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  1. #1261
    New Spam Forum
    Join Date
    Jan 2010
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    Cerberus
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    Balnazzar

    Quote Originally Posted by Celeras View Post
    But they do anything? My testing of Bio/Dia was completely inconclusive, the debuff didn't seem to do anything outside of the damage. In fact, the only noticeable debuff I have is Slow.. which completely obviously rapes face (and gets my face raped since its a huge aggro draw).
    hard to tell atm Cel since we were testing on Magic Bones in CH and they would die way too fast. If we get around to Goobues or Salamanders we will test more there.

  2. #1262
    A. Body
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    Jul 2008
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    Caitsith

    Quote Originally Posted by Spoony View Post
    Way to be vauge as per usual SE!
    It's pretty clear to me. They're giving sites like Zam and etc beta keys to give away.

  3. #1263
    F5 Like A Boss.
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    Sep 2005
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    7,396
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    8
    FFXIV Character
    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    That lasted a good 15 fights of decent skill ups then it went to -> doing bad math -> no skill gains after battle. Relogged and back to the grind. Gonna try to keep my weapon above 50% dura.

  4. #1264
    CoP Dynamis
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    Sep 2008
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    Valefor

    Quote Originally Posted by Questionable View Post
    Ok getting close to rank 10 on CON. I'm still confused about the levequest stuff. So when Iam level 10 I can do more of them but only once? I don't understand, I was able to do one at level 1 CON when I started at the first camp but I never can do those again? I know there's no wiki yet and things are on the quiet side due to SE's policies but I really want to understand what are the requirements/timers etc to do these... I know you can do them with others, but what about starting up my own?
    Could someone help me out on this?

  5. #1265
    CoP Dynamis
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    Valefor

    Never mind on that, I didn't know you flag them in the city then run to the crystals :/

  6. #1266
    New Odin
    Join Date
    Jun 2007
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    8

    I heard the game manual is pretty useful. Just speculation tho.

  7. #1267
    Dragoon Princess
    My Little Ixion

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    Nov 2007
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    Destromath

    Quote Originally Posted by Kurokikaze View Post
    That lasted a good 15 fights of decent skill ups then it went to -> doing bad math -> no skill gains after battle. Relogged and back to the grind. Gonna try to keep my weapon above 50% dura.
    What level?

  8. #1268
    F5 Like A Boss.
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    Kuroki Kaze
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    Sargatanas
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    I'm Rank 25 weapon is Rank 21.

  9. #1269
    Dragoon Princess
    My Little Ixion

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    Quote Originally Posted by Kurokikaze View Post
    I'm Rank 25 weapon is Rank 21.
    Have you hit surplus == skill up yet? Trying to figure out what's exactly causing surplus if you could post here when that happens if it hasn't happened yet. I'm assuming it's about 10%~20% right now for you right?

  10. #1270
    F5 Like A Boss.
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    Yeah about that much. I haven't hit surplus = exp yet. Been keeping my weapon 50%+ by repairing it often. At the moment I have to relog every 10 fights or so since I'll hit that other exp bug.

    I also have to relog after repairing since it doesnt refresh right away, even the damage shows that it's still not repaired.

  11. #1271
    Dragoon Princess
    My Little Ixion

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    Quote Originally Posted by Kurokikaze View Post
    Yeah about that much. I haven't hit surplus = exp yet. Been keeping my weapon 50%+ by repairing it often.
    Yeah, I fix mine @50% ish got black smith up to do it on the spot, but it didn't seem to effect surplus. Has it effected yours?

  12. #1272
    Dammit Steve of the House of Weave
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    Finally hit 20 with LAN. Breath of fresh air having Feint and being able to kill things without the random whiff attacks for a minute straight. Surplus skill level is 20 now... whatever that means. My surplus has been staying pretty low, even had a battle that I didn't get any at all at level 20. I repair my own weapons with BS, but don't really notice a correlation between durability and surplus.

  13. #1273

    Sweaty Dick Punching Enthusiast

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    Ragnarok

    Do these mission choices actually have any significance? Like Pirate dude asks me to join him and become a pirate, I say NAY and he tells me to ef' off. Next part involves me doing something with Sisipu again. Would it be different had I chosen to join?

