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Thread: DOTA 2: Thanks volvo     submit to reddit submit to twitter

  1. #921
    Blackice
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    Quote Originally Posted by Iku View Post
    You are a noob and people will remind you that in a very hostile manner for the next couple weeks.

    http://www.welcometodota2.com/2012/0...noobs-aka.html
    Seriously, grow a thick layer of skin quickly because the dota community does not give a fuck and will remind you of that constantly.

  2. #922
    Falcom is better than SE. Change my mind.
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    So it's pretty much SMNC all over again? Eurgh.

  3. #923
    Kevin Chang
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    Quote Originally Posted by Corrderio View Post
    Just got an invite to the beta. Can anyone give me an tips?
    Dota has one of the steepest learning curves in existence because playing proficiently means understanding every how every hero out of the 100+ pool works. This is so you know how to use them if your team needs you to play or, or at the very least you understand what that hero can do to you and your teammates so you can make the correct decision about what to do in any given situation against that hero.

    If you truly want to get into this, first read Purge's guide so you have a handle on how the game actually works. http://www.playdota.com/guides/welcome-to-dota-you-suck

    Then start with at least 50 games with just bots for you to just practice mechanics of last hitting and denying and ganking and such. Then, play every hero in a practice game at least once so you understand what they can do to you, even if you never intend to play that hero.

    The oldschool Dota community is very competitive and tryhard. The lower brackets are filled with more people new to the game.

  4. #924
    Kevin Chang
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    Oh and as a new player, you are expected to take the role of support (equivalent to MMO healer) as it is an easier role with more room for error. You should NOT be playing the carry role.

  5. #925
    Kunkkaaaaaaa!
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    Haven't been on here in awhile, but looking to see if anyone from bg still plays frequently or wants to team up sometime. My steam profile is Tahona

  6. #926
    Sea Torques
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    Can the mouse scroll wheel be configured to cast abilities/use items?

  7. #927
    Kevin Chang
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    I don't know about the wheel but I'm sure mice with multiple buttons can be configured to use spells and abilities.

  8. #928
    Kunkkaaaaaaa!
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    Anyone doing any item trading?

  9. #929
    Sea Torques
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    Is it possible to get the money from a disconnected guy?

  10. #930
    Kunkkaaaaaaa!
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    Pretty sure the gold evenly distributes itself out between you and your allies but don't quote me on that. I know you can sell their items and the gold from that is split up.

  11. #931
    Vobent
    Guest

    The gold only splits after 5 mins, after they've abandoned.

  12. #932
    Kevin Chang
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    If the person abandons by confirmed leave game and trying to queue again, the gold is split automatically and you can sell items.

    Otherwise you must wait 5 minutes, and it sucks if they come back and are naked and goldless.

    The one caveat is if they abandon before picking a hero, you are stuck without the gold for the entire game. I had to play a 5v4 once like that and there was 5000 gold the leaver had that we could never access.

  13. #933
    Pseudo-Elitist
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    Leviathan

    So as someone who hasn't played dota in a long time, it seems to me that some game mechanics which were originally designed out of necessity seem to have been maintained out of some sake of tradition rather then being improved. Like Omni's ult adds a shitton of armor and some hp regen rather then straight up physical invincibility since invincible units weren't targetable in war3. Which seems doubly weird since there's stuff like Spiked Carapace which does damage immunity (which btw is possibly the greatest ability in the history of anything) on the old engine anyway now. And the mini stun effect on some nukes, which I thought was only added to interrupt channeling stuff like tp could have been changed to just stop casting instead of the .2 stun or whatever, seems like a more elegant solution.

    I mean luna gets to use orbs now at least but still seems like there's more they could do on a new engine idk maybe I just haven't played enough to appreciate all the meta or whatever. Stuff like pudge not being able to use dagger seems weird too since apparently he can drag people across the map with a tp scroll anyway.

  14. #934
    Yoshi P
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    Just to confirm, the only way for me to get a beta invite now is to hope I get selected? This game went off my radar due to school work last semester and the knowledge that d3 would be playable soon. But since d3 is a complete failure to me I started looking into other games again and re-found this thread. I did some reading up on the game and got very interested. Never played anything like dota before but I want to start.

