That lasted a good 15 fights of decent skill ups then it went to -> doing bad math -> no skill gains after battle. Relogged and back to the grind. Gonna try to keep my weapon above 50% dura.
Never mind on that, I didn't know you flag them in the city then run to the crystals :/
I heard the game manual is pretty useful. Just speculation tho.
I'm Rank 25 weapon is Rank 21.
Yeah about that much. I haven't hit surplus = exp yet. Been keeping my weapon 50%+ by repairing it often. At the moment I have to relog every 10 fights or so since I'll hit that other exp bug.
I also have to relog after repairing since it doesnt refresh right away, even the damage shows that it's still not repaired.
Finally hit 20 with LAN. Breath of fresh air having Feint and being able to kill things without the random whiff attacks for a minute straight. Surplus skill level is 20 now... whatever that means. My surplus has been staying pretty low, even had a battle that I didn't get any at all at level 20. I repair my own weapons with BS, but don't really notice a correlation between durability and surplus.
Do these mission choices actually have any significance? Like Pirate dude asks me to join him and become a pirate, I say NAY and he tells me to ef' off. Next part involves me doing something with Sisipu again. Would it be different had I chosen to join?
My weapon was at like 90% 2 days ago and I hit surplus = exp.
Been reading all the stamina stuff, and in hopes that maybe someone from square reads this and relays it I'm posting this.
About two years ago I started programming my own little RPG and I started thinking about a battle system since I'm most interested in battle system designs. What I came up with is virtually a clone of FFXIVs current system save for a few tweaks that I think would fix all the complaints. The system I designed had a constantly increasing point counter, and it was designed to increase at a rate such that a basic physical attack took almost all the points gained in the time it took to preform the attack and defending and other minor actions took less. Stronger abilities would cost more points to preform and would basically require you to build up your points. This created options such as choosing to defend to build up more points for stronger attacks and in turn losing your consistent attack damage. The system FFXIV has is actually exactly how I envisioned it save for adding in TP and giving players a double penalty for using TP (having it use stamina as well.) While I understand from a developmental standpoint having TP actions use stamina is easier to balance, it is very restrictive to the player and greatly slows down the pace of battle. I have sadly not played the beta, however, mages aside, from what I hear the battle system for FFXIV could easily be fixed by simply making TP actions bonus actions that do not require Stamina.
tl;dr: Two years ago I came up with this battle system but a little faster paced. I haven't played the beta, but, mages aside(cause they're so underpowered from what I keep hearing), the battle system could easily be improved if they simply removed the Stamina requirement from TP moves.
Mages from like 20+ are very good.
When fighting something with like 1500 hp and hitting for 100's.. and you only got 1 heal besides bloodbath its not bad, that and combined with all the other stuff, its the 2nd strongest sj'able heal (might try for Cure 2 later)
also I'm not getting any input lag, if I'm not doing an action/flying back from some ability hitting me, its pretty instant when I press any button on the keyboard... also if you press an ability near the end of the earlier action, you do it faster. I've had some people ask me why I'm attacking so fast compared to them on pug/lancer/gladiator etc.
pretty much physical slows down alot by 25+, but if your killing strong mobs its still 500 (light blue/orange/light red)
Like atm to get 500 exp kills I need to kill...
sea puks/skeletons/painted lady bugs/ hoverfly (300-500 exp)/rams+goats/sea slug/ fat bloated ghost things in cassi woodlands or whatever
randomly the best "gold" dropping mob I've fought is skeletons, drops a "silver goblet" that npc's for 400-500g each (low drop rate but something still, got 1 per 30min maybe)
23 Mar 26 Physical and I'm still getting 909xp per Hoverfly (Green check colour)![]()