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  1. #1361
    tri
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    Quote Originally Posted by ascalon View Post
    This is not good design. Limiting something as basic as a cursor because bots might be able to do something with it is an atrocious decision.

    It basically amounts to: let's punish the WHOLE playerbase for something a small fraction of the playerbase MIGHT do.

    Yes the NEED to try and put anti-RMT stuff in the game, but seriously... at the cost of the sanity of so many regular players who want to have "fun" in this "game"... is it worth it?
    I'm sorry, that was pure speculation from my part. My point was just that for them it might makes a lot of sense to keep things their way, but when they will hear the playerbase they're supporting we might start seeing more changes. I'm just not expecting them to make these changes at release hehe

  2. #1362
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    Quote Originally Posted by tri View Post
    I'm sorry, that was pure speculation from my part. My point was just that for them it might makes a lot of sense to keep things their way, but when they will hear the playerbase they're supporting we might start seeing more changes. I'm just not expecting them to make these changes at release hehe
    Nonono! Wasn't ragging on you in any way. I happen to agree. An awful lot of stuff in the current iteration of the game seems to be to discourage RMT so that they don't have to deal with it.

    Which is daft, because they will ALWAYS have to deal with it. Its the nature of modern MMOs (and probably the older ones too... ffxi was my first so I wouldn't know.)

    The HotNcold minigames for Disciples of the Land are obvious choices to discourage botting for these classes. The durability/quality bar on synths for Disciples of the Hand too is a fairly obvious ant-botting choice.

    The same could be argued for surplus xp, if that indeed makes it into the final build. It discourages botting because at some point the bot will simply stop earning skill points.

    And again, Guildleves on a 48hr timer seems to be to stop gangs of RMTers (the Zooa/b/c/d-types) from abusing the leves and reaping in rewards.

    And on paper, these looks like brilliant ideas. Unfortunately, they also unfairly punish the people who just want to play the game.

    I really like the concept of Thaumaturge, for example, and I'd like to play it to cap. But under the current system I don't seem to be able to, because by the time I get to level 20 I'll be earning more surplus skill than actual skill, even though I have played other classes to 10+ as well.

    Why on earth am I being punished for playing a game that I am paying for and (at least potentially) enjoying, by the leeching my enjoyment away from me simply to combat the bot issues.

    Bots aren't going to go away, so why should we suffer for it?

  3. #1363
    Sea Torques
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    Quote Originally Posted by tri View Post
    Maybe their worthless cursor is preventing easy bots to make it into the game ?
    You obviously don't know how bots work lol. If a bot is using the cursor for anything, it's probably a really bad bot and can't do much anyways.

  4. #1364
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    Quote Originally Posted by ascalon View Post
    This is not good design. Limiting something as basic as a cursor because bots might be able to do something with it is an atrocious decision.

    It basically amounts to: let's punish the WHOLE playerbase for something a small fraction of the playerbase MIGHT do.

    Yes the NEED to try and put anti-RMT stuff in the game, but seriously... at the cost of the sanity of so many regular players who want to have "fun" in this "game"... is it worth it?
    You're forgetting that Japanese games are more for keeping their younger generations from offing themselves than for everyone else to have "Fun" XD

  5. #1365
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    Quote Originally Posted by ascalon View Post
    And again, Guildleves on a 48hr timer seems to be to stop gangs of RMTers (the Zooa/b/c/d-types) from abusing the leves and reaping in rewards.
    Dual boxers (or more) actually benefit from the current guildleve system.

    I like to think the changes to crafting/gathering were intended to make those systems actually feel like real gameplay something that never happens in crafting/gathering. The fact that they make it harder to bot is just a plus. Honestly, there needs to be a lot more content added to make them legitimately fun in the long term, but it's miles ahead of crafting/gathering in most games, if they just make using the UI somewhat intuitive/quick/not horrible.

  6. #1366
    Bagel
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    I'm downloading the client now. It's saying 1/6 and so far, it's taken 5 hours for 13%. Am I doing it wrong?

  7. #1367
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    how can a pc handle dual boxing ff14 without exploding is another thing

  8. #1368
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    Quote Originally Posted by SamanosukeShiva View Post
    how can a pc handle dual boxing ff14 without exploding is another thing
    I wonder if that was their plot all along >:3

  9. #1369
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    Quote Originally Posted by ascalon View Post
    Nonono! Wasn't ragging on you in any way. I happen to agree. An awful lot of stuff in the current iteration of the game seems to be to discourage RMT so that they don't have to deal with it.

    Which is daft, because they will ALWAYS have to deal with it. Its the nature of modern MMOs (and probably the older ones too... ffxi was my first so I wouldn't know.)

    The HotNcold minigames for Disciples of the Land are obvious choices to discourage botting for these classes. The durability/quality bar on synths for Disciples of the Hand too is a fairly obvious ant-botting choice.

    The same could be argued for surplus xp, if that indeed makes it into the final build. It discourages botting because at some point the bot will simply stop earning skill points.

    And again, Guildleves on a 48hr timer seems to be to stop gangs of RMTers (the Zooa/b/c/d-types) from abusing the leves and reaping in rewards.

    And on paper, these looks like brilliant ideas. Unfortunately, they also unfairly punish the people who just want to play the game.

    I really like the concept of Thaumaturge, for example, and I'd like to play it to cap. But under the current system I don't seem to be able to, because by the time I get to level 20 I'll be earning more surplus skill than actual skill, even though I have played other classes to 10+ as well.

    Why on earth am I being punished for playing a game that I am paying for and (at least potentially) enjoying, by the leeching my enjoyment away from me simply to combat the bot issues.

    Bots aren't going to go away, so why should we suffer for it?
    Ehhh i dont think they are for anti botting as much making the classes have some type of gameplay element. in gathering your off hand is always the just do it skill where you just do it and you get items.
    crafting durability etc is imo a great addition, though its still level based and has random elements, you can actually alter the progression, or increase your chances for HQ, you learn skills to deal with the craft, Like ramsey said, waaay more entertaining than regular craft

    As to surplus no one understands it, no one knows what its for no one knows if its working right so i really have no idea on that

  10. #1370
    Kirb
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    Quote Originally Posted by Meko View Post
    I'm downloading the client now. It's saying 1/6 and so far, it's taken 5 hours for 13%. Am I doing it wrong?
    Are you using the official client or utorrent?

    I had pretty good luck with the official client, but for some people it's a lot speedier using other methods.

  11. #1371
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    Quote Originally Posted by omegaB View Post
    Ehhh i dont think they are for anti botting as much making the classes have some type of gameplay element. in gathering your off hand is always the just do it skill where you just do it and you get items.
    crafting durability etc is imo a great addition, though its still level based and has random elements, you can actually alter the progression, or increase your chances for HQ, you learn skills to deal with the craft, Like ramsey said, waaay more entertaining than regular craft

    As to surplus no one understands it, no one knows what its for no one knows if its working right so i really have no idea on that
    I have no problem with the mechanics of synthesis or gathering (except fishing. GOD fishing in xiv is a major step backwards from xi). But it IS handy that visual progress indicators and guessing games will be (I assume) harder for bots to work with. In other words it may not have been their main design intent -- after all, with the exception of fishing, the crafting systems are nice and deep -- but it is certainly a bonus.

    That being said, while the system IS deep and stuff, its current implementation is slow and clunky thanks to the menus and UI. If they can ramp it up to FFXI speed interface, cut out a layer or two of menus, and MAYBE implement some kind of recipe book, then crafting will be pretty fun.

    Hell, I already enjoy Botanist more than anything else I've tried. simply because the /Chop game is fun, I like the sound the scythe makes while harvesting, and spotting sparkly trees in the middle of the night is kinda cool.

    That being said, wtb an Auction House so I can sell the double inventory full of stuff I've gathered please...

  12. #1372
    Bagel
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    Quote Originally Posted by Kirb View Post
    Are you using the official client or utorrent?

    I had pretty good luck with the official client, but for some people it's a lot speedier using other methods.
    I'm using the link off of the dev beta forum. Is there something faster? This is horrible.

  13. #1373
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    Quote Originally Posted by Meko View Post
    I'm using the link off of the dev beta forum. Is there something faster? This is horrible.
    What link is that? The official patcher is pretty much useless for downloading the large patches. I got good download speeds with uTorrent, however.

  14. #1374
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    For crafting what is the difference with the 3 types

    Standard, rapid and bold?

  15. #1375
    Bagel
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    6ish total hours in and I'm @ 14.4%. Can anybody PM me a link to something "faster"?

  16. #1376
    Ridill
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    Quote Originally Posted by omegaB View Post
    i think this is for melee only or something, a conjurer friend of mine can only aoe mobs that are agro oed, or in party
    I think during leve's AoE is limited to leve mobs only, but outside its free game to anything (havent tested to know, but in leve's none of my thaum/conj spells hit anything but the leve mobs)

  17. #1377
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    Quote Originally Posted by Ratatapa View Post
    For crafting what is the difference with the 3 types

    Standard, rapid and bold?
    Rapid completes your progress bar faster if it succeeds, but offers very little in the way of quality increase.

    Bold is the opposite.

    Standard is supposed to be the balance inbetween.

    But since they all fail 90% of the time anyways, it makes little difference.

  18. #1378
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    Quote Originally Posted by ascalon View Post
    This is not good design. Limiting something as basic as a cursor because bots might be able to do something with it is an atrocious decision.

    It basically amounts to: let's punish the WHOLE playerbase for something a small fraction of the playerbase MIGHT do.

    Yes the NEED to try and put anti-RMT stuff in the game, but seriously... at the cost of the sanity of so many regular players who want to have "fun" in this "game"... is it worth it?
    I completely agree with this.

    They did this in XI though so why wouldn't they in XIV?

    Too many rmt characters using NPC's to make money? Let's punish all of the legit players also by making it more difficult to make money.

  19. #1379
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    Quote Originally Posted by ascalon View Post
    Rapid completes your progress bar faster if it succeeds, but offers very little in the way of quality increase.

    Bold is the opposite.

    Standard is supposed to be the balance inbetween.

    But since they all fail 90% of the time anyways, it makes little difference.
    Of course everything's going to fail if you're level 1 making a level 5 item. It's much better now than it was last phase, where it was impossible to fail.

    That said, alpha crafting was probably the best.

  20. #1380
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    Quote Originally Posted by ascalon View Post
    Rapid completes your progress bar faster if it succeeds, but offers very little in the way of quality increase.

    Bold is the opposite.

    Standard is supposed to be the balance inbetween.

    But since they all fail 90% of the time anyways, it makes little difference.

    well thing even when they fail they will kind of do what they are supposed to, except critical fail, which usually only occurs after the element gets unstable.

    rapid on succes can roll from 20-30 completion but very little quality even on fail it can get up to 18

    standard can roll 15-20 completion on success, and decent quality boost

    bold is like 4-10 completion on sucess very high quality boost

    wait reshuffles the synth, changing colors or giving you another chance to roll a skill.

    using a skill also rerolls the color, and doesnt cost durability.

    my theories
    in my experience white, not changing has a pretty decent chance of sucess solid colors dont seem as bad as rapidly changing colors.

    no idea what the sparks could mean, i thought it made the clock go down faster but that may have been in my head.


    the reqs of the synth effect your rolls, and of course level. if your high enough, you will rarely fail, but if you are high your probably going for quality, and i think the higher the quality the more difficult it is to synth.

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