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  1. #21
    Relic Shield
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    Behemoth
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    Spoiler: show
    Split your army into two: the units you start with in the mission + the ones that eventually join you, and a group of stalkers + colossus. As soon as the second army has a decent amount of units in it (shouldn't take long), grab the mine on the left and use it up asap, with the stalker+colossus army defending it.

    The other units should just bounce back and forth between the other two entrances. Keep them roughly evenly sized till you hit 200. When you start running out of mineral nodes, you can send your probes to their deaths to get more combat units worth of supply.

    At that point it's just a matter of defending your entrances losing as few units as possible per attack. You should be able to defend 2 entrances at the same time. Always have ~3 phoenix around in each army to gravity the hybrids, rebuild any time supply goes under 200 and max out upgrades as soon as possible. You just have to keep at it for a while. At one point I had nothing to do with the minerals I had stockpiled, so I just littered all of the inner walls of my base with a line cannons, and completely filled the two raised platforms, and it really helped thin out the attacks when they came in a line instead of massing their units together.



  2. #22
    Sea Torques
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    team liquid has there wiki updated with campaign mission strats for brutal difficulty and spoilers to

    http://wiki.teamliquid.net/starcraft2/Campaign

  3. #23
    Banned.

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    If you get close, but not enough, reload your game. In one game, I did 2400 and it was hybrid everywhere, I reloaded 5 min back and did 2600 before getting rapped by hybrid. I dont know whats the difference, but there was more zergling kill the 2nd time.

  4. #24
    E. Body
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    Having some trouble with the final Protoss mission on hard, mainly just have no clue what to build. Colossus can just get overwhelmed so fast, Phoenix may obliterate the hybrids but they can't stop the mass zerglings, Carriers can't be built until some ways in, Void Rays are only good single target and weak to hydras. I'm not the best micro-er so I can't pull off anything crazy. Any advice would be appreciated.
    Edit: Ah fuck maybe I should have read the whole thread before posting.

  5. #25
    New Spam Forum
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    Quetzalcoatl

    Supernova on Hard. The time crunch is kicking me in the ass every time. And once I get to the final "stage" area, I'll build something like a decent force, only to have random archons and templar strikes come in and slaughter them.

  6. #26
    Melee Summoner
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    Get 20-25 banshees, run through the base and snipe the relic. Worked for me on Hard as well as Brutal, but it was much more difficult on Brutal. Try to avoid being stormed or taking a lot of damage from storm on your way there and pick off the cannons so you're not tanking 2-3 of them as well as the archons and phoenix. This screenshot shows where I picked it off from and the red line is approximately where I ran through. I think I had 24 when I did it on Brutal, but you should be able to do it with less on any other difficulty.

  7. #27
    Formerly Raitoken
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    Lightning's Blade

    I've done it 2 ways on hard and yet to do it on brutal but I'm sure it will work.

    Do what the other person said with the banshee's and fly them there kill the 2 cannons and kill the relic.

    OR

    Build like 5 nukes, nuke any cannons in your way or clear them with banshee's and run a ghost along the side of the base all the way up to the relic and nuke it 7 times.

    You will need the free cloaking upgrade for ghosts to do this though.

  8. #28
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    Quote Originally Posted by Marajade View Post
    Supernova on Hard. The time crunch is kicking me in the ass every time. And once I get to the final "stage" area, I'll build something like a decent force, only to have random archons and templar strikes come in and slaughter them.
    On brutal, it was one of the hardest one for me. I took over the 2nd base sending all my scv, then pulled a ground force out of my ass and kited the ennemy away with scv while destroying the thing with tank/goliath. Personally, I wouldnt recommend doing this one until you have done other upgrades if you have issue (tank/goliath/viking/autogas/biosteel/mercenary).

    I'm sure mass banshee works but real men fight their way with ground force!

  9. #29
    Cerberus
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    I've golded both the Zerg and Terran Challenges where there's 3 rounds, the toss one however I find a little difficult, anyone give a little advice on that?

    Also: Online achievement- spawn 20 lings in the first 225. Again, I did the terran one with 10 marines but for some reason I come up short on the lings every time, any advice other than hoping for teammates to leave for massive golds.

  10. #30
    Relic Horn
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    Ravenholdt

    Last mar-sara mission on hard where you have to go destroy the hatcheries. I can't seem to get up the ramp on the left base to take it. all my shit gets destroyed even with plenty of medics backing up the marines.

  11. #31
    The God Damn Kuno
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    Quote Originally Posted by tornfleshofsoul View Post
    I've golded both the Zerg and Terran Challenges where there's 3 rounds, the toss one however I find a little difficult, anyone give a little advice on that?
    I forgot what each round was but for the tank one I had 3 carriers and 2 of the shield guys. Shield guys would take hits until they lost shields then ran so they would go siege mode, then carriers would rape a long the way.

    Also for one of them I only used 3 of the giant walky monsters vs marines by placing them on ledges and having the marines too far. Then as they got close to pylon I'd inch em closer so they'd attack them + back away when they were almost dead. I did a few other stuff by the protoss one was the hardest by far. I did something like 3/5/5.

