Yeah it probably does, but I'm not very micro. So stuff like that will get missed the wall will get raped, I'll try to send more and another wall gets wrecked elsewhere etc. D: I'm just not good at that sort of thing.
Yeah it probably does, but I'm not very micro. So stuff like that will get missed the wall will get raped, I'll try to send more and another wall gets wrecked elsewhere etc. D: I'm just not good at that sort of thing.
"The Dig" mission Hard Destory50 buildings, Any Tips on What units to use, i can destory the one base on the right,
Can't seem to breach the two bases on the left, i'm using the laser to destory building while MMM try 2 keep units at bay, but the colouses destory me, and i seem run out on resources for a second big push(There no more to Mine)
I had the Hercules scout to get rid of fog of war. I would send it to the NE base to reveal against the east wall, since any other flying unit would auto attack and die like an idiot. I would destroy a few buildings, then wait for them to rebuild and destroy them again.
Edit: LoL thinking Hercules was a Merc, Yeah i dnt have Hercules anyway i have the doggies :D,
Edit2: StarcraftII wikied it said use barreks, i'll try that this time ^^
Edit3: Anyone know if there is achivement for destorying all proto in it? read about it but not seen or heard from anyone that there is
I destroyed every building on insane for fun using the drill. What I did is build a normal defense (2 bunkers, 5 tanks, and a few turrets) on both side, and built 5-6 barracks on the side of the maps. After that, lift off the barracks and sneak it behind their base one at time to get vision for the drill. On brutal, I still had to snipe some ground units, but on hard, it shouldnt be an issue.
As long you kill the viking and scout, your barrack should last a while,. 2-3 barracks can take out the whole base.
[edit]
Ah damn, beaten, and I thought I was the only one with the clever barrack strats.
Terran AI Romp: 10
Win 10 solo evenly matched Custom Games as Terran against Medium A.I. opponents.
I've done 20matchs seem not to have begetting this achivement Anyone wish to explain to this idiot (me)
I was doing Me terran Vs AI random.
Remember its 1v1 and they have to be on medium you can't play "vs AI" in single player you have to go to multiplayer and make a custom game.
The VS ai part is kinda broke at the moment for awarding credit.
It should but doesn't for one reason or another.
I think Blizzard is more concerned with balance and other things then worrying about that but hopefully they fix it soon.
Just thought i'd post this easy Win for the "Welcome to the Jungle" Hard Achivement,
Build an Army, take out the 3Mini Bases,
Use Reapers to Snipe the Drones,
Build Air-Turrents Along exit of there Base, Collect all left Side Map gas @ once= Success
Image Because i'm Shittie explainer >.>; Quite big
Spoiler: show
Yea that will work until Brutal where you are sent a templar and 2 colossi with every wave goodbye MMM. :/
I did brutal with a MMM army just fine. You just need a whole fucking lot of them.
Sometimes I don't get the AI in SC2. Last Sunday I was trying to get some of the custom game achievements (4v4 kin, kin 4v4, etc.) and I had a big problem with 4v4 ZvZ. I knew that all I really had to do was cripple one of the AI's early on so I could let the AI's duke it out 3v3 while I teched to Broodlords (AI's can't handle Broodlords). Now I tried a lot of different strategies to cripple an AI early like 5pool zergling rush and even spine crawler rushes. However every ling rush was easily stopped by the AI just by using his workers with roaches coming soon after and every spine crawler I built near his mineral line would also instantly get attacked.
Except for one time when instead of bringing only 2 drones for spine crawlers, I brought 3. The first 2 I built got attacked immediatly but as soon as I started building the 3rd one they stopped attacking it altogether. Eventually they finished and he moved his drones away so I went and killed his hatchery. Now for the weird part, he refused to build his hatchery back where I killed it and instead was gathering minerals and bringing them to a hatchery further away. Even when he built another hatchery it wasn't near the mineral line at all. I suppose in the end that saved me from getting overwhelmed since that AI had a really crappy econ for the rest of the game.
Eventually I got my Broodlords out which the AI doesn't know how to handle. They kept attacking the broodlings and never even touched the Broodlords. My PC though, didn't really like the AI's, having a couple of screens full of roaches/hydras/zerglings made it go realllly slowBest tip would be to preemptively tone down your settings, hehe.
Zerg computers always build 2 hatchery, so he was probably using his second hatchery after losing his main. Since it was too early in game for an "official" expand, he simply used his second hatchery.
Spine crawler in mineral line only work at certain location on certain map. You can handle 1 drone hitting it, but you lose your spine if there is more than that. Only trial and error can tell you which spot is going to work (every drones get stuck in the mineral choke point) and where it doesnt work (2-3 go around the mineral and kill your spine)
4z vs 4z was the easiest imo. On megaton, you can kill 3 computers very early using 3 spines, and the AI finish the rest.
On terran, just beg your fellow computer for gas and money and go mass reaper (10-12) to snipe their cc. Since they never have more than 400mineral, a dead cc mean a dead computer. On protoss, you can canon rush 2 easily.
Supernova on brutal. Advice?
Edit: Nvm managed to win by super cheesing it up.
Mass air, float a rax to the top right corner of the map, let the fire wall destroy the final base and give yourself ~20 seconds to destroy the temple. Done.
Only really hard part on brutal is the macro required to keep defenses in your base at the right time when he starts sending in guardians/colossi. And getting every single relic without losing a single unit (besides a M.U.L.E. at the end). Oh and baiting storms from the templars isn't too easy on high speed settings.
It's not an achievement, but it's pretty damn hard to keep your air fleet alive on Brutal considering the strength of the enemy forces after the 2nd base is drained, and you need a pretty overwhelming force to take down the temple at the end before a templar with enough energy to storm your banshees pops out of nowhere. Considering the requirements of base defense throughout the mission you can't really afford to lose a lot of ground units picking up the first few relics, either.