Meh it's getting progressively worse... Surplus @30-45% of skill ups gained. TNL @ 7.5k
Rank 25 / Physical 29: Getting 505 with the occasional 707. So no it doesn't halve after hitting 28+. Just a matter of finding stronger shit that doesnt wreck me..
Iirc aren't you starting to near the cap as well? Or was it higher?
Congratulations archer, you gain scavenge, your first none aoe ability in like 12 levels! Oh yea, it's just as useless since you can't use refill after it fir some reason.
Every 10 fights it seems. Its getting worse. I need to find something higher than 25 to properly test this. If it makes you feel better... Since I started using my level 25 shield I haven't seen surplus on it. lol
My surplus hit 25 like 30 minutes ago... but I'm positive I've seen that message multiple throughout this level.
What position are hoverflies?
Your shield skill is now 10. You learn Aegis Boon!
They can be found in many of the dead ends of Cassiopeia Hollow.
It restores some HP when you block an attack. Since I don't have it yet though I'm not sure how effective it is.
Are they firefly mobs or swarms?
As Dein said, it restores HP as you block. The ability costs about 60-70% of the stamina bar and lasts as long as the Guard. 1 minute recast. The "good" thing about this is that you can use it interchangeably with Guard, not that keeping it up was a problem... -_-;
I need to test this on stronger mobs since I block for 0 damage here. Also going to try this out against monster WSs. Will let you guys know how it goes.
On another note:
Your sword skill rank is now 26!
You learn Cadence!
If SE plans to keep this durability & repair system I think some changes need to be made.
In it's current form I think crafters are going to be making some good coin doing repairs for the first few months of the game, but in the long run I foresee most players leveling up the crafting classes so they can repair in the field and remove the annoyance of having to track other people down to repair their gear.
Having so many players with crafting classes leveled is seriously going to hurt the true crafters in the end.
My idea is this.
Let crafters create "repair kit" items. For example:
Metal Weapon Repair Kit I - Repairs a L1-10 metal based weapon to 100%.
Leather Armor Repair Kit IV - Repairs a L30-40 leather based armor to 100%
Crafter classes can make these repair kits and sell them at market. Players can buy them and keep a stock on hand to repair their gear whenever it's needed (in the field, etc).
My 2c.
I agree completely with that suggestion. You better go put that in the feedback section so it can be ignored... er I mean taken into consideration.
Btw, I'm done grinding till I can find either another camp or a higher level weapon. :/
Eh, honestly not everyone in XI leveled a craft and even here I can't picture everyone leveling one either so it will be fine generally because most people just want to spank mobs lol.
Oh yeah.. question about shield skill.
So, while lv'ing glad I would get shield skill in the same vein you get job skill. But it's independent of your main job lv'ing. But when I switched to Conj I was able to use the shield, but I wouldn't get skill ups. I only tried it on a few mobs, but is it that you can only get shield skill on glad?
Lets say your glad job is lv 20, but your shield skill is lv5.. it's obviously not gonna be as effective against lv 20'ish mobs, but would you go kill lowbies mobs equal to your shield lv to get skill even though your glad job wouldn't get skill from those mobs (I'm thinking XI skill up's)? Some stuff I want to test, but it seems like shield skill lv's so much slower then glad, so havent had a chance yet. But wondering if anybody else has testing it at all
I was getting shield skill when I leveled THM. It wasn't a lot though. ;o