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  1. #1
    CoP Dynamis
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    Hardware effects on 30FPS cap?

    If they are planning on keeping the 30FPS due to lolps3limitations :rollseyes:, how much impact does this have with our hardware? I wonder if the 30fps cap is artificially limiting how much we need to run this game since things lag significantly down in crowded areas below 30, but if the cap was not implemented, it might run down to around 40-50fps in crowded areas?

    I'm not sure how this works so that's why I'm asking. I never understood how I could run games like COD4, MW2, BC2, Crysis etc with my older system and even FFXI had lag issues in besieged etc.

    If anyone knows or can explain, how does SE's little game engine works or why is it seem so inefficient?

  2. #2
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    You're confused a bit for one:

    FFXI = A port of PS2 code onto the 360 and PC therefore it was never optimized to run on PC well, however my PC I have zero computer lag but I WILL experience network lag in events like Besieged and very very active campaign (hundreds of NPCs and players) because I game on wireless. SE's crystal tool engine is far from inefficient, they're just not trying to make a playable benchmark like Crysis.

    FFXIV is at a soft cap of 30 FPS which is standard for most games these days even on PC because they rarely run past 30 FPS if it could be helped, just shooters tend to need the higher limit than other types (You listed shooters which naturally need the most frames possible, RPGs do not, you can fit more details per frame in an RPG than you can a shooter.)

    FFXIV's default screens are 60 FPS (even the character creator) so in-game it won't be capped @30 but likely 60. The game is still in Beta which means they are busy optimizing things, but the game ran smooth as hell even @30FPS so chances are once they "unlock" XIV it will go past 30 FPS.

  3. #3
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    If your computer drops to 15 FPS in crowded areas, it will do that regardless of whether or not there is a cap on max FPS.

  4. #4
    CoP Dynamis
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    Quote Originally Posted by qpoiuwer View Post
    If your computer drops to 15 FPS in crowded areas, it will do that regardless of whether or not there is a cap on max FPS.
    I was talking more on FFXI dropping down to 15FPS in whitegate or in highly crowded areas. Only way of alleviating that issue was to direct the camera to face down or to a wall where no other model objects are being drawn.

    So you're saying I could run a FPS game like MW2 with no issues but FFXI takes more processing power...? I never dropped to such a low FPS on a game like MW2 with my old system.

  5. #5
    CoP Dynamis
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    I guess my system previously couldn't handle FFXI even.. though I upgraded it in 2008... The FPS did drop down to 15ish in besieged or just high traffic areas.

    I don't understand why shooters need higher FPS? Either way, doesn't shooters take more processing power than a MMORPG? I just never understood how either 11 or the beta right now seems to use more processing than any of my current shooter games. Though I never saw 100% GPU usage in Limsa, but I think CPU was pegged at 100% everytime I move my camera to a high traffic area like the place you buy weapons.

    Quote Originally Posted by Destinye View Post
    You're confused a bit for one:

    FFXI = A port of PS2 code onto the 360 and PC therefore it was never optimized to run on PC well, however my PC I have zero computer lag but I WILL experience network lag in events like Besieged and very very active campaign (hundreds of NPCs and players) because I game on wireless. SE's crystal tool engine is far from inefficient, they're just not trying to make a playable benchmark like Crysis.

    FFXIV is at a soft cap of 30 FPS which is standard for most games these days even on PC because they rarely run past 30 FPS if it could be helped, just shooters tend to need the higher limit than other types (You listed shooters which naturally need the most frames possible, RPGs do not, you can fit more details per frame in an RPG than you can a shooter.)

    FFXIV's default screens are 60 FPS (even the character creator) so in-game it won't be capped @30 but likely 60. The game is still in Beta which means they are busy optimizing things, but the game ran smooth as hell even @30FPS so chances are once they "unlock" XIV it will go past 30 FPS.

  6. #6
    Relic Horn
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    Quote Originally Posted by Questionable View Post
    I guess my system previously couldn't handle FFXI even.. though I upgraded it in 2008... The FPS did drop down to 15ish in besieged or just high traffic areas.

    I don't understand why shooters need higher FPS? Either way, doesn't shooters take more processing power than a MMORPG? I just never understood how either 11 or the beta right now seems to use more processing than any of my current shooter games. Though I never saw 100% GPU usage in Limsa, but I think CPU was pegged at 100% everytime I move my camera to a high traffic area like the place you buy weapons.
    Shooters need high fps because they work on a much finer timeline. They perform differently from xi/xiv because they are different engines, made by different companies, to do different things. XI was a very early engine, and their first mmo. It was not built for a pc. It was simply not made for the environment, and similar could happen in xiv, depending on how it is written this time, and how much focus they feel like putting on the ps3 version.

