
Originally Posted by
Eonis
I have no problem with that model. I would prefer a more compact game at launch that is essentially clean, well thought-out, devoid of bugs and mechanistically sound, than one with an expansive world, tons of endgame in place, but with inherent flaws in the system.
You can always add more content to keep the players happy as you go, but if you have a game that is relatively unplayable at launch because you set your bar too high and tried to accomplish too many things at once, you'll lose a large chunk of players from the get-go, and most of them will never look back.