  12. #32
    Cerberus
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    The collosi kill the marines all nice and easy like, the round that gives me trouble is the one with the thors/tanks.

    Thors nearly rape my carriers for some retarded reason because everytime I get them to attack they go too close and the thors hit the carriers. In that same round you have the tanks you need to use the immortals on I believe.

  13. #33
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    Quetzalcoatl

    Quote Originally Posted by Kaylia View Post
    On brutal, it was one of the hardest one for me. I took over the 2nd base sending all my scv, then pulled a ground force out of my ass and kited the ennemy away with scv while destroying the thing with tank/goliath. Personally, I wouldnt recommend doing this one until you have done other upgrades if you have issue (tank/goliath/viking/autogas/biosteel/mercenary).

    I'm sure mass banshee works but real men fight their way with ground force!
    I'm down to this and the final Protoss mission as my only options, so I have all the unlocks I can get to that point. My problem is having the time to build up enough banshees to get it to work out, while still defending my base + collecting the relics.

    Tried the nuke way, and it worked to a point, but by the end all the bases are up on platforms and you can't get close enough to nuke without being spotted :/

  14. #34
    E. Body
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    I found supernova quite easy on Brutal. Much easier than things like Engine of Destruction and the last Toss Mission. What I did was just pump Banshees and MMM. When you get the end just send your MMM in first and use the Banshee's to pick off powerful units. It didn't take long to clear out the units guarding the front and then I just went straight for the vault. I had one Starport pumping the Banshees and two barracks, one tech lab one reactor, pumping MMM.

  15. #35
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    Quote Originally Posted by tornfleshofsoul View Post
    I've golded both the Zerg and Terran Challenges where there's 3 rounds, the toss one however I find a little difficult, anyone give a little advice on that?

    Also: Online achievement- spawn 20 lings in the first 225. Again, I did the terran one with 10 marines but for some reason I come up short on the lings every time, any advice other than hoping for teammates to leave for massive golds.
    Protoss one is the hardest. Both time there is tank, leave an unit in the front row. It will make half the siege tank in one case, and all of them in another. This will allow you to split their group in 2.

    When I got 0 kill, i did:

    Round1:
    -Every stalker in a big line against the hellion to counter the Los
    -3 collosus against the marine (hit, run back, hit, run back..etc)
    -Everything else against the marauder (2 archon hallucination with the sentry to tank and zealot/collosus to rape them)

    Round 2:
    -Carrier against thors (spread them in a line to avoid the splash dmg and send them back when they are low) Let the autotarget kill them.
    -Immortal against tanks (send a single immortal ahead to make half of them siege, then run back. Rape the one that are moving when they are close to the pilon and destroy the other half when they unsiege)
    -Void ray+ templar against BC. Feedback all 3 BC quickly, and single target them with the void. Send back the void ray that is taking all the dmg to save it

    Roudn 3:
    I have no idea whats the best, but I always mix my unit a lot.

    Against the BC and viking, I send my stalker and a single archon. Basically. I run far back to make the viking reach me before the cruiser and kill them asap. I use my archon as a tank as long as I can (last long enough to kill every viking), and stalkers finish the job.
    Against the hellion and reaper, I send 2 immortal, 2 archon, 1 collosus and my templar. I send all the big stuff together and hit as many as I can with psionic storm.

    I send everything else against the last wave. I have my sentry in front to summon 2 archon asap to force siege mode (and kite the marauder away). When they are are out of tank range, I send everything else and pick the tank off with the phoenix
    ctrl+1= sentry -->quick hallucination
    ctrl+2= everything --> a+ click
    ctrl+3= phoenix --> g+click for gravity lift

    The only hard wave is the last one. The hellion/reaper can kill 1 or 2 units if you miss storm

  16. #36
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    Also, to everyone who want Zerglot achievement but are too lazy to mind control a probe. Just have your protoss buddy leave the game early when you play zerg, build a zealot with his gateway and enjoy your achievement.

  17. #37
    Formerly Raitoken
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    Lightning's Blade

    Quote Originally Posted by Kaylia View Post
    Also, to everyone who want Zerglot achievement but are too lazy to mind control a probe. Just have your protoss buddy leave the game early when you play zerg, build a zealot with his gateway and enjoy your achievement.
    You can thank Starcraft crashing for that one in our 2v2 match last night

  18. #38
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    Quote Originally Posted by Syntex View Post
    You can thank Starcraft crashing for that one in our 2v2 match last night
    Yay for achievement!

    At least, it wasnt in placement match

  19. #39
    The God Damn Kuno
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    The protoss "defend against waves with hallucinations" is kind of bullshit. The first two groups of missions weren't too bad but that one is just a piece of shit. Anyone have any advice? Other than make hallucinations and spam storm?

  20. #40
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    No, but it end at 300. It's just fun to reach the end since it get really hard after gold.

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