  7. #7
    Mithra Ero-Sensei
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    ffxiv uses an insane amount of processing power in high congestion area's

    On ultra settings i think the only dip in fps really is when I got like 30+ on my screen sitting like the guildleve counter day 1 and or the first aether outside town and you got an entire screen of people. But the drops temporary as after like 5-10 seconds it goes back up to 30 so dunno how that works.

    The video card is really goin at it though sounding like a jet engine, haven't looked at cpu usage, might take a look at it again later

  8. #8
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    Yeah, have to wait for them to finish optimizing to see..but XIV in its self is going to be genuinely demanding compared to XI, which was only due to not being designed for the PC.

  9. #9
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    I hope that's the case, I already have upgrades and new system along the way right now. It just felt like when I first launched the beta with my older system that it felt exactly like FFXI, the way when you run into dropped fps.

    I thought maybe SE just recycled the engine from 11 into 14, because that was the first impression the game gave me

  10. #10
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    No..XIV's engine = Crystal Tools Engine they made which so far produced FFXIII and FF Versus XIII and probably the next KH games on the PS3.

  11. #11
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    Quote Originally Posted by Questionable View Post
    I hope that's the case, I already have upgrades and new system along the way right now. It just felt like when I first launched the beta with my older system that it felt exactly like FFXI, the way when you run into dropped fps.

    I thought maybe SE just recycled the engine from 11 into 14, because that was the first impression the game gave me
    So you need a top of the line system now to play at full settings. You'll thank SE in 4 years when it's not as dated as it could be.

  12. #12
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    Quote Originally Posted by Destinye View Post
    You're confused a bit for one:
    FFXIV is at a soft cap of 30 FPS which is standard for most games these days even on PC because they rarely run past 30 FPS if it could be helped
    Are you delusional? 30fps caps has never been a norm for pc games in fact the only game i've seen capped at that is ffxi.

  13. #13
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    Quote Originally Posted by Sinzfeldt View Post
    Are you delusional? 30fps caps has never been a norm for pc games in fact the only game i've seen capped at that is ffxi.
    It's not a delusion. Most games in general run at 30FPS regardless of what they can hit FPS wise because that's the standard a lot of games run at smoothly for most people, I never said they were capped at 30 FPS because outside of shooters you can fit everything in a 30 FPS environment, it's usually shooters that need more frames over most other genres.

    You'll never see a game designed to run at less than 30 FPS in this day and age because it's an industry standard and most games that aren't shooters tend to run between 30-50fps regardless, we're just so trained to the smoothness 30 fps offers and any less we can immediately notice.

  14. #14
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    Quote Originally Posted by Purrrfect View Post
    Shooters need high fps because they work on a much finer timeline. They perform differently from xi/xiv because they are different engines, made by different companies, to do different things. XI was a very early engine, and their first mmo. It was not built for a pc. It was simply not made for the environment, and similar could happen in xiv, depending on how it is written this time, and how much focus they feel like putting on the ps3 version.
    Anything that involves motion always runs better and smoother towards 60fps not 30. A softcap (basic minimum) of 30fps is fine good even... however a hardcap (maximum) of 30fps is retarded.

  15. #15
    CoP Dynamis
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    What do you mean by softcap, like it won't go lower than 30?

  16. #16
    Relic Horn
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    Quote Originally Posted by BlackheartX View Post
    Anything that involves motion always runs better and smoother towards 60fps not 30. A softcap (basic minimum) of 30fps is fine good even... however a hardcap (maximum) of 30fps is retarded.
    I never said 60 was not better than 30. I also never said 30cap was a good idea.

  17. #17
    Relic Horn
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    Quote Originally Posted by Questionable View Post
    What do you mean by softcap, like it won't go lower than 30?
    A softcap would be something like the max your particular system can handle. The hardcap would be a limit set by the software. xiv limiting the game to 30fps is a hardcap, your system running it at 20fps would be a softcap for you.

  18. #18
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    Quote Originally Posted by Purrrfect View Post
    I never said 60 was not better than 30. I also never said 30cap was a good idea.
    Yeah quoting you was a bad idea cause the lager point was just how unbelievably fail 30fps cap would be.

  19. #19
    Mithra Ero-Sensei
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    Quote Originally Posted by Questionable View Post
    I hope that's the case, I already have upgrades and new system along the way right now. It just felt like when I first launched the beta with my older system that it felt exactly like FFXI, the way when you run into dropped fps.

    I thought maybe SE just recycled the engine from 11 into 14, because that was the first impression the game gave me
    the graphics in ffxiv are... very well done, I mean if you look close at some mobs reflective surfaces.. you'll see yourself/surroundings/other light sources etc.

    The water could use some work when running through it but stuff like watching how the water goes against the beach and such looks pretty cool.

  20. #20
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    We aren't going to be interacting much with water, so I'm sure the physics aren't really a priority. Probably the same level of interaction as FFXI, IE. running along shallow water on beaches and streams.

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