  15. #935
    MOOSE VOUCHER
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    Fenrir
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    Tichondrius

    Quote Originally Posted by Deadgye View Post
    Just to confirm, the only way for me to get a beta invite now is to hope I get selected? This game went off my radar due to school work last semester and the knowledge that d3 would be playable soon. But since d3 is a complete failure to me I started looking into other games again and re-found this thread. I did some reading up on the game and got very interested. Never played anything like dota before but I want to start.
    I signed up for a beta invite about 3 weeks ago and got in about a week later, so they are still giving them out.

    There's also a $40 invite that comes with a bunch of items you could buy.

  16. #936
    Iku
    Iku is offline
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    Quote Originally Posted by Deadgye View Post
    Just to confirm, the only way for me to get a beta invite now is to hope I get selected? This game went off my radar due to school work last semester and the knowledge that d3 would be playable soon. But since d3 is a complete failure to me I started looking into other games again and re-found this thread. I did some reading up on the game and got very interested. Never played anything like dota before but I want to start.
    I have an extra Steam account with Dota2. PM me if you want it.

  17. #937
    Kevin Chang
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    Quote Originally Posted by Athas View Post
    So as someone who hasn't played dota in a long time, it seems to me that some game mechanics which were originally designed out of necessity seem to have been maintained out of some sake of tradition rather then being improved.
    The explicit goal was to transfer any mechanic that imposed a skill requirement. So whereas Starcraft II and HoN added mechanics like smart casting, Dota 2 will never include this. This is also why the fog is copied exactly from Warcraft III, and there are low ground mechanics still.

    Like Omni's ult adds a shitton of armor and some hp regen rather then straight up physical invincibility since invincible units weren't targetable in war3. Which seems doubly weird since there's stuff like Spiked Carapace which does damage immunity (which btw is possibly the greatest ability in the history of anything) on the old engine anyway now. And the mini stun effect on some nukes, which I thought was only added to interrupt channeling stuff like tp could have been changed to just stop casting instead of the .2 stun or whatever, seems like a more elegant solution.
    Invulnerability makes you immune to targeting from that source of damage. The reason for this is so you can't waste an single target spell on a unit that it won't affect, so that way you can spam that spell over and over waiting for the moment magic immunity wears off (think a spinning Juggernaut with no health running from a Lina with Laguna ready)

    Since all right clicks are classified as physical damage, even if they have magical components such as Obsidian Desolator's orb or Diffusal magic burn or Sylla's Entangle, invulnerability vs. armor based invulnerability would be an indirect buff as it would prevent these attacks from being possible (the regen on Omni's ult is not meant to keep a target alive through magic damage, rather it's supposed to be an aoe HoT).

    You could theoretically code physical invulnerability differently from magic immunity. Although I don't see a need particularly to do this, and I'd worry about interactions between invulnerability vs having a flat armor buff.

    The mini-stun durations are relevant because different stuns have different durations, and it is important because it changes the interruption flow. Some ministuns are meant to function as perma-locks and are longer durations for that reason (Cold Snap, Headshot). Some are clearly just meant to be interrupts (Void)

    I mean luna gets to use orbs now at least but still seems like there's more they could do on a new engine idk maybe I just haven't played enough to appreciate all the meta or whatever. Stuff like pudge not being able to use dagger seems weird too since apparently he can drag people across the map with a tp scroll anyway.
    The point of the dagger ban is so that you can't blink into impassable terrain, hook, then blink out and leave a hero stranded. (It's worse on VS when she can blink somewhere then just swap and walk out)

    I believe, but am not 100%, that Force Staff has some careful coding to make sure you can't replicate this trick with pushes. There's some terrain that has to be blink or Furion teleported onto, and that's specifically where you don't want Pudge and VS getting to with a blink dagger.

    Albeit theoretically Rubick can bypass this with a blink dagger and the right spell loaded.

  18. #938
    Kevin Chang
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    Quote Originally Posted by Iku View Post
    I have an extra Steam account with Dota2. PM me if you want it.
    Alternatively if you want Dota on your account itself so you can start accumulating levels, items, etc. I have invites that I could be convinced to part with.

  19. #939
    Sea Torques
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    Noob question: When and why should i stack jungle creeps??

    Saw a guy stacking a lot of creeps and not killing them

  20. #940
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    if you approach a camp of neutrals that you won't finish by :54 on the clock, you should stack them because it gives you a second(or third if you stack again) set of mobs to kill for more exp and gold.

    it's pretty much that simple. now that you know, if you don't stack i'll ban you.

    Spoiler: show
    if you walk by a camp of neutrals you arent going to kill but have a chance to stack, do it. your team will suck your dick.

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