Phase 2 they said was server and graphics adjustments.
Phase 2 they said was server and graphics adjustments.
I play with a controller but I'm glad one of the specific notes they made was fixing mouse support. That's probably the biggest thing I saw people complain about.
I'm still upset about no muskateer/arcanist on release though, the guilds are right there.
There are 18 classes in Beta & at launch:
Gladiator, Archer, Thaumaturge, Lancer, Pugilist, Marauder, Conjurer, Fisherman, Botanist, Alchemist, Armorer, Blacksmith, Miner, Weaver, Tanner, Carpenter, Goldsmith and Culinarian.
There will be no advanced classes.
Everyone needs to deal with it.
Would be nice to get all of the really active players on BG from this phase of the Beta onto the same server and linkshell for Phase 3. It would be nice to be able to more easily get big groups and do high level leves on high difficulty and such.
Just entered the ZAM and FFXIVCore beta key giveaways. Anyone want to trade Beta Tickets on Eorzeapedia?
I'm getting my XI LSmates to remake on Emperor once again. You guys welcome to join.![]()
Even with all the problems with Conjurer/Thaumaturge I'll probably play it again in the Phase 3 Beta. I'm probably just a glutton for punishment, but I did enjoy playing them and it'll be nice when they get fixed.
- Changes to animations, effects, and combat speed
I hope one of the animation changes is for battle/passive mode. Move the drawing weapon animation to upper body only so you can do it while moving and not have to stop.
That + Solid mouse control = win. All they would need then is key re-binding and I'm sold. :D
I was getting random "Game Error <insertabunchofnumbershere>". I also saw a few other people were getting them as well. Probably is nothing big though... hopefully.
Wish they were putting off wipes for another week. Got 21 LAN last night and grinding is so much faster with feint. Maybe I'll remake on a new server if I'll have people to play with...
I guess they'll separate the stamina gauge speed based on weapon type like they mentioned. I wonder if it means 2h weapons will become slower or 1h weapons faster.
Also, I'm really hoping they bring back XI's normal hit blue effect, I always liked it. Especially when you get a crit.
Also what are the local leve's? Were they in alpha? I've never found them in beta so I would only assume.
30fps cap removed please? lol
They are the crafting leves.
They were in alpha, but removed from the beta due to a bug.
You get them from a different NPC, than have no timer, and involve some running around between NPCs making items.
Will be interesting to see if they are part of the 8 leves per 2 days, or if they are on a separate timer.
I feel dumb for not knowing about shields by the way. As in, not knowing they were useful for casters.
Between the info about flying mobs and max range making spells fail, and using a one handed weapon and a shield, and Stygian Spikes, leveling is a breeze. Oh well, at least I'll know for the next beta, will make things a lot easier.
That might've been because we were allowed to wear anything we wanted... regardless of rank or discipline. I don't think you'll be able to use a shield in the future. Unless its like.. an aspis. :O
I hope they do let casters continue to wear shields in the future, maybe not the best of the best shields like Gladiators can wear, but it's nice when you pull aggro to be able to defend yourself than to just take it in the face, especially with how hard some mobs hit. :/
I'll be rolling Emperor again, so long as they give us the option to choose a server. Gulk and SB better roll Emperor as well.
@Kuro: I'll be on tonight, and I have some extra leve slots, so I'll do my faction leves if you just want to see them for shits n' giggles.