I dont get it Nunbers!
One thing that really gets my goat is people making an argument for keeping denying.
Killing your own dudes doesn't even make sense. Glad that shit's out.
LoL is just a game that makes more sense, that's something I can get behind.
Keep denies, I don't have a problem there, that's a skill thing. But only getting gold by last hitting is such a ridiculously erroneous waste of micromanagement effort that doesn't directly affect strategic play in any way it's ridiculous, and it puts different attack speeds inherently at an advantage/disadvantage to eachother. I shouldn't be stuck 1k gold behind my team/opponents just because I don't want carpal tunnel from spamclicking my move or stop button to keep my hero from attacking until the last possible second.
Did they keep that shit in LoL too or just HoN? I always fucking hated that (not just limited to DotA either, was annoying in tons of WC3 custom games).
What the fuck waste of micromanagement are you talking about? What else are you going to do in the laning phase anyway? Harass your opponent? Oh wait in LoL it doesnt really matter because you just get a free heal anyway. And of course it puts an advantage/disadvantage on different attack speeds, that's why some heroes are balanced the way they are, like zeus with his infamous shitty attack animation. And yes, you should be stuck 1k gold behind your teammates if you're not a carry. You should be letting your carry get all of the gold because you dont need it.
I just look at the overall game and don't see the actual strategy or bulk of the play changing at all if they took it away and just distributed gold some other way. The driving force behind the game is the 'pvp' combat, the player's ability to synergize with his teammates, and similarly his ability to use that synergy to outsmart his opponents. Last hit affects none of these.
And to be clear I'm talking dota here, not LoL or HoN.
Edit: If you really wanted to keep it in, then at least make the game calculate the damage effect at global time intervals independent of character animations like MMOs do; it's the animation delay that I have a problem with, really. Having to acclimate oneself to two different toons with the same attack speed but different animations really irritates me.
Sheep Tag was a better custom map than DotA.
Fuck you for effectively ruining the custom game community with your tripe DotA-fags. I mad.
Like I already said, I dont know if it would necessarily be bad or worse to take last hitting out of the game but it would be a completely different game if you were to do so. The fact is they havent rebalanced the game around not last hitting so it's completely shitty.
stop lying, you know why