  14. #1274
    Relic Weapons
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    Quote Originally Posted by Celeras View Post
    Do these mission choices actually have any significance? Like Pirate dude asks me to join him and become a pirate, I say NAY and he tells me to ef' off. Next part involves me doing something with Sisipu again. Would it be different had I chosen to join?
    You get the part with Sisipu either way. If it affects stuff further down the road we can't tell yet since that's the last part available.

  15. #1275
    Sea Torques
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    My weapon was at like 90% 2 days ago and I hit surplus = exp.

  16. #1276
    Sea Torques
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    Lakshmi

    Been reading all the stamina stuff, and in hopes that maybe someone from square reads this and relays it I'm posting this.

    About two years ago I started programming my own little RPG and I started thinking about a battle system since I'm most interested in battle system designs. What I came up with is virtually a clone of FFXIVs current system save for a few tweaks that I think would fix all the complaints. The system I designed had a constantly increasing point counter, and it was designed to increase at a rate such that a basic physical attack took almost all the points gained in the time it took to preform the attack and defending and other minor actions took less. Stronger abilities would cost more points to preform and would basically require you to build up your points. This created options such as choosing to defend to build up more points for stronger attacks and in turn losing your consistent attack damage. The system FFXIV has is actually exactly how I envisioned it save for adding in TP and giving players a double penalty for using TP (having it use stamina as well.) While I understand from a developmental standpoint having TP actions use stamina is easier to balance, it is very restrictive to the player and greatly slows down the pace of battle. I have sadly not played the beta, however, mages aside, from what I hear the battle system for FFXIV could easily be fixed by simply making TP actions bonus actions that do not require Stamina.

    tl;dr: Two years ago I came up with this battle system but a little faster paced. I haven't played the beta, but, mages aside(cause they're so underpowered from what I keep hearing), the battle system could easily be improved if they simply removed the Stamina requirement from TP moves.

  17. #1277
    Sea Torques
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    Mages from like 20+ are very good.

  18. #1278
    F5 Like A Boss.
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    Kuroki Kaze
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    Quote Originally Posted by Anthonystar View Post
    Yeah, I fix mine @50% ish got black smith up to do it on the spot, but it didn't seem to effect surplus. Has it effected yours?
    It did on my last weapon. Hasn't yet.

    Know any other spots to grind? Not getting good skill ups on these anymore.

  19. #1279
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Magtheridon

    Quote Originally Posted by Kurp View Post
    I think buff abilities in general cost too much stamina. If you want to stack Blindside, Ferocity, Raging Strikes and Bloodbath it takes an entire stamina bar and then you have to wait quite awhile to regen enough to use a weapon skill. It also takes forever to actually activate all of that with lag after input and animations.

    It gets to be yawn inducing.

    When fighting something with like 1500 hp and hitting for 100's.. and you only got 1 heal besides bloodbath its not bad, that and combined with all the other stuff, its the 2nd strongest sj'able heal (might try for Cure 2 later)

    also I'm not getting any input lag, if I'm not doing an action/flying back from some ability hitting me, its pretty instant when I press any button on the keyboard... also if you press an ability near the end of the earlier action, you do it faster. I've had some people ask me why I'm attacking so fast compared to them on pug/lancer/gladiator etc.

    Quote Originally Posted by GavinBandura View Post
    So is anyone else level 25+ physical now only getting 304 exp per kill on every job vs any mob?
    pretty much physical slows down alot by 25+, but if your killing strong mobs its still 500 (light blue/orange/light red)

    Like atm to get 500 exp kills I need to kill...
    sea puks/skeletons/painted lady bugs/ hoverfly (300-500 exp)/rams+goats/sea slug/ fat bloated ghost things in cassi woodlands or whatever

    randomly the best "gold" dropping mob I've fought is skeletons, drops a "silver goblet" that npc's for 400-500g each (low drop rate but something still, got 1 per 30min maybe)

  20. #1280
    RIDE ARMOR
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    Jul 2010
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    FFXI Server
    Asura

    23 Mar 26 Physical and I'm still getting 909xp per Hoverfly (Green check colour)

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