
Originally Posted by
Lucavi
@Katlan: if that's the case, and I'm absolutely not saying that it isn't, but if it is the case, why would they slow down crafting and continue to deny us weapon rewards from leves? You'd think that they'd be willing to allow access to higher level weapons, especially if they're going to allow us to blow through levels through leves.
I mean, think about it. You finish your Bearded Rock leves and you're level 8. You can now use the next tier of weapons at their optimal levels. You can blow through those leves in minutes, yet if you want to try and level your crafting up to 8, not only do you need a LOT more money than what those few leves (and Missions at those levels) provide, but also a lot more time. You'd literally need days to gather enough materials and experience to successfully craft the weapons for a physical class to use that leveled to 8 in minutes.
Yes, its beta. Yes. We know. But something just seems off about the pacing. Why slow down crafting if you're going to hyper speed up physical classes? Why not offer the same massive skill gains through crafting leves when you are successful? I'd love to see some 7,350 armorer skill points if I make that bronze celata, just like if my level 2 lancer kills that lowly rat through a leve.