Thaums have Punishing Barbs which is pretty nasty
Thaums have Punishing Barbs which is pretty nasty
Yeah i read about that a few pages back, but what about their damage in a traditional BLM-ish role, i presume Conj would fare better at that? I'd presume that a Thaum would want to spend the first 5-10 seconds of a fight putting up all his buffs and debuffs, unless his Astral/Umbral nukes hit so hard that its better to just nuke straight off vs weaker mobs.
Thaum is more of the dotter/debuffer w/some nukes and heals. So more RDM'ish then Conj w/is more of a BLM & healer. Wouldn't say it will be the "best" damage dealer as, first of all, that wouldn't make the class balanced. But it may be the "best" dps for certain fights/mobs
Punishing Barbs is OP. Cel did a huge chunk of damage to a goob out by Agelyss Wise. 300ish I think? Definitely learning that for my Gladiator in retail if it stays how it is (doubt it).
This thread won't be closed for the gap between phases. I'm sure people have a lot of things to talk about in regards to what we'll encounter in Phase 3. Thank you guys for starting another thread for the Eorzeapedia giveaway.
Good to know. Is it true though about Disciples of Magic leveling their class rank slower than DoWs if you don't get to cast to many spells each battle? I can't imagine it would be that bad but class exp is based on how often you use your abilities/spells right?
Exp relates to your physical skill, which corresponds to how tough the mob is. Skill point wise, it doesn't necessarily matter if you hit the mob more, as you can randomly get 100 skill from 1 hit etc. Obviously, more hits/spells = more chance at getting skill.
I'm sorry that I missed it, but can someone quickly expain to me the "surplus" exp?
Nope. No one can explain to you what surplus exp is.. cause we don't know. lol
Shidobu and me actually duo'd some Giant Crabs at Rank 10 (Gladiator/Conjurer) with Punishing Barbs as the only source of damage. Not like me hitting it would've changed the outcome mind you (5-10dmg if I was lucky). They had about 1000ish HP or something but really high def. By rank 20 I know they checked light blue but never tried to fight one again so don't know if they were killable at that point.
From a screenshot I had while on marauder:
The giant crab's attack hits you for 214 damage.
Counter! You hit the giant crab for 214 damage.
Killed a few without dying at all. Bubble Shower (or whatever it is called now) was what wrecked me the most, it always killed itself when it used it thanks to barbs but I died most of the time as well.
It's a tarp! Their way of making you be their grind slave for life!
Really though we don't know but it might be something to prevent us from leveling one class in beta to test more shit for them. It might be something to promote party play too... Tonight we were fighting high level salamanders which didn't give surplus >_>;; Normally I've been having to log out and every 2-3 kills and tonight I was getting 200~525 axe skill per kill w/o any surplus....
It's obviously a bug w/the xp and guarantee nobody will mention surplus xp in p3 cause it will no longer exist
Might put some videos of that rampage on fight club. lol
if peeps want to see some youtube vids PM me I don't want to post the persons username publicly in fear of having SQEX flag it hes got a lot of vids
- Fire faster than in XI
- Level one arrows are cheap, haven't tested any other arrows yet.
- Botanist + Carpenter a no brainer (repair your own bow, gather mats for repair, craft bows, and ammo)
- You're gonna need a lot of space to hold arrows since they only stack to 99 atm, and no quivers yet
- Can move/run while firing
- They slightly adjusted the range for arrow attacks but imo it should be even further.
- Long bows have slightly longer range
- You lose one slot to the Refill ability, which can't be removed (yet?)
- Visual indicator of arrows remaining (not numerical but it's still nice)
- Aoe/line of sight ws range needs to be tweaked (was better in alpha)
- Hate- ability not working
- Pulling hate from missed attacks needs fix
- Piercing dmg mod is in effect, I was raping flying mobs with 200% dmg.
- Using melee skills on a ranged class makes me warm inside.
TL;DR
If you're like me and equipped Knight skills on Archer in FFtactics only so you could break shit from a distance, I think you'll have fun.
I was fortunate enough to try out Fang Arrows yesterday. They give a 10% damage increase over the Warped Arrows - tested both on Hoverfly Swarms in Cassiopiea Hollow @ 30/25. Swarms were green to me.
Crafting arrows seemed to be bugged in P2 as you would only craft 3 arrows at a time. Time+Materials for 3 arrows sets a stack at around 50,000g lawl. Hope they make it x33 or x99 in P3.
assuming you picked up one of these for 99c
http://cgi.ebay.com/NEW-USB-GamePad-...item335a61a2d5
How does it compare to the official sony Dual Shock 2? Does it feel light and cheap? How's the rumble?
Thanks Ghostsix! Much appreciated. Wanted to play Ranger in XI but never really got around to it, so I'm really looking forward to playing Archer. Good to hear that arrows are affordable... shame that they take up so much space, but I'd imagine quivers will show in eventually.
I also second the controller motion... after playing XIV for a bit I wouldn't recommend anything else.
The visual indicator doesn't go back up when you use Refill, from what I saw. After a while I was basically stuck with just one arrow sitting in the quiver.
I had a bit of fun with Archer, myself. Can't compare it to Alpha, though, since I was a 'new invite'. It kinda sucks that most (all?) monsters' ranged attacks hurts more than their melee one, though.