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Thread: Class-change Macros     submit to reddit submit to twitter

  1. #21
    E. Body
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    Bismarck

    One thing to is make sure you go to the last line command and hit backspace till it deletes the " then retype it back in. That makes sure theres no erroneous blank spaces. Can do that for each line too.

    some monk ones.

    /equip main "Weathered Hora"
    /equipaction 2 "Light Strike"
    /equipaction 3 "Concussive Blow"
    /equipaction 4 "Haymaker"

  2. #22
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    This is what my pug one looks like which copy and pastes into ffxiv just fine
    )kinda odd its 1 massive mess in notepad/wordpad but copy pasted here it looks like that, either way this is a direct working copy from ffxiv

    /equip main "Weathered Hora"
    /equipaction 2 "Light Strike" main
    /equipaction 3 "Second Wind" main
    /equipaction 4 "Featherfoot" main
    /equipaction 5 "Concussive Blow" main
    /equipaction 6 "Jarring Strike" main
    /equipaction 7 "Victimize" main
    /equipaction 8 "Ferocity" main
    /equipaction 9 "Raging Strike" main
    /equipaction 10 "Blindside" main

  3. #23
    Banned.

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    cool

  4. #24
    Sea Torques
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    Quote Originally Posted by Gulkeeva View Post
    This is what my pug one looks like which copy and pastes into ffxiv just fine
    )kinda odd its 1 massive mess in notepad/wordpad but copy pasted here it looks like that, either way this is a direct working copy from ffxiv

    /equip main "Weathered Hora"
    /equipaction 2 "Light Strike" main
    /equipaction 3 "Second Wind" main
    /equipaction 4 "Featherfoot" main
    /equipaction 5 "Concussive Blow" main
    /equipaction 6 "Jarring Strike" main
    /equipaction 7 "Victimize" main
    /equipaction 8 "Ferocity" main
    /equipaction 9 "Raging Strike" main
    /equipaction 10 "Blindside" main
    Doesn't it default to main if you don't put anything there?

  5. #25
    Sea Torques
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    I attempted to c/p some of the stuff directly from this thread into my game and it didn't work. So, this leads me to believe that the web browser or forum is converting the character into a normal line break. I updated the OP with a URL to a .txt file hosted at mediafire, and every time I update my local copy I'll upload it again and post a new link.

  6. #26
    Mithra Ero-Sensei
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    Quote Originally Posted by qpoiuwer View Post
    Doesn't it default to main if you don't put anything there?
    yeah but i just like to put it in there for the hell of it

  7. #27
    The Righteous One
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    Caitsith

    Here's my rank 7 conj Macros (finally got working). I'll post incase it helps someone else:

    /equip main "Weathered Cane"
    /equipaction 5 "Cure"
    /equipaction 6 "Stoneskin"
    /equipaction 9 "Tranquility"
    /equipaction 2 "Thunder"
    /equipaction 3 "Aero"
    /equipaction 4 "Blizzard"

  8. #28
    Sea Torques
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    Quote Originally Posted by deshende View Post
    Here's my rank 7 conj Macros (finally got working). I'll post incase it helps someone else:

    /equip main "Weathered Cane"
    /equipaction 5 "Cure"
    /equipaction 6 "Stoneskin"
    /equipaction 9 "Tranquility"
    /equipaction 2 "Thunder"
    /equipaction 3 "Aero"
    /equipaction 4 "Blizzard"
    Added, thanks.

  9. #29
    F5 Like A Boss.
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    Is there a macro to unequip abilities? Just noticed that if I try to go from GLD12 to ARC19 that Provoke is still equipped because I don't use that slot on Archer. I tend to organize my abilities by pages:

    Page 1: Attacks / Important stuff
    Page 2: Buffs / Cures
    Page 3: Weapon Skills

    Temp fix: Switch to a job I have no abilities on and unequip anything leftover. Then hit macro. :/

    10 lines per macro = ghey.

  10. #30
    Sea Torques
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    Quote Originally Posted by Kurokikaze View Post
    Is there a macro to unequip abilities? Just noticed that if I try to go from GLD12 to ARC19 that Provoke is still equipped because I don't use that slot on Archer. I tend to organize my abilities by pages:

    Page 1: Attacks / Important stuff
    Page 2: Buffs / Cures
    Page 3: Weapon Skills

    Temp fix: Switch to a job I have no abilities on and unequip anything leftover. Then hit macro. :/
    Just try /equipaction x "" and see what happens.

    edit: confirmed this works

  11. #31
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    A nice. Thanks.

    Also, 10 lines per macro is the limit ya?

  12. #32
    Sea Torques
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    Quote Originally Posted by Kurokikaze View Post
    A nice. Thanks.

    Also, 10 lines per macro is the limit ya?
    If there's a limit, you could make a blank macro that just unequips all abilities, and always call that one before changing classes.

  13. #33
    F5 Like A Boss.
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    Yeah there is (think its a glitch though). You can keep writing as many lines as you want in the macro (up/down arrow will appear on right)... but soon as you close out of that menu; anything past the 10th line gets erased.

    Would have to make a second macro to continue where my initial Archer macro left off.

  14. #34
    Relic Weapons
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    Daft thing is, this means at max level we might need FIVE+ macros just to switch to a job.

    3 for the 30 possible action slots across the 3 bars.
    PLUS 2+ for weapon and gear

    And I wonder if we have to equip traits too. Best save another macro for that for possibility of six.

    So that is 108 potential macros needed for all 18 (current) classes... although this was simple maths so doesn't take into account the fact that DoH/DoL