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Thread: Abyssea NM Weaknesses     submit to reddit submit to twitter

  1. #981
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    There is TH6 now? I figured the atma just gave TH1 affect would wouldn't stack much like having a THF in party and /THF.

    Though I guess there is no real way to test that.

  2. #982
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    Quote Originally Posted by Dakana View Post
    Did you cast water 4 at all? I know somewhere in thie mess of a thread someone reported that some things like slow1/2 and water4/5 were tied together.
    I did cast Water 4, but we had two melee on it so I can't be sure it landed while the monster wasn't readying a TP move. My general pattern is to go through all the spells that could proc (least damage to most) and note which ones probably hit during a TP move, then go back and cast those again.

    Also, TH6 is TH4 from before with the new THF AF3+2 shoes (Treasure Hunter+2)

  3. #983
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    I thought the af3+2 boots only have TH+1?

  4. #984
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    Tried blue on chloris poppign during blunt, np again, augur drop~ Definitely sound, and awesome.

  5. #985
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    If it was windsday in that post, I'm going with Earth Threnody being the trigger personally, but I won't count Tier Vs out. I just don't think they work because we only have some of them atm, unlike Tier 3/4s where we have access to all elements. Would add spells to certain days (water / earth / wind) and have more on those than others. Much thanks for blue !! info, awesome stuff to finally know something about it.

    As for "Stunned" thing kuno mentioned, that is correct an incorrect. STUNNED from the spell "Stun" works perfectly fine for proc'ing any !!. However "Stunned" in the sense of "Staggered" (Aka Terror, Silence, Amnesia), prevents you from proc'ing any other (or the same) !! effect until it wears off. Easily testable with short grellow spells etc. Key item farming proc Grellow for drops+ > proc red > rape NM while it's terrored ftw~

  6. #986
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    19:30:03 today (late Firesday) - Stone 3 !! on Konschtat T1 VNM (19:28:35 pop)
    20:00:32 today (early Earthsday) - Water 3 !! on Konschtat T1 VNM (19:58:24 pop)
    20:05:28 today (still early Earthsday) - Stone 4 !! on Konschtat T1 VNM (20:04:28 pop)

    They didn't force converts. 3/14 using all the spells of the appropriate three elements that were available to me.
    Darksday - {Dispel, Sleep, Sleep 2, Bio, Bio 2, Stone 3, Stone 4, Fire 3, Addle, Blind, Slow, Slow 2}
    Earthsday - {Poison, Poison 2, Water 3, Water 4, Fire 3, Stone 3, Stone 4, Addle, Slow, Slow 2)

  7. #987
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    Grellow is used for Boosted drop pools (more seals / crafting items) not Key Items, that's Red (Atma Ele WS). Does Atma proc'ing work to force Abyssite Upgrades? Never experimented with it myself.

  8. #988
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    Quote Originally Posted by Byrthnoth View Post
    I did cast Water 4, but we had two melee on it so I can't be sure it landed while the monster wasn't readying a TP move. My general pattern is to go through all the spells that could proc (least damage to most) and note which ones probably hit during a TP move, then go back and cast those again.

    Also, TH6 is TH4 from before with the new THF AF3+2 shoes (Treasure Hunter+2)
    TH 6 is from atma and boots.
    One of the add on atmas iirc

  9. #989
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    Quote Originally Posted by Seraphise View Post
    TH 6 is from atma and boots.
    One of the add on atmas iirc
    Atma of Dread from Moogle missions

  10. #990
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    So it really does stack? Seems kinda odd.

  11. #991
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    Quote Originally Posted by Jornna View Post
    So it really does stack? Seems kinda odd.
    I wouldn't know how to prove if it stacks or not, but I sure do make my thfs use it

  12. #992
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    Has seedspray been confirmed to make grellow? It just seems out of place as it's the only physical based spell in the bunch.

  13. #993
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    Quote Originally Posted by Velecic View Post
    Grellow is used for Boosted drop pools (more seals / crafting items) not Key Items, that's Red (Atma Ele WS). Does Atma proc'ing work to force Abyssite Upgrades? Never experimented with it myself.
    Hasn't failed for my bunch yet. Forcing red/atma !! has always resulted in Abyssite drop. May not be 100% but it must be pretty high, or pretty coincidence

  14. #994
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    VNM abyssite upgrades?

  15. #995
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    Heard many reports from friends and SSs in this thread of red !! on VNMs and no abyssite upgrade, which makes sense to me because it's not a key item dropping, it's an upgrade to the abyssite already owned.

  16. #996
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    Spending the night frolicking in Vunk, and noticed something with the atma WS..

    Lord Varney - Earth Crusher - Earthsday 20:00ish

    Div-e Sepid - Cyclone - Watersday 5:00

    Durinn - Blade: EI - Watersday 13:00

    Ketea - Blade: EI - Watersday 21:00

    Sedna - Cyclone - Windsday 8:00

    Lord Varney - Cyclone - Iceday 9:00

    Div-E Sepid - Blade: EI - Iceday 12:00

    Every atma pork was with the same two WS's, with the exception of Earth Crusher on Earthsday..gross coincidence? You decide!

    We're doing more, I'll edit if it carries out the same way

  17. #997
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    Sorry, I meant performance-enhancing abyssite not VNM abyssite which remains, sadly, totally random.

  18. #998
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    Gotcha, figured as much. Shame you can't force Abyssite upgrade :/

  19. #999
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    You know, now that I think about it, SE made a pretty big deal about the moon when Abyssea first came out. Have we seriously considered moon phase as a possible factor for procing Red Triggers? The other two Triggers are phase-based as well through time, why not the third?

    Is there a way we can set up Spellcasts to give us a "/clock on" input into the game each time we see the log message "The fiend is frozen in its tracks" (Red Trigger text) to be taken down into logs/screenshots?

  20. #1000
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    Quote Originally Posted by Jeryhn View Post
    You know, now that I think about it, SE made a pretty big deal about the moon when Abyssea first came out. Have we seriously considered moon phase as a possible factor for procing Red Triggers? The other two Triggers are phase-based as well through time, why not the third?

    Is there a way we can set up Spellcasts to give us a "/clock on" input into the game each time we see the log message "The fiend is frozen in its tracks" (Red Trigger text) to be taken down into logs/screenshots?
    Where did they make a big deal of the moon phase? I don't remember this at all.

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