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  1. #1161

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    Join Date
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    Pikarya Saisei
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    Quote Originally Posted by Pikarya View Post
    Quick question. Walked into my local Gamestop and preordered a few copies of of the "Collector's Edition". Does it still qualify for the bonus item (Onion Helm)? Or do you have to do it online.

    Thanks

    Edit: Also if you ordered the Collector's Edition. Do you qualify for the Garlond Goggles, or is that a Standard-edition only bonus.
    Bumping my original question.

  2. #1162
    Fake Numbers
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    Valefor

    Quote Originally Posted by Brodan View Post
    What is needed is just screen refresh 110hz or more. refresh!=fps You can have like 5 fps, while keeping refresh at whatever it's set to. It will be locked at 30 fps on PS3 w/o 3d effect/vision.
    I know this because i have that 3D "thingy".

    edit: in other words, PS3 limitations says hello!
    but umn say you were able to render those 5 total frames, that would be 3 from the perspective of the left camera and 2 for the right. Are you saying the compound image your brain believes it saw was still 5 fps?

    Edit: in the blu-ray realm the work-around is to halve the vertical resolution and interleave left and right signals in every frame. So your avatar 3d experience is a 2x 540p video so the size remains the same. If you wanted the full 3d information you'd need twice the amount of original frames. So something doesn't add up if you ask me. Either nvidia is dividing the information in half and only feeding one half to either eye, or they magically invented a way to double the amount of information at no extra cost.

  3. #1163
    Puppetmaster
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    Carbuncle

    So it seems like a lot of crafters will get business repairing armor and weapons. But there has been very little talk about Culinarians or Alchemists...

    Does anyone else think the whole reason for the current MP system is to give constant business to the crafters who make MP replenishing foods/ethers? Maybe your supposed to bring a stack or two of ethers with you if you are playing as a mage.

    Thus DoW pay more for weapon/armor fixing and DoM pay more for mp replenishment?

  4. #1164
    I'd Rather Be in Zi'Tah
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    Kaelie Niie
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    Kilrogg

    Quote Originally Posted by Kurp View Post
    I hit 20 on Pugilist and tried out a Cedarwood leve for some new pants and just got rocked. I got that stupid glitch where you can't attack, but the damage I was taking was enormous. The level 20 leves were pretty easy at 10.

    I'll try again when I get home. If anyone would be up for helping me knock out a few later on the Gabranth world, that'd be great. :D
    Name?

    We got a small group of 5 together and did a couple 2 star Cassiopeia Hollow leve's last night. They weren't "that" bad, but they were more than capable of killing us in 1 shot. At one point the crabs we were killing both did their Bubble Spout "spit water in your face move, and basically 1 shot me and our thaumaturge, then went on to kill the other 3 people in the group like they were nothing. We managed them fairly fine and we saw a number of people doing the Aetheryte cheat trying to do them. We were only 15-18 trying these though, so at 20 and 1 star, they would be a challenge but doable.

  5. #1165
    Hydra
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    Quote Originally Posted by Kupo View Post
    So it seems like a lot of crafters will get business repairing armor and weapons. But there has been very little talk about Culinarians or Alchemists...

    Does anyone else think the whole reason for the current MP system is to give constant business to the crafters who make MP replenishing foods/ethers? Maybe your supposed to bring a stack or two of ethers with you if you are playing as a mage.

    Thus DoW pay more for weapon/armor fixing and DoM pay more for mp replenishment?
    DoM pay for weapon/armor fixing just as much. Casting errodes the implement.

    Ether-idea is foolish, ethers give too little in the long-run to be viable.

  6. #1166
    A. Body
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    Caitsith

    Quote Originally Posted by Falcon View Post
    DoM pay for weapon/armor fixing just as much. Casting errodes the implement.

    Ether-idea is foolish, ethers give too little in the long-run to be viable.
    Then what's the purpose of having Alchemist?

  7. #1167
    Hydra
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    Quote Originally Posted by Destinye View Post
    Then what's the purpose of having Alchemist?
    XI had an Alchemist.

    He did not sit around making only potions and ethers.

  8. #1168
    Sea Torques
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    Quote Originally Posted by Falcon View Post
    XI had an Alchemist.

    He did not sit around making only potions and ethers.
    And as someone who had a 100 Alchemist with all the trimmings, I can tell you that I considered that a shame. I would have liked to be able to sell Potions and Ethers - but they meant NOTHING.

    /Silver Bullets in the heyday of the RNG on the other hand... oh boy

  9. #1169
    E. Body
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    Cerberus
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    Deathwing

    hes going to make sneak/invis stuff of course

  10. #1170
    Salvage Bans
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    Nama Kemono
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    Hyperion
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    Bismarck

    Culinarians can't repair gear and atm it doesn't look like alchemists will either so MP food and ethers might be a way for them to supplement their incomes like other crafters can with repairs. I agree tho that ethers alone is a crappy solution to MP problems.

  11. #1171
    Kirb
    Guest

    It's not like they can't tweak ethers to give a higher MP recovery.

  12. #1172
    Chram
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    Nours Sruon
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    Moogle
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    Fenrir

    Quote Originally Posted by Pikarya View Post
    Bumping my original question.
    Pretty sure Onion Helm will be a sort of code (inside box) that you will register on SE Member site.


    Goggles are Regular only I'd think.

