That poses an interesting question:
Do you think, if the airship docks serve as a short-ranged paid taxi service, do you think they'll do the whole separate zone while flying route, ala. FFXI, or will they do a persistent-world type deal where we never leave the zone and just fly over the trees, like flight paths?
I know that these airships look to be a LOT smaller than the airboat in FFXI, judging by screenshots and trailers, so I wouldn't mind seeing 5-10-seaters that allow us to just fly over the trees to the next area and still watch people below us fight.
Ah, glorious speculations...
Edit: Korean MMOs are glorified chatrooms, Hyan. At least there's something nice to look at in FF's, and you can talk in museums, just not too loud!
@Questionable: Yes, I detest the battle music, and most of the music that we've heard so far. Gustaberg had far, far better music, and while I grew to loathe the solo battle music of vanilla FFXI, I loved the party music and dungeon music, so hearing this tales of destiny-sounding PS1 rock theme has me annoyed.
I guess that'll depend on how far they intend the airships to take you. They might have reserved airship travel for longer distances, and leave chocobos (or whatever ground/air mounts they plan on implementing) for intra-zone travel, or they might do teenier airships for shorter distances, and larger ones for inter-zone.
Hard to say without really knowing where the docks are at this point, I guess.
http://www.ffxivcore.com/gallery/126...8_6_267546.png
for Companies
^ I'd guess like a WoW Flight Path since XIV isn't instanced in the XI sense. There are "zone lines" that you can [basically] see (and you will get stuck on a loading scene if you move between zones while dc'ing or if a zone crashes that you try to run into), but its seamless
Even if people don't like it, if SE changed it so battle music and world music doesn't restart everytime you switch between the two, it would go a long way to make the music less repetitive and annoying. It might even make me not switch it off after half an hour of playing.
At the moment if you keep going in and out of combat it's an endless drone of the first 20 secs of each. Not ideal because I honestly want to be able to enjoy playing with the music on.
I was trying not to mention Blizzard, but yes, flight paths were what I was referring to.
@Mundie: that's kind of what happened with ToAU, especially as people started super speed meriting. I loved the party battle theme, but only during the last 20 seconds of it, when it really started to heat up. Before they made that music change, you'd hear maybe the first 15 seconds, then it'd repeat, unless you had a roaming party that was mass pulling and you lined up properly so that you'd never exit battle mode.
This is just a beta though, so its possible they've implemented something as a fix for retail, but it would be a shame to see them take a step back on the music issue, especially with such an annoying opening riff to the battle theme.
I'll probably just end up keeping my altana view open so I can have my FFXI songs looping.
Well there's a lot of battle music in the dats and yeah if they follow the XI tradition it will have diff music, I like the new music style, its the kind you either love or hate.
fixed, I was sitting in dalaran for about 5min after raid lat night and what was flying across trade chat ...?
badger badger badger badger badger badger badger badger MUSHROOOMM AAHHHH X 50 lines from 10 people per 1 seconds
was looking to do my weekly after wiping to 25man heroic halion for 2 hours ;/
hmmm seeing that, the airship sort of resembles that just on a smaller scale now that i look back at the video of it.
just it had the odd shape, 4 wing... or something attached, longish oval shaped thing flying though the air.
Regarding battle music, did anyone notice there was a difference while fighting out in the open or down in Cassiopeia Hollow? Am I just crazy or were there two different ones..
There are some fights with different battle music, I recall entering combat with something and having a very different song for what you usually hear from all the other fights.
It was like "oh hey new music... wait a min..." *dead*
I didnt level that high since I focused on hand and land classes..but I know for sure there's a party theme, leve(party) theme and 'dungeon' theme from what I seen with my sister leveling.
Actually, I would say that Funcom are the kings of broken promises. I didn't play Age Of Conan because I remembered what Anarchy Online was like (and if ever there were an appropriately titled game, that was it)
I'll grant you that I liked S-Es "No Promises Broken" methodology, but the sheer intimidating wall between players and developers in XI was annoying, especially the glacial pace with which they would respond to issues that plagued players day in day out. When I quit I left a lengthy message to that effect for them.
Yup, that's Funcom!
There are plenty of other MMO games that have crashed in the early days due to this. Asheron's Call 2, while pretty and relatively unbugged, was just empty of real engaging content.
I think that the upcoming star wars MMO is attracting a lot of attention from portions of the WoW playerbase - especially portions that won't like FF-style gameplay. If anything will be attributed the title of WoW-killer, it'll be that.
Yeah, though SE did fix a lot of problems that affected the majority of people but the main complaints always came down to:
HNM
Botting
Cheating but since I do it don't fix it thx
RMT
Give us AV secret prz
SE did a lot towards RMT but where there's assholes there will be Botting, so that will never vanish, and the HNM situation only affected so few people who complained about it yet kept subjecting themselves to it, but the "more ways to level" and "more content" is definitely something SE always produces, it's always hit or miss because players feel they need to be rewarded handsomely for like 2 minutes of work or rewarded handsomely to help people actually wanting to try it for the first time.