1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 9 hours, 40 minutes ago / Next daily reset is in 14 hours, 19 minutes
    Last weekly reset was 4 days, 2 hours, 40 minutes ago / Next weekly reset is in 2 days, 7 hours, 19 minutes
Page 134 of 147 FirstFirst ... 84 124 132 133 134 135 136 144 ... LastLast
Results 2661 to 2680 of 2937
  1. #2661
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by KarlHungus View Post
    and any optional or end game content that gets implemented for release.
    Will endgame be in the game on release?

    Factionleves is something that we're trying to implement at the moment. And you might soon see some part of it in the beta test that is going on at the moment. It is something you can acquire by collecting action points in the game and by doing Levequests. We are going to add more and more of this type of leve in the game to make it quite challenging. As for the launch however we want to make sure that the game is easy and accessable for casual players. Throughout version updates we're going to introduce more hardcore content so even both casual and hardcore players alike will enjoy the game.
    u were saying?

  2. #2662
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I cannot, for the life of me, figure out how to sort my inventory... I even have multiple incomplete stacks of the same item (not HQ). I am getting overloaded with Archer ammunition, Fishing gear/bait, and Weaving materials...

  3. #2663
    Relic Weapons
    Join Date
    Apr 2010
    Posts
    395
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Shadowsong

    Quote Originally Posted by KarlHungus View Post
    We've seen the level up areas for 3/5 of the level cap in 1/3 of the starting nations, which means that we've probably seen at least 20% of the leveling content/areas. Even if we assume that end game/optional areas represent a full 50% of the game world, that still means we've seen at least 10%.

    3-5% assumes a staggering amount of content is going to exist at release, which seems pretty inconsistent with the history of MMOs, and of S-E especially. It's far more likely that we've already seen 20% or even 25% of the total game world for release than that we've seen 3%.

    All that said, I trust the 10% number. 10% seems quite reasonable given what we know otherwise.
    SE have stated that many things to do with monster placement, AI and so on will be changed for open beta/retail.

    We only had a small physical area in which to test in Alpha/Beta, and since they set the cap at 30 they had to populate that small area with enough mob types to be able to sustain that levelling curve.

    I very much doubt mob levels and even aetherytes will be in the same areas/configurations in Open Beta, just like the stuff in Beta was pretty different from Alpha (which had a lower cap.)

  4. #2664
    Relic Weapons
    Join Date
    Apr 2010
    Posts
    395
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Shadowsong

    Quote Originally Posted by miokomioko View Post
    I cannot, for the life of me, figure out how to sort my inventory... I even have multiple incomplete stacks of the same item (not HQ). I am getting overloaded with Archer ammunition, Fishing gear/bait, and Weaving materials...
    There's no way to. There used to be, in alpha, but it was buggy so they disabled it. And they've never reimplemented it.

  5. #2665
    Puppetmaster
    Join Date
    Apr 2010
    Posts
    53
    BG Level
    2
    FFXI Server
    Asura

    And playing various classes is essentially like doing subjobs. It already feels that way to me. I was messin with Glad and was like ugh crap I guess I have to go get some levels on Conjurer to learn Cure so I can equip it.

    Except now its more rewarding because your not limited to just 2 separate class's abilities. You can pick just about whatever abilities you want from any class that you've learned the ability from. It works sorta like FF9's gear/ability system. Which I liked.

    In terms of other milestones.. I'm sure they will be there.. eventually. It seems a lot of people (including myself) get used to playing an MMO that's had years to expand and are immediately depressed/upset by the lack of "things to do" in a brand new game. It seems so insane and far out to me that at one point in time there was nothing in 11 beyond Jeuno or level 50. That there were only like 8 classes or whatever small number it was. I mean it must have been over in a flash.

    So in closing, people probably need to lower their content expectations for the "Vanilla" release and see it more as just an extended beta. It probably won't pick up pace til its first full expansion.

  6. #2666
    tri
    tri is offline
    Melee Summoner
    Join Date
    May 2010
    Posts
    47
    BG Level
    1
    FFXI Server
    Diabolos

    Quick question regarding Open Beta, do we know if it's going to be the same client with patches ? I would start downloading it and patching it now instead of waiting until they announce it hehe

  7. #2667
    Cerberus
    Join Date
    Oct 2006
    Posts
    413
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by SeikenFreak View Post
    And playing various classes is essentially like doing subjobs. It already feels that way to me. I was messin with Glad and was like ugh crap I guess I have to go get some levels on Conjurer to learn Cure so I can equip it.

    Except now its more rewarding because your not limited to just 2 separate class's abilities. You can pick just about whatever abilities you want from any class that you've learned the ability from. It works sorta like FF9's gear/ability system. Which I liked.

    In terms of other milestones.. I'm sure they will be there.. eventually. It seems a lot of people (including myself) get used to playing an MMO that's had years to expand and are immediately depressed/upset by the lack of "things to do" in a brand new game. It seems so insane and far out to me that at one point in time there was nothing in 11 beyond Jeuno or level 50. That there were only like 8 classes or whatever small number it was. I mean it must have been over in a flash.

    So in closing, people probably need to lower their content expectations for the "Vanilla" release and see it more as just an extended beta. It probably won't pick up pace til its first full expansion.

    On the flipside, FFXI added a ton of crap extremely fast in 2 to 2 1/2 month intervals. First major content patch saw the institution of the advanced jobs which was a huge content booster (if nothing but for subjobs and grinding and new things to do), new nation missions, more areas opened up etc. And then the first level cap increase (couple patches later) brought a ton of stuff as well. The first expansion happened in just a years time, in fact they announced it shortly after the PC launch which was only like 6 months into the games life. If people are worried over content at launch, just relax, it probably won't take too long for SE to add a bunch of stuff if FFXI's history is anything to go by, and that game had a much worse launch in the content department then FFXIV is shaping up to be even now.