  13. #1173
    Relic Weapons
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    Quote Originally Posted by sruon View Post
    Pretty sure Onion Helm will be a sort of code (inside box) that you will register on SE Member site.


    Goggles are Regular only I'd think.
    Yes, it's a part of the Collector's Edition, not something you just get because you preorder it.

  14. #1174
    Puppetmaster
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    Quote Originally Posted by Falcon View Post

    Ether-idea is foolish, ethers give too little in the long-run to be viable.
    How do you know higher level alchemists or culinarians won't be able to make mp items that give more than what you consider "too little"? Seems a bit premature to make such a declaration.

    I'm not saying I personally like the idea of equipment degrades or no mp resting but it looks like this is the system, like it or not.

    Also, for those who say ethers weren't popular in XI, imagine if XI didn't let you rest for MP during or after battle...

  15. #1175
    Pandemonium
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    Sylph

    For those in the Beta: What is the racial difference like? As we all know from ffxi, taru to elvaan int was a joke, like mithra to elvaan dex or galka to taru str.

    I'm curious if I need to pick a race based on what job I intend to play or if I can simply chose a character because I like the look (I'm a sucker for elvaan styles but played a taru cause I wanted the int for blm).

    I know SE did an interview where they said they wanted to make race not matter as much, but sometimes what SE says and actually happens doesn't turn out the same way.

    Of course, now that I've written this out, low levels of ffxi had less to do with stats and more to do with decent gear and food than anything....

    tl;dr version:

    Do I need to care about race when I create my character?

    Oh! second question! I haven't seen a job like brd or cor yet....am I missing something or has there not been one introduced?

  16. #1176
    A. Body
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    Caitsith

    Quote Originally Posted by Kupo View Post
    How do you know higher level alchemists or culinarians won't be able to make mp items that give more than what you consider "too little"? Seems a bit premature to make such a declaration.
    You missed the memo. He's played the retailed version through and through. He's tested every aspect of the game and leveled every class to max and seen the full extent of gameplay that it has to offer. He knows his stuff.

  17. #1177
    Chram
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    Nours Sruon
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    Moogle
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    Quote Originally Posted by Buffy View Post
    For those in the Beta: What is the racial difference like? As we all know from ffxi, taru to elvaan int was a joke, like mithra to elvaan dex or galka to taru str.

    I'm curious if I need to pick a race based on what job I intend to play or if I can simply chose a character because I like the look (I'm a sucker for elvaan styles but played a taru cause I wanted the int for blm).

    I know SE did an interview where they said they wanted to make race not matter as much, but sometimes what SE says and actually happens doesn't turn out the same way.

    Of course, now that I've written this out, low levels of ffxi had less to do with stats and more to do with decent gear and food than anything....

    tl;dr version:

    Do I need to care about race when I create my character?

    Oh! second question! I haven't seen a job like brd or cor yet....am I missing something or has there not been one introduced?
    0 racial difference in beta. Not to say it will be the same in retail but I think they'll keep it that way.

  18. #1178
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Mug'thol

    Quote Originally Posted by Destinye View Post
    You missed the memo. He's played the retailed version through and through. He's tested every aspect of the game and leveled every class to max and seen the full extent of gameplay that it has to offer. He knows his stuff.
    Sounds like its going based on faith that SE can't properly balance their game. If that's the case, I really can't hate the guy for it, if he's going based on past experience.

    The whole durability thing does seem like its slanted towards professions that can "fix" durability. While its obvious that potions are going to play a larger role in this game, based on what we can do with them now and their cost, someone could just as easily say "well its beta - they could jack up the prices and institute a long recast before retail", and they could be correct.

    Nothing wrong with him speculating at this point, since that's all any of us can do, regardless of how much information we've accrued up to this point.

  19. #1179
    F5 Like A Boss.
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    Kuroki Kaze
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    Twisting Nether

    Edit: Shit wrong thread.

  20. #1180
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Spoony View Post
    I also think they are holding back some really nice things(like a new equip screen) for the actual release. The equip screen has been this dull ass screen since alpha, I bet they are holding back a really novel screen...hopefully
    Here, here...

    I have come to the conclusion we are actually living in their little sandbox world. That we are there to test their basic systems and comment, but nothing else in the world besides maybe LL itself is really all that based in their finished product's reality.

    Everything from the consistently weird layout of almost the same level monsters in the majority of the large Konschtat Highlands/Gustaburg/Valkurm combination zone we are living in to the simple fact that everything just seems "one note".

    I am hopeful that this is simply not the real game. That they are only letting us peak behind the curtain and we will be blown away come 6 weeks from now.

    Quote Originally Posted by Hyan View Post
    Pretty much sums up everything lol.

    I think there is a reason to believe that's the case though, and it's not simply blind faith... can't deny I'm not concerned of course. But that shit is way worse than XI and looks and functions like crap. SE likes their visuals, the wouldn't give us an ugly UI~
    It may be blind faith, or just plain hope that our prayers for an alternative MMO will be answered. We were all "children of XI" and most of us hold that game to a level it may or may not deserve. A lot of us were hoping that SE would give us a game where they took the best of XI and the best of the modern genre spearheaded by games like WoW and Aion and gave us the best of both worlds. This is not what we are getting. They scrapped most everything besides the outward appearances of the races, monsters and some key iconic spells and went from scratch. Whether they hit the mark or not, we will have to see on 9-22. But like Hyan and Spoony said, the only thing we have left to hold onto now, is Hope and Blind Faith.

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