Brodan, the problem's not that it cuts down on XP received (although cutting it down by 90% is way OTT), it's that it's forcing people to stop leveling X and start leveling Y, then Z, instead of leveling whatever they want.
Most of the QQing has nothing to do with the levels of hardcore players and casual players being kept more closely lined up.
As an aside, I think the real hardcore/casual separation kicks off at endgame anyways, once fancy gear starts setting people apart. I don't think there's a very big deal in who reaches the level cap first/when. If SE wanted to help casuals, it would make more sense to focus on an end-game with instances/whatever that gives them parallel or just slightly inferior gear to what other people can get. Fiddling with leveling won't really help them at all in the end. I don't think.
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