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  1. #1521
    I like to eat food
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    Thaums have Punishing Barbs which is pretty nasty

  2. #1522
    Hydra
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    Yeah i read about that a few pages back, but what about their damage in a traditional BLM-ish role, i presume Conj would fare better at that? I'd presume that a Thaum would want to spend the first 5-10 seconds of a fight putting up all his buffs and debuffs, unless his Astral/Umbral nukes hit so hard that its better to just nuke straight off vs weaker mobs.

  3. #1523
    Ridill
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    Ramuh
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    Kilrogg

    Thaum is more of the dotter/debuffer w/some nukes and heals. So more RDM'ish then Conj w/is more of a BLM & healer. Wouldn't say it will be the "best" damage dealer as, first of all, that wouldn't make the class balanced. But it may be the "best" dps for certain fights/mobs

  4. #1524
    F5 Like A Boss.
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    FFXIV Character
    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    Punishing Barbs is OP. Cel did a huge chunk of damage to a goob out by Agelyss Wise. 300ish I think? Definitely learning that for my Gladiator in retail if it stays how it is (doubt it).

    This thread won't be closed for the gap between phases. I'm sure people have a lot of things to talk about in regards to what we'll encounter in Phase 3. Thank you guys for starting another thread for the Eorzeapedia giveaway.

  5. #1525
    I like to eat food
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    Quote Originally Posted by Kurokikaze View Post
    Punishing Barbs is OP. Cel did a huge chunk of damage to a goob out by Agelyss Wise. 300ish I think? Definitely learning that for my Gladiator in retail if it stays how it is (doubt it).
    They probably havent scaled everything correctly yet. I wouldn't count on it being the same. If it is for some reason, though, you can be sure everyone will have it when soloing.

  6. #1526
    Hydra
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    Good to know. Is it true though about Disciples of Magic leveling their class rank slower than DoWs if you don't get to cast to many spells each battle? I can't imagine it would be that bad but class exp is based on how often you use your abilities/spells right?

  7. #1527
    Sea Torques
    Join Date
    May 2005
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    704
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    5

    Exp relates to your physical skill, which corresponds to how tough the mob is. Skill point wise, it doesn't necessarily matter if you hit the mob more, as you can randomly get 100 skill from 1 hit etc. Obviously, more hits/spells = more chance at getting skill.

  8. #1528
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
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    I'm sorry that I missed it, but can someone quickly expain to me the "surplus" exp?

  9. #1529
    F5 Like A Boss.
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    Kuroki Kaze
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    Nope. No one can explain to you what surplus exp is.. cause we don't know. lol

  10. #1530
    Relic Shield
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    May 2006
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    Leviathan

    Quote Originally Posted by Kurokikaze View Post
    Punishing Barbs is OP. Cel did a huge chunk of damage to a goob out by Agelyss Wise. 300ish I think? Definitely learning that for my Gladiator in retail if it stays how it is (doubt it).
    Shidobu and me actually duo'd some Giant Crabs at Rank 10 (Gladiator/Conjurer) with Punishing Barbs as the only source of damage. Not like me hitting it would've changed the outcome mind you (5-10dmg if I was lucky). They had about 1000ish HP or something but really high def. By rank 20 I know they checked light blue but never tried to fight one again so don't know if they were killable at that point.

    From a screenshot I had while on marauder:
    The giant crab's attack hits you for 214 damage.
    Counter! You hit the giant crab for 214 damage.

    Killed a few without dying at all. Bubble Shower (or whatever it is called now) was what wrecked me the most, it always killed itself when it used it thanks to barbs but I died most of the time as well.

  11. #1531
    Dragoon Princess
    My Little Ixion

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    Destromath

    Quote Originally Posted by bori View Post
    I'm sorry that I missed it, but can someone quickly expain to me the "surplus" exp?
    It's a tarp! Their way of making you be their grind slave for life!

    Really though we don't know but it might be something to prevent us from leveling one class in beta to test more shit for them. It might be something to promote party play too... Tonight we were fighting high level salamanders which didn't give surplus >_>;; Normally I've been having to log out and every 2-3 kills and tonight I was getting 200~525 axe skill per kill w/o any surplus....

  12. #1532
    Ridill
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    It's obviously a bug w/the xp and guarantee nobody will mention surplus xp in p3 cause it will no longer exist

  13. #1533
    E. Body
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    Jul 2007
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    Arximiro Dragonheart
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    Sargatanas
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    Cerberus

    Quote Originally Posted by Anthonystar View Post
    It's a tarp! Their way of making you be their grind slave for life!

    Really though we don't know but it might be something to prevent us from leveling one class in beta to test more shit for them. It might be something to promote party play too... Tonight we were fighting high level salamanders which didn't give surplus >_>;; Normally I've been having to log out and every 2-3 kills and tonight I was getting 200~525 axe skill per kill w/o any surplus....
    So you were the Marauder with us! Yeah taking down that Emerald Salamander was epic.

