DoM pay more for mp replenishment?
Name?
We got a small group of 5 together and did a couple 2 star Cassiopeia Hollow leve's last night. They weren't "that" bad, but they were more than capable of killing us in 1 shot. At one point the crabs we were killing both did their Bubble Spout "spit water in your face move, and basically 1 shot me and our thaumaturge, then went on to kill the other 3 people in the group like they were nothing. We managed them fairly fine and we saw a number of people doing the Aetheryte cheat trying to do them. We were only 15-18 trying these though, so at 20 and 1 star, they would be a challenge but doable.
hes going to make sneak/invis stuff of course
Culinarians can't repair gear and atm it doesn't look like alchemists will either so MP food and ethers might be a way for them to supplement their incomes like other crafters can with repairs. I agree tho that ethers alone is a crappy solution to MP problems.
It's not like they can't tweak ethers to give a higher MP recovery.
How do you know higher level alchemists or culinarians won't be able to make mp items that give more than what you consider "too little"? Seems a bit premature to make such a declaration.
I'm not saying I personally like the idea of equipment degrades or no mp resting but it looks like this is the system, like it or not.
Also, for those who say ethers weren't popular in XI, imagine if XI didn't let you rest for MP during or after battle...
For those in the Beta: What is the racial difference like? As we all know from ffxi, taru to elvaan int was a joke, like mithra to elvaan dex or galka to taru str.
I'm curious if I need to pick a race based on what job I intend to play or if I can simply chose a character because I like the look (I'm a sucker for elvaan styles but played a taru cause I wanted the int for blm).
I know SE did an interview where they said they wanted to make race not matter as much, but sometimes what SE says and actually happens doesn't turn out the same way.
Of course, now that I've written this out, low levels of ffxi had less to do with stats and more to do with decent gear and food than anything....
tl;dr version:
Do I need to care about race when I create my character?
Oh! second question! I haven't seen a job like brd or cor yet....am I missing something or has there not been one introduced?
Sounds like its going based on faith that SE can't properly balance their game. If that's the case, I really can't hate the guy for it, if he's going based on past experience.
The whole durability thing does seem like its slanted towards professions that can "fix" durability. While its obvious that potions are going to play a larger role in this game, based on what we can do with them now and their cost, someone could just as easily say "well its beta - they could jack up the prices and institute a long recast before retail", and they could be correct.
Nothing wrong with him speculating at this point, since that's all any of us can do, regardless of how much information we've accrued up to this point.
Edit: Shit wrong thread.
Here, here...
I have come to the conclusion we are actually living in their little sandbox world. That we are there to test their basic systems and comment, but nothing else in the world besides maybe LL itself is really all that based in their finished product's reality.
Everything from the consistently weird layout of almost the same level monsters in the majority of the large Konschtat Highlands/Gustaburg/Valkurm combination zone we are living in to the simple fact that everything just seems "one note".
I am hopeful that this is simply not the real game. That they are only letting us peak behind the curtain and we will be blown away come 6 weeks from now.
It may be blind faith, or just plain hope that our prayers for an alternative MMO will be answered. We were all "children of XI" and most of us hold that game to a level it may or may not deserve. A lot of us were hoping that SE would give us a game where they took the best of XI and the best of the modern genre spearheaded by games like WoW and Aion and gave us the best of both worlds. This is not what we are getting. They scrapped most everything besides the outward appearances of the races, monsters and some key iconic spells and went from scratch. Whether they hit the mark or not, we will have to see on 9-22. But like Hyan and Spoony said, the only thing we have left to hold onto now, is Hope and Blind Faith.