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Thread: DOTA 2: Thanks volvo     submit to reddit submit to twitter

  1. #161
    Nidhogg
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    Sleepin'.

    Also, Pudge=Sniper. Same VA, rofl.

    [edit]

    Seems Lina is the same VA as Zoey from L4D.

    Lich=Heavy

    God damn, wonder who Spy/Medic is, if they're in.

  2. #162
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    Even more leaks can be found here:
    http://www.youtube.com/user/Submitr?feature=mhee

    Has a bunch of heroes not on the other Youtube channel as well as announcer clips.

    Windrunner's track is godlike.

  3. #163
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    I now pronounce you man and creep rofl

  4. #164
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  5. #165
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    Guess Wizards are widely known for being "shitty" in the DotA universe.

    Probably refers to Rubik and his ability to steal skills.

  6. #166
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    Oh Valve, you so crazy.

    http://www.dota2.cyborgmatt.com/spellicons/

    Look at some of the placeholder icons.

  7. #167
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    cannot wait for bg crew to become gods of this game.

    take my money now valve

  8. #168
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  9. #169
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    I can't wait for this to come out, it's looking amazing.

  10. #170
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    forgive me if olde, haven't read the thread much
    http://www.joystiq.com/2011/09/20/ru...ures-ep3-code/
    You'll forgive us if we're highly speculative of code supposedly unearthed from the leaked beta client for Valve's upcoming strategy RTS Dota 2, but, well, it supposedly includes information from a folder named "ep3." Now wait a minute, stop huffing -- we know, we know -- but hear us out. As reported by Valve fan site Lambda Generation, the Dota 2 beta client has apparently leaked via Vietnam, and people with way too much time on their hands datamined the code for info, apparently plundering a string of code regarding something called "ep3."

    As you might imagine, both the dataminers and gaming websites are saying the folder pertains to the comically unheard of Half-Life 2: Episode 3, with the code pointing to two weapons -- an ice gun and a flamethrower -- as well as three "weaponizers" (concrete, liquid, and metal). But wait, why would Valve leave code for another one of its projects in the beta code for Dota 2, especially a project that it refuses to acknowledge exists? In short, Valve's done some similarly cheeky things in the past to promote its games, albeit not nearly as deep as this would be. We've reached out to Valve for word, but don't expect to hear anything official.

  11. #171
    Kevin Chang
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    Lol like a solid 40 seconds of Slardar for "RIKI IS HERE" "RIKI I SEE YOU" "RIKI MARU I SEE YOU"

  12. #172
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    It seems the NDA has been lifted. Incoming beta keys soon probably. On a related note I wonder if were to make a DOTA section (for LoL and HoN too) and then emailed icefrog about it I wouldn't be surprised if he gave the website some keys. I know several people have gotten keys just by emailing and doing something to cover the game (like making a weekly youtube video talking about the beta. Espeically when you consider the update he just released, I think it's worth a shot.

    Update here:
    http://blog.dota2.com/2011/09/i-said-good-day-sir/

  13. #173
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    http://www.twitch.tv/jerleminara
    Watching this live stream of DoTa 2 right now.

    Tobi is also streaming right now : http://www.own3d.tv/live/10588

  14. #174
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    A change of plans at Valve means we'll get Dota 2 sooner

    Our original plan was to spend the next year or so in beta, adding new features and slowly growing the number of heroes until we reached a level of parity with Dota 1, at which point we’d release Dota 2 to the world," writes IceFrog of Valve.

    "But the feedback we’re seeing everywhere is that people just want to play it, even though there’s still a ton of heroes yet to be implemented. Welcome to the new plan: We’re going to take the current version of Dota 2, which has The International set of heroes, and get it out there as fast as we can."

    I was under the impression that this new plan was the case from day one, so this is very good to hear. The end result is going to be something more publicly iterative: "we’ll be shipping regular updates with more heroes, new features we’ve been working on, and improvements on the existing content as we get more and more feedback."
    http://www.destructoid.com/a-change-...r-212040.phtml




    Also, if we made a dota section, it would be just dota. riot and s2 are both going to go out of business after dota 2 comes out. dota itself is way too complex to be spread amongst 3 fandoms in one forum.

    Spoiler: show
    you know it to be true.



    Actually, riot will probably stay in business because the people who suck at dota 2 will just go back to lolleagueoflegends and make the dota community less shittier than it already is

  15. #175
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    League is a completely different game. DotA 2 will only steal the players who used to play DotA before going to League (like myself) but most of the casual crowd will stay. HoN on the other hand is just completely fucked.