  14. #1534
    F5 Like A Boss.
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    Kuroki Kaze
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    Might put some videos of that rampage on fight club. lol

  15. #1535
    New Spam Forum
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    if peeps want to see some youtube vids PM me I don't want to post the persons username publicly in fear of having SQEX flag it hes got a lot of vids

  16. #1536
    Salvage Bans
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    Quote Originally Posted by Zounder View Post
    Before this thread closes, just wanted to thank everybody who shared some of their experiences/info, it has been fun to read.

    I do have one thing to ask, since nobody seems to talk about it much... For those who have leveled Archer, what are your overall thoughts on the class? Like, cost of arrows at higher levels, skills, overall effectiveness solo or in parties, etc... We've seen ample comments about Pug/Glad/mages/etc. but not a whole lot about Archer. I gave my beta account to a friend so I haven't exactly had a lot of time to mess around in beta, so my archer was only level 3. Was just curious for more info, because I was considering being an archer for release.

    • Fire faster than in XI
    • Level one arrows are cheap, haven't tested any other arrows yet.
    • Botanist + Carpenter a no brainer (repair your own bow, gather mats for repair, craft bows, and ammo)
    • You're gonna need a lot of space to hold arrows since they only stack to 99 atm, and no quivers yet
    • Can move/run while firing
    • They slightly adjusted the range for arrow attacks but imo it should be even further.
    • Long bows have slightly longer range
    • You lose one slot to the Refill ability, which can't be removed (yet?)
    • Visual indicator of arrows remaining (not numerical but it's still nice)
    • Aoe/line of sight ws range needs to be tweaked (was better in alpha)
    • Hate- ability not working
    • Pulling hate from missed attacks needs fix
    • Piercing dmg mod is in effect, I was raping flying mobs with 200% dmg.
    • Using melee skills on a ranged class makes me warm inside.


    TL;DR
    If you're like me and equipped Knight skills on Archer in FFtactics only so you could break shit from a distance, I think you'll have fun.

  17. #1537
    New Spam Forum
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    Quote Originally Posted by Ghostsix.Midgard View Post
    • Fire faster than in XI
    • Level one arrows are cheap, haven't tested any other arrows yet.
    • Botanist + Carpenter a no brainer (repair your own bow, gather mats for repair, craft bows, and ammo)
    • You're gonna need a lot of space to hold arrows since they only stack to 99 atm, and no quivers yet
    • Can move/run while firing
    • They slightly adjusted the range for arrow attacks but imo it should be even further.
    • Long bows have slightly longer range
    • You lose one slot to the Refill ability, which can't be removed (yet?)
    • Visual indicator of arrows remaining (not numerical but it's still nice)
    • Aoe/line of sight ws range needs to be tweaked (was better in alpha)
    • Hate- ability not working
    • Pulling hate from missed attacks needs fix
    • Piercing dmg mod is in effect, I was raping flying mobs with 200% dmg.
    • Using melee skills on a ranged class makes me warm inside.


    TL;DR
    If you're like me and equipped Knight skills on Archer in FFtactics only so you could break shit from a distance, I think you'll have fun.
    I was fortunate enough to try out Fang Arrows yesterday. They give a 10% damage increase over the Warped Arrows - tested both on Hoverfly Swarms in Cassiopiea Hollow @ 30/25. Swarms were green to me.

    Crafting arrows seemed to be bugged in P2 as you would only craft 3 arrows at a time. Time+Materials for 3 arrows sets a stack at around 50,000g lawl. Hope they make it x33 or x99 in P3.

  18. #1538
    Salvage Bans
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    Quote Originally Posted by mintyice View Post
    Finally got my controller in the mail today after spending like 3 weeks coming from Hong Kong. Hands down, if you don't have a controller to play this game, get one. It's such a better experience with a controller. It feels so much more natural. Just get one. It's awesome.
    assuming you picked up one of these for 99c
    http://cgi.ebay.com/NEW-USB-GamePad-...item335a61a2d5

    How does it compare to the official sony Dual Shock 2? Does it feel light and cheap? How's the rumble?

  19. #1539
    CoP Dynamis
    Join Date
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    Thanks Ghostsix! Much appreciated. Wanted to play Ranger in XI but never really got around to it, so I'm really looking forward to playing Archer. Good to hear that arrows are affordable... shame that they take up so much space, but I'd imagine quivers will show in eventually.

    I also second the controller motion... after playing XIV for a bit I wouldn't recommend anything else.

  20. #1540
    Melee Summoner
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    Mar 2007
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    Amaya Yumishi
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    Excalibur
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    Valefor

    Quote Originally Posted by Ghostsix.Midgard View Post
    • Visual indicator of arrows remaining (not numerical but it's still nice)
    The visual indicator doesn't go back up when you use Refill, from what I saw. After a while I was basically stuck with just one arrow sitting in the quiver.

    I had a bit of fun with Archer, myself. Can't compare it to Alpha, though, since I was a 'new invite'. It kinda sucks that most (all?) monsters' ranged attacks hurts more than their melee one, though.

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