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Thread: Abyssea NM Weaknesses     submit to reddit submit to twitter

  1. #961
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    10/21/10 00:12 Earth time got a Blue proc from Spiral Hell if someone wants to convert that to game time.

  2. #962
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    Quote Originally Posted by Tsuko_Asura View Post
    I'm not sure I understand the point of your assertion, then. The system is so easily controlled with our current understanding, why complicate it when we have nothing to gain from doing so?
    Mainly to clarify what happens with free spawning NMs and if their initial weakness is determined on their pop or actually on claim. Any past conflict to the day theory on grellow has usually involved these NMs. We know that resetting a mob, be it popped or time spawned, will change the weakness. Some are assuming it's the act of claiming. I'm guessing it's more a function of triggering the idle state, be it respawn or reset. If we find out it's not based on claim, but the last idle state trigger, people will be better off force resetting mobs they don't know the pop time of to narrow the window of WS and spell options for the various !! types.

  3. #963
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    Quote Originally Posted by Sorantia View Post
    10/4/2010, Eastern Time.
    If that's right, it would put it at 14:40... which doesn't fit into the chart. It was Watersday, but that doesn't really apply to this situation.

    Edit: Moment of stupidity. Yes it does fit because you would have claimed it before 14:00

  4. #964
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    Time of claim is what matters. They probably claimed it before 14:00

  5. #965
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    Did calculating myself. I got like 3/6/1108 @ 14:40 Vana diel time, Earthsday.

    Seems consistent from the time we pulled Marvin, since it would well be into dagger period.

    Yep. did some digging:

    It was claimed around 9:06:37 pm:

    [21:06:37]Darkovercast starts casting Gravity on Mangy-tailed Marvin

    Which puts it around 12:46pm Vanadiel time by then, which fits it into the dagger time.

  6. #966
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    Quote Originally Posted by Sorantia View Post
    Did calculating myself. I got like 3/6/1108 @ 14:40 Vana diel time, Earthsday.

    Seems consistent from the time we pulled Marvin, since it would well be into dagger period.

    Yep. did some digging:

    It was claimed around 9:06:37 pm:

    [21:06:37]Darkovercast starts casting Gravity on Mangy-tailed Marvin

    Which puts it around 12:46pm Vanadiel time by then, which fits it into the dagger time.
    thanks for the diggin,

    and on another note, the list i have been updating from JP is not 100%, i go base on multiple post/confirmation, some of them does not have SS to back it up.

    has anyone seen Spirit Taker proc...??

    edit: is it safe to say that all quest WS will proc?

  7. #967
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    This pattern of threes divided up by 8-hr time blocks makes me wonder if there might not be another pattern for "grellow".

    As we already know, "grellow" is triggered by elements matching the day before the current day, the current day, and the day after current. Knowing what we do now about the three blocks of 8 game hours, is it reasonable to believe that grellow may also be divided up the same way, into 8 hour blocks of game day before, game day current, and game day after?

  8. #968
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    Quote Originally Posted by Thorny View Post
    Are you retarded? The list we were given included Heavy Swing.
    my bad when I made that post this is what wiki had up:
    Quote Originally Posted by wiki
    Essentially any weapon skill learned from 75-289 skill level that is not a red trigger is a possible blue trigger.
    Since I figured that infomation was pulled from this forum that's why I said that (haven't read the Whole form only like the op and a few pages in).

  9. #969
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    Quote Originally Posted by Batboy267 View Post
    my bad when I made that post this is what wiki had up:


    Since I figured that infomation was pulled from this forum that's why I said that (haven't read the Whole form only like the op and a few pages in).
    i thought most of the otherWiki information is alll from here anyway...
    but yeah so far this is what we have for blue.

    and there has been talk about grellow on JP forum, i am going to wait for more devlopment before i think its concrete enough to post.

  10. #970
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    Quote Originally Posted by aspekt View Post
    If you have been reading, we are going off with the assumption that each weapon has 5 WS that can proc !!
    And we also work off the assumption that each weapon damage type has slots...which mean the biggest slot has 7 weapon types, with 5 WS's in each weapon type, making 35 WS to do.

    Problem?

  11. #971
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    Code:
    light	holy	banish2 banish3	bangaII	flash	brddrk		Radiant Breath	1000 Needles
    dark	bio2	aspir	dispel	drain	kura:Ni	brdlight	Death Ray	Eyes On Me
    fire	fire3	fire4	firaga3	flare	nin:ni	brdice		Heat Breath	Firespit
    earth	stone3	stone4	stonga3	quake	nin:ni	brdlightning	Magnetite Cloud	Seedspray
    water	water3	water	watga3	flood	nin:ni	brdfire		Maelstrom	Regurgitation
    wind	aero3	aero4	aeroga3	tornado	nin:ni	brdearth	Hecatomb Wave	Mysterious Light
    ice	bliz3	bliz4	blizga3 freeze	nin:ni	brd wind	Frost Breath	Ice Break
    lightning thu3 	thun4	thunga3	burst	nin:ni	brdwater	mind blast	Blitzstrahl
    last 2 all is blu mage, (could explain why Wyvern can proc too, just like pups)

    i dont recall seeing a list, so here it is, about 90%+ of them checks out when i went back 40+ page to chekc them.

  12. #972
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    Editing to your edits.

    I though T5s tould pop grellow?

    Edit: and poison and slow

  13. #973
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    Been looking for a solid list for a while. Also, what element is Feather Step, which has been shown in this thread to trigger "grellow"? What of other steps?