  8. #2668
    Ridill
    Join Date
    Dec 2007
    Posts
    11,022
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    i just hope they add an AH. i know we dont need it for beta, but can you imagine the shit you'd have to go through without one >.>

  9. #2669
    Melee Summoner
    Join Date
    Aug 2010
    Posts
    39
    BG Level
    1
    FFXI Server
    Lakshmi
    WoW Realm
    Doomhammer

    Quote Originally Posted by Katlan View Post
    u were saying?
    I'm sorry, but what's your point? I'm pretty sure that what I wrote is easy to understand for any person fluent in English, and doesn't really contradict what you quoted (doesn't even relate to it really) so I'm not sure what you're trying to say.

  10. #2670
    Puppetmaster
    Join Date
    Apr 2010
    Posts
    60
    BG Level
    2
    FFXI Server
    Bahamut

    Quote Originally Posted by Kuya View Post
    I really hope they add that. Healing with tab and also having to confirm every time whether you want aoe or single takes valuable seconds away from actual healing. Cures should always be aoe by default and they need to put the F1-8 keys back in for party targeting.
    IIRC SE has said that secondary targeting is just blocked at the moment, and should be available for release (or was it for Open Beta?), or soon after. That should greatly help with healing.

  11. #2671
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Guitarman View Post
    i just hope they add an AH. i know we dont need it for beta, but can you imagine the shit you'd have to go through without one >.>
    They will, just not at launch. There already is an AH in Limsa Lominsa but the area is locked. You can still see the AH symbol though.

  12. #2672
    New Spam Forum
    Join Date
    Apr 2010
    Posts
    191
    BG Level
    3

    I remember them saying they only want to implement the AH later on so that people will learn to use the market wards. Might be wrong but I believe this is so.

  13. #2673
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
    Posts
    10,160
    BG Level
    9
    FFXIV Character
    Erosensei Gulkeeva
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by miokomioko View Post
    I cannot, for the life of me, figure out how to sort my inventory... I even have multiple incomplete stacks of the same item (not HQ). I am getting overloaded with Archer ammunition, Fishing gear/bait, and Weaving materials...
    only ungodly slow way to sort items in inventory is to....


    think of how you want items sorted -> load them to bazaar -> take them out of bazaar -> repeat till your inventory looks the way you want it.

    (since bazaar is like a 2nd bag can store extra of stuff!)

  14. #2674
    aru
    aru is offline
    Old Merits
    Join Date
    Dec 2006
    Posts
    1,084
    BG Level
    6

    Quote Originally Posted by Gulkeeva View Post
    would love to see sky/sea ffxiv'ed

    npc does mention a floating city, so we may see a sky 2, nothing on sea atm ;/
    I think the floating city she mentions floats in the ocean, not the sky. Although, if you meant that you think it'll serve the same purpose then I agree with you on that.

  15. #2675
    Puppetmaster
    Join Date
    Apr 2010
    Posts
    53
    BG Level
    2
    FFXI Server
    Asura

    Im less worried on the content front.. and more so on how hellish the start of this economy is going to be since you mention the AH.

    Not that I think we need an AH. But just the sheer weight of starting of so far seems like its solely going to be based on crafters. As it is now I feel like I can't level a melee class even reasonably (without leves) beyond level 12 or so because of the lack of weapon upgrades. Which granted if they go back to having some lower level gear on vendors all will be fine. But if not then its going to be horrendous.

    Not only do we have to wait for people to actually get the crafting classes leveled themselves, plus gather the materials, but first they need to know wtf anything means with crafting. Every recipe seems to be so intertwined with just about every other crafting class except like food that its insane. It scares me. I heard someone sold some knuckles for 100k. How do they even have that much money this early?

    I'd do more crafting myself if any of it made sense, and had an actual sense of skill rather then just random guess work. I've used techniques described here and elsewhere and while they seem to sorta work, it isn't in any way consistent for me.

    k I could type forever. /endrant

  16. #2676
    New Merits
    Join Date
    Sep 2009
    Posts
    221
    BG Level
    4

    On the subject of crafting....

    How did people get money for crafting? I made a toon to craft but it starts off with 0 gil, i was gonna do some guildleves for money but you need gil to buy weapons + throwing rocks at shit does no damage.

  17. #2677
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    43
    BG Level
    1
    FFXI Server
    Asura

    Quote Originally Posted by Nightraid View Post
    On the subject of crafting....

    How did people get money for crafting? I made a toon to craft but it starts off with 0 gil, i was gonna do some guildleves for money but you need gil to buy weapons + throwing rocks at shit does no damage.
    You don't start as a crafting class is how.

  18. #2678
    New Merits
    Join Date
    Sep 2009
    Posts
    221
    BG Level
    4

    Quote Originally Posted by ayjis View Post
    You don't start as a crafting class is how.
    Where do you buy the main hand to be a Goldsmither? I cant find the GS guild.

  19. #2679
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Nightraid View Post
    On the subject of crafting....

    How did people get money for crafting? I made a toon to craft but it starts off with 0 gil, i was gonna do some guildleves for money but you need gil to buy weapons + throwing rocks at shit does no damage.
    U do crafting leve's

  20. #2680
    New Merits
    Join Date
    Apr 2010
    Posts
    216
    BG Level
    4
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Kargath

    Quote Originally Posted by Katlan View Post
    U do crafting leve's
    I did that originally, and failed all of my leves. With 0 gil and no way to kill stuff i had to create a new character.

Page 134 of 147 FirstFirst ... 84 124 132 133 134 135 136 144 ... LastLast