I don't think it's so much the stamina bar as it's just the TP moves that need balancing.
This defiantly. Weapon skills are about worthless since they consume so much stamina plus TP and on don't really do much more damage(assuming they even land). TP moves need lower stamina cost or higher dmg to make it worth using since atm its way better to just spam your normal melee hit.
I agree.
The early weapon skills just cost too much stamina for the damage/effects.
I know Victimise on PUG at 18 seems a bit better for the cost/return ratio.
EDIT: Also, it seems Blindside is still unaffected by positioning, i.e. you dont have to be behind the mob to get the effect. Anyone else noticed that?
20 is Onion Cut: Feign weakness and then attack, dealing slashing damage. Cost much more Stanima than the other weapon skills you have and deals half as much. Not worth it imo.
24 is Luminous Spire: Imbue your blade with brilliance, dealing astral damage and reducing the targets magic defense, blinds other nearby enemies. The magic defense down debuff is pretty effective. You can keep using this weapon skill 3 times in a row and deal more damage each time because its reducing magic defense while dealing astral damage.
for me no... as Lv 23 pug, it makes difference of a hit from 40 to 60-70
also with lancer+archer +damage buff the damage difference is like 50-60 front to 90-110 back
also... I find it odd that going from 13K -> 23K belt (only stats that change were def/evade/resilience) makes 2nd wind heal for more...
Thanks.
Luminous Spire sounds pretty cool.
Note to mods: I'm not breaking the NDA here, pic is from http://www.1up.com/do/media?cId=3171445&sec=IMAGES
Spoiler: show
That gear is pretty much the same as the level 20 Mythril arrmour in the alpha, and from the HP in the pic the character is around level 22-24, so once they add itemisation back into the beta it looks like much heavier armour will be back on the table at similar levels to what we saw in the alpha.
Whats resilience? Haven't seen that yet.
Is combat MEANT to be like this or is it just people coming from games like WoW where you just keep pressing buttons anytime they are not on GCD/CD and FFXIV having a system more akin to throwing out a move here and there, knowing when to use a move and when not to, etc etc.
I'm curious as comments seem to suggest everyone is just slamming all their moves out on a mob at the start, then sitting there twiddling their thumbs.
well that's pretty much what it is. there really is no technique so far. there's no reason to converse your stamina when you can just do everything right away and wait.
i can get can mob down to %50 in the first few seconds just by spamming all my stamina, after that there is no reason to sit and wait to do it again when i can just hit 1 to do the basic attack until it's dead.
It does take some self-discipline Not to do that.
Would be nice if TP moves for the most part were worth using too.
Or if those damn rats didn't have ADHD so you can't really line up your skills properly (like seismic shock). Also AoE's are buggy/too small range at least for me so meh.
The only times I try to "balance" my stamina is when I want to make sure I have enough for instant feint/haymakers upon evades. Most times, though, yeah, I'm just plowing through stamina since Its just not worth it to use any actual WSes, unless i'm fighting humaniods for LEG BREAKING ACTION~
only ws so far that the stamina is worth saving for the stam/damage ratio is whatever archer barrage is that does 1200 damage
like most pug abilities.. use 1/2 my stamina bar... now I could use it and have a 50% chance to miss... and wait 3-5 seconds to do something again.. OR! I can throw 2 attacks in that will do basically the same damage, and possible more if it crits! and then wait 3-5 seconds to do something again.
I only got 1 ability that the stamina cost/damage ration is a little bit higher then 2 attacks, but i don't use it often unless I just want to 1 shot kill something near the end.
other then that its... punch like crazy!
although the attacks you get from like "after you evade" or "after you parry" or "after you block" have a good stamina/damage ratio.
I dont think WS stamina cost is that bad.. because hell, by the time it finishes going off you have alrdy gained about 3/4th the costs back. Animations need to be faster. I can see Stam vs TP drain being more understanding in a PT setting or for NM/HNM style encounters since they dont want u just spamming em w/having stam for everything else.
Beta Client is so random sometimes. i can play uninterupted for like 3 hours. but as of late i can only play for about 10 min before i get "An Error has occurred. (40000)4,40368"
This might be old news to most people, but when observing other players I notice not many people running around the enemy before an attack goes off. Also, running to an enemy's back avoids monster TP moves (cone), and if AOE, has more of a chance to fail it.
I love how this system is so situational and more interactive being that you have to be aware of these things, but how the hell am I suppose to chat while doing this? That's be a huge problem in groups thus far.
Duno what happened but I'm getting errors all the time now and crashing to login screen. Then trying to log back in I get an error for a while. Between this and the xp bug I'm hardly able to play without logging in/out every 5mins. Guess this is why we're still in phase 2 beta.
Yeah I mentioned that earlier, also "strong attacks" while its readying a move has a good chance to make their ability fail
also you can chat while.. waiting for the stamina bar to slowly fill, I do it all the time >.>
also speaking of stamina.. other time I may save it for is when I want to get hp back... on the light blue conend mobs anyway.. what i would do is save like 1/2 a bar...
Have shock spikes up -> bloodbath + blindside + raging strikes + Feriocity -> let mob hit you -> run to back of mob and heavy strike.. get back about 90-110HP
good way to do damage+ not useup timer on 2nd wind if you don't want to, or need extra healing !