  14. #974
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    @Grellow - never seen Tier V proc it, but due to access to limited number of spells, could be wrong - I have personally seen well over 100-200+ grellows though from lowmanning NMs, we get it on most pops using just whm+blms/rdms, sometimes we have nin sometimes we don't. For what it matters in all the Grellow Procs I've seen personally, none has deviated from the list posted by aspekt there, but then again I don't have brd or blu with me usually.

    @Blue - wasn't it reported by 1-2+ people that Guillotine hit Blue on something?

    no SS to back it up, but ~12-18 people from my LS can verify us proc'ing Blue !! with Swift Blade on Briareus the first time we did him with LS, just noticed it wasn't on there.

  15. #975
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    I had Water V proc Grellow last night, and Stone V was reported in a solo situation.

    Code:
    [23:06:37]Byrth starts casting Water V on Gaizkin.
    [23:06:41]Gaizkin readies Undead Mold.
    [23:06:46]Byrth's elemental magic skill rises 0.3 points.
    [23:06:46]Shyao starts casting Earth Threnody on Gaizkin.
    [23:06:48]Your attack staggers the fiend!
    [23:06:48]The fiend is unable to cast magic.
    [23:06:48]Byrth casts Water V.
    [23:06:48]Gaizkin takes 1856 points of damage.
    [23:06:50]Gaizkin readies Abyss Blast.
    [23:06:51]Shyao casts Earth Threnody.
    [23:06:51]Gaizkin receives the effect of Threnody.
    I was overcome by the novelty of being able to post logs. It was Windsday, so I guess it could have been Earth Threnody or Water V. Showed up perfectly with Water V though.

  16. #976
    Sea Torques
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    Is there any way to get the OP updated with the 3 tenative lists? That way there's no searching though 50 pages to find things that do and do not proc?

  17. #977
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    Code:
    light:	holy	banish2 banish3	bangaII	flash	brddrk		Radiant Breath	1000 Needles
    dark:	bio2	aspir	dispel	drain	kura:Ni	brdlight	Death Ray	Eyes On Me
    fire:	fire3	fire4	firaga3	flare	nin:ni	brdice		Heat Breath	Firespit
    earth:	stone3	stone4	stonga3	quake	nin:ni	brdlightning	Magnetite Cloud	Seedspray
    water:	water3	water	watga3	flood	nin:ni	brdfire		Maelstrom	Regurgitation
    wind:	aero3	aero4	aeroga3	tornado	nin:ni	brdearth	Hecatomb Wave	Mysterious Light
    ice:	bliz3	bliz4	blizga3	freeze	nin:ni	brd wind	Frost Breath	Ice Break
    lightning: thu3 thun4	thunga3	burst	nin:ni	brdwater	mind blast	Blitzstrahl
    Code:
    6:00-14:00 - Piercing					
    Bow	Sidewinder	Empyreal Arrow	Arching Arrow	Blast Arrow
    Dagger	Shadowstitch	Viper Bite	Dancing Edge	Shark Bite	Evisceration	
    Xbow	Slug Shot	Blast Shot	Detonator	Heavy Shot		
    Polearm	Skewer		Wheeling Thrust	Impulse Drive			
    						
    14:00-22:00 - Slashing					
    Axe	Rampage		Mistral Axe	Decimation			
    G.Axe	Full Break	Raging Rush	Steel Cyclone	Keen Edge		
    G.Sword	Spinning Slash	Ground Strike				
    GKT	Tachi: Yukikaze	Tachi: Gekko	Tachi: Kasha			
    Katana	Blade: Ten	Blade: Ku				
    Scythe	Cross Reaper	Spiral Hell					
    Sword	Flat Blade	Vorpal Blade	Savage Blade			
    						
    22:00-6:00 - Blunt					
    Club	Skullbreaker	True Strike	Judgment	Hexa Strike	Black Halo		
    H2H	Raging Fist	Spinning Attack	Howling Fist	Dragon Kick	Asuran Fists
    Staff	Heavy Swing	Shell Crusher	Full Swing	Spirit Taker	Retribution
    Code:
    Club:		Seraph Strike  
    Dagger:		Cyclone			Energy Drain  
    G.Katana:	Tachi: Jinpu		Tachi: Koki  
    G.Sword:	Freezebite  
    Katana:		Blade: Ei  
    Polearm:	Raiden Thrust  
    Scythe:		Shadow of Death  
    Staff:		Sunburst		Earth Crusher
    Sword:		Red Lotus Blade		Seraph Blade
    editing as I go, blue is not close to be done, and its known that there is still missing ones

    blue!!: currently working on the 5 WS per Weapon theory.
    grellow!!: 8 per elemental is based on JP theory. (if 5 can proc will make it 9)

  18. #978
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    Don't know if it was mentioned, but I don't think you can trigger a !! if the mob is stunned. Had a weakness be thunder 4 and the first cast of it was while it was stunned from the spell. Tried it again a few min later and was like wtf. >.>;

  19. #979
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    Quote Originally Posted by Byrthnoth View Post
    I was overcome by the novelty of being able to post logs. It was Windsday, so I guess it could have been Earth Threnody or Water V. Showed up perfectly with Water V though.
    Did you cast water 4 at all? I know somewhere in thie mess of a thread someone reported that some things like slow1/2 and water4/5 were tied together.

  20. #980
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    Quote Originally Posted by Not Kuno View Post
    Don't know if it was mentioned, but I don't think you can trigger a !! if the mob is stunned. Had a weakness be thunder 4 and the first cast of it was while it was stunned from the spell. Tried it again a few min later and was like wtf. >.>;
    it was mentioned in the JP thread that its true, but my guess is that you normally stun for a ability move and/or Magic, so while he is stunned he is still in that "mode" therefore no !! can be proced.

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