  16. #176
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    I play League for completely different reasons than I played DotA, and DotA 2 won't have me leaving League, for those same reasons.

    That isn't to say that I won't be playing DotA 2 on the side.

  17. #177
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    Stop trolling, Valve.

    http://store.steampowered.com/news/6638/


    Dota 2 Update Released
    Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    HEROES
    Added Batrider, Huskar, and Jakiro!
    Ancient Apparition: Fixed a bug with Chilling Touch attack speed reduction display.
    Ancient Apparition: Fixed a recent bug with Ice Trail path debuff happening a little too early
    Beastmaster: Fixed Call of the Wild resummoning showing up as a deny.
    Broodmother: Fixed Poison Sting from affecting Wards.
    Broodmother: Fixed the wrong web sometimes getting removed when a new one is added.
    Broodmother: Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.
    Broodmother: Fixed Spawn Spiderlings not being a projectile.
    Broodmother: Fixed Insatiable Hunger being purgable.
    Broodmother: Fixed Insatiable Hunger bonus damage being considered as base damage.
    Clockwerk: Fixed Hookshot interaction with alled units and neutrals.
    Clockwerk: Fixed Hookshot not stunning magic immune units.
    Clockwerk: Fixed the Hookshot target sometimes being able to run away before he arrives.
    Clockwerk: Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
    Enigma: Fixed Greater Eidolon movement speed.
    Enigma: Fixed Dire Eidolon armor.
    Faceless Void: Fixed Chronosphere's interaction with various passives
    Juggernaut: Fixed Blade Dance working on wards.
    Kunkka: Fixed Torrent slow not lasting as long as it should.
    Kunkka: Fixed X Marks The Spot ignoring Linken's Sphere
    Kunkka: Fixed X Marks The Spot vision revealer not working.
    Kunkka: Fixed Ghost Ship not having vision.
    Kunkka: Fixed Ghost Ship's allied buff not reducing spell damage.
    Mirana: Fixed vision around Arrow when it impacts.
    Pudge: Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge
    Queen of Pain: Fixed bug in Shadow Strike slow falloff.
    Queen of Pain: Fixed Scream of Pain not hitting units in fog of war
    Queen of Pain: Fixed Shadow Strike not being castable on regular units
    Queen of Pain: Fixed Scream of Pain not hitting invisible units.
    Queen of Pain: Fixed Shadow Strike not allowing you to deny heroes.
    Razor: Fixed Eye of the Storm not hitting invisibile units.
    Riki: Fixed Backstab working on mechanical units.
    Riki: Fixed Smokescreen working on Ancients.
    Riki: Fixed the timing on Blink Strike damage.
    Skeleton King: Fixed Aegis not working on him once he levels up Reincarnation.
    Skeleton King: Fixed Vampiric Aura on mechanical units.
    Skeleton King: Fixed Vampiric Aura on denies.
    Weaver: Fixed sometimes coming out of his invisibility for Geminate Attack.

    GAMEPLAY
    Fixed Heart of Tarrasque health regeneration from stacking.
    Fixed various items and abilities not interrupting channeling when used
    Fixed being able to revive a courier by upgrading it after it dies.
    Fixed courier stopping in its position whenever the hero it's delivering items to teleports.
    Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team
    Fixed Siege units being considered as heroes for Bloodbath's distance check
    Fixed Chronosphere freezing other units you own
    Fixed issue that caused issued commands to not be executed immediately.
    Fixed a slight delay on many commands given to heroes.
    Fixed Monkey King Bar from proccing on towers.
    Fixed bloodstone charges stopping at 30.
    Fixed Armlet active bonus continuing after dropping the item.
    Fixed Creep Stats reseting after reaching 500.
    Fixed gold bounty values on creeps after that lane's barracks is down.
    Fixed Necronomicon not killing its previous units when used again (from Refresher, Tinker's Rearm, etc).
    Fixed Necronomicon Mana Burn ignoring Linken's Sphere
    Fixed Fountain mana regeneration being too slow
    Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.
    Fixed various stats on necronomicon units
    Fixed Satyr Hellcallers to only consider units in its vision for deciding when to cast shockwave.
    Fixed interaction with Roshan on Rocket Flare and Mana Void.
    Fixed Heart, Urn of Shadows, and Dagger not being properly Disabled by Haunt.
    Fixed a performance hitch when creating illusions.
    Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc).
    Wildkin Warchief's Tornado will now follow the target enemy you right-click instead of giving an error message.
    Fixed Kobold Taskmaster HP.
    Fixed Centaur Outrunner Armor and Damage.
    Fixed Attack type on Centaur Chief.
    Fixed small wolf's attack, armor and attack range.
    Fixed Enraged Wildkin level and XP bounty.
    Fixed Acquisition range on various neutrals.
    Fixed various minor inconsistencies on unit stats.

    UI
    Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen.
    Added shop hotkey labels for shop category buttons.
    Clicking or control clicking a unit now selects all units of that type onscreen instead of globally.
    Player Perspective now shows shop and shop search text.
    Tiny's Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
    When disarmed (Ghost Scepter, Decrepify, etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy.
    Shift-queued orders that become invalid by the time they are executed will now show an error message.
    Added an error message for when your shift-order-queue is full.
    Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases.
    Fixed losing key input when you search the shop with the chat up
    Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport.
    Fixed not being able to see your last hit gold effect through fog of war.
    Fixed playing gold sound and visuals for things that give zero gold bounty.
    Fixed a control group bug when Enchantress takes one of Chen's converted units.
    Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time.
    In matchmaking, servers are now selected before matches are ready.
    Tooltip hover for hero stats and gold is more responsive.
    HP Bars no longer lose some accuracy when the target is very low HP.
    Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working.
    Added a new hotkey setting to select all units you own other than your hero (unbound by default).
    Fixed the scoreboard and stats panels not updating while the game is paused.

    VISUALS
    Added a specific minibash effect for extremely short stuns.
    Updated Queen of Pain's base attack to better match her color scheme.
    Updated shadow strike.
    Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war.
    Added Spell Block effect to Roshan.
    Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding.
    Detailed outer cliffs.
    Added falling rock lava splashes added to dire base background.
    Added Dire side moths.

    AUDIO
    Frost Armor sound effect now plays when the buff is refreshed.
    Added Broodmother's Spiderling's voice code.
    Heroes can now talk while dead as long as they just want to comment on a Victory or Loss.
    Fixed a bug that prevented heroes from commenting on a rune pickup.

    BOTS
    Bots will now attack non-hero enemies.
    Bots now want to attack couriers and Juggernaut Bot's Healing Ward.
    Bots are now very unlikely to break off attacking when the target is stunned or slowed.
    Bots will now buy dust/gem when playing against Sand King.
    Increased the bonus-to-attack when a human pings a target.
    Increased the impact of human pings for lane defends and pushes.
    Fixed issue where tower pings from Dire players weren't working.
    Pinging enemy heroes will also increase the desire for a Team Roam.
    Tightened up the precision of pinging -
    bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower.
    Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and Witch Doctor's Restoration Aura.
    Bots will now prioiritize interrupting units that are channeling.
    Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target.
    Improved bot target-selection logic for Eul's Scepter.
    Improved bot Diffusal Blade usage -
    it will no longer cast it on retreating targets that have an incoming stun.
    Improved Orchid usage -
    bots will now use it to break channels.
    Improved Urn usage -
    bots will no longer worry about using it on allies that are being hit by creeps.
    Bots now take damage on their own Barracks and Ancient much more seriously.
    Bots are now better about defending the proper lane when in-base.
    Bots should tunnelvision less on tower pushes when enemy heroes are nearby.
    Slightly increased bot desire to attack the enemy Ancient.
    Bots will no longer do Roshan when any lane needs to be defended.
    Bots now announce when they're leaving Roshan.
    Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game.
    Bots should spam chat less about roaming and returning.
    Bots should be much less likely to go for runes if a human with a bottle is on their team.
    Fixed Tiny's build so he will use his final grow.
    Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane.
    Decreased lane push desire when there are enemy heroes nearby.
    Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item.
    Bots should be significiantly more likely to spot farming targets and roam to gank as a team.
    Reduced spamminess of bot chat when pushing a lane.
    Reduced bot willingness to tank a tower.
    Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby.
    Fixed bots repurchasing a courier when their flying courier uses shield.
    Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires.
    Added Team Roam chat announcements.
    Bots will no longer defer all runes to humans with bottles when all the human heroes are dead.
    Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights.

  18. #178
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    HEY GUYS WHOOPS BET YOU THOUGHT WE FORGOT ABOUT DOTA 2 HUH

  19. #179
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    I'm confused why is that Valve trolling? They release DOTA 2 updates like this every Thursday.

  20. #180
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    Quote Originally Posted by Bweigelt View Post
    I'm confused why is that Valve trolling? They release DOTA 2 updates like this every Thursday.
    It's getting more and more polished and still no invites, but still plenty of contests going around.

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