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Thread: DOTA 2: Thanks volvo     submit to reddit submit to twitter

  1. #281
    Cerberus
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    Did you guys win your keys or get them from valve?

  2. #282
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    neither. i was a +1.

  3. #283
    (╯°□°)╯︵ ┻━┻
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    Quote Originally Posted by Vandole View Post
    neither. i was a +1.
    ^

  4. #284
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    XOXO, waiting on everyone else to get in

    -dole


    Spoiler: show
    couldnt have won it without those pro javelins, icestorm

  5. #285
    New Merits
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    waiting for a key sucks

  6. #286
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    i got real lucky. also enzan y u got only 1 post lol

    Spoiler: show


    pro trollery. i went fishing in their pool for a good 8 mins or so at the end

  7. #287
    i'm awesome.
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  8. #288
    Vobent
    Guest

    Quote Originally Posted by Maguspk View Post
    Congrats, now enjoy the shit outta it.
    ...Lucky bum


    Might as well patch notes, too


    Spoiler: show
    http://media.steampowered.com/apps/d...emist_full.jpgHEROES

    Added Alchemist!
    Ancient Apparition: Fixed the location from which Ice Blast fires.
    Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
    Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
    Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
    Huskar: Fixed Burning Spears working against wards.
    Jakiro: Fixed Liquid Fire not working correctly against siege units.
    Kunkka: Fixed Tidebringer working against wards.
    Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
    Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
    Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
    Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
    Pudge: Fixed Dismember lasting too long on Roshan.
    Pudge: Fixed Meat Hook interrupting allied channel abilities.
    Riki: Fixed Backstab on wards
    Sand King: Fixed Repel stopping Sandstorm.
    Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
    Shadow Shaman: Fixed Ether Shock hitting invisible units.
    Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
    Warlock: Fixed Rain of Chaos not destroying trees
    Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
    Warlock: Fixed Fatal Bonds damage being reduced by resistance.
    Warlock: Fixed Rain of Chaos not doing any impact damage.
    Warlock: Fixed Golem's Immolation working against Ancients.
    Weaver: Fixed Swarm not latching onto magic immune enemies.
    Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
    Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.


    GAMEPLAY

    Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
    Fixed Helm of the Dominator life-stealing off ward type units
    Fixed Ring of Basilius aura not working on siege units.
    Fixed Janggo aura not working on siege units.
    Fixed item critical strikes working against wards.
    Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
    Cleaned up juke lanes in dire top lane.


    UI

    Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.
    Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.
    Added a setting to disable screen shaking.
    Fixed double clicking Force Staff not working if you are Repelled.
    Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.
    Fixed Omniknight and Dragon Knight legacy keys.
    Enabled Warlock for Captain's Mode
    Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.
    Practice Lobbies now appear on dota tv (can be selected to private in game setup).
    Fixed not being able to access the home shop after a respawn.
    Creeps under the control of a player now draw using that player’s color on the minimap.
    Fixed towers that are denied in the FoW still drawing for the other team on the minimap.
    Made overhead gold values not fade out as quickly when your controlled hero is high level.
    Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).


    VISUALS

    Added impact effect to Leshrac's Lightning Storm.
    Added burned ground to Warlock's Rain of Chaos.
    Tweaked Dire tree shapes.


    AUDIO

    Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
    Updated Jariko's voice-overs.


    BOTS

    Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.
    Bots no longer assume that humans will fully help out when they're deciding whether to do Roshan.
    Revised Windrunner's Shackle Shot and Windrun usage -
    they won't trigger as much when doing a casual retreat.
    In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).
    Bots are no longer controllable by spectators.
    Improved the logic for deciding when to give up on an attack target that they haven't touched in a while.
    Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.
    Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.
    Fixed bug where heroes would leave their tower too easily when not fully recharged.
    Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.
    Fixed bug in Zeus's Thundergod's Wrath usage that caused with him to killsteal with it too much.
    Bots should be better about harassing heroes during the laning phase -
    melee heroes should no longer be able to last-hit with impunity.
    Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.
    Reduced spamminess of bots announcing the defense of a lane.
    Made bots better about retreating to retrieve their items.

  9. #289
    (╯°□°)╯︵ ┻━┻
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  10. #290
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    that jugg had 338 last hits @_@

    so fucking glad i got manta style. when he came spinning for me at the end he died before he even got me

  11. #291
    i'm awesome.
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    Game is too laggy, there is a huge delay on commands or something. I guess I'll try to figure out if it's fixable tomorrow but it's pretty bad especially for skill shot heroes.

  12. #292
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    Quote Originally Posted by Maguspk View Post
    Game is too laggy, there is a huge delay on commands or something. I guess I'll try to figure out if it's fixable tomorrow but it's pretty bad especially for skill shot heroes.
    Hmmm, can't say I've been having that problem. Hopefully it works out for ya.

  13. #293
    Vobent
    Guest

    I think I read somewhere that there's a comprehensive list of console commands on the beta forums. It will probably help a bit.

  14. #294
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

    Join Date
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    that lag is just you hombre. D:


    Spoiler: show
    have you added me on steam yet? need more bg people for instawins.
    Spoiler: show
    and i seriously do mean instawins.
    Spoiler: show

    faster than this instawins
    Spoiler: show

  15. #295
    Hackey Thread Lurker since 2010
    I could have bought an 11 pull and have 1000 gems left over, but all I got was this silly title.

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    I miss the old version of Alchemist's stun. Was way too funny stunning people from 2+ screens away.

  16. #296
    Kevin Chang
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    Beyond just the graphics what are some key changes between DotA and DotA2 that have been noticed?

    Also if you all could ask proteams in the DotA2 scene questions what would they be?

  17. #297
    Ridill
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    Confused about the gold + gold/min <_>;

  18. #298
    Kevin Chang
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    Gold is total gold earned in the game, gold/min is that total divided by the game length.

    Total gold does not indicate quality of a player because ppl who play longer games would have better gold statistics in that case, regardless of their actual farm skill. Gold/min indicates an ability to last hit well or keep gold income going.

  19. #299
    Nidhogg
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    Quote Originally Posted by Gredival View Post
    Gold is total gold earned in the game, gold/min is that total divided by the game length.

    Total gold does not indicate quality of a player because ppl who play longer games would have better gold statistics in that case, regardless of their actual farm skill. Gold/min indicates an ability to last hit well or keep gold income going.
    Also, average GPM is really only expected to be high on people who mainly play carries. Typical carry sits at around 350-400gpm if I recall.

  20. #300
    Kevin Chang
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    A good carry should be at 500+, but even if you play support or a tank your GPM should be around 250.

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