Really starting to get irked by combat positioning. They obviously want it to matter and be reactive.. seeing as everything you do is registered from the left/right/front/back on every single mob. I see a backflip coming a mile away, and know what I have to do to avoid it. Can I? Not often, because the frickin auto-attack animation freezes you in your location until its over. Not even a cast, the supposedly 'instant' standard attack. Forget about the lag or 'readying' delay too. Even if you assume they're going to fix that, which they may.. you still can't frickin move until your little swing is over.
I can't even think of another game that functions this way. No way to cancel a cast, no way to move while acting, and every action rooting you to the floor. Seems like the complete opposite of what they want to accomplish with positioning on paper. I don't even mind the nonsense when toggling active/passive, but having it happen while in combat is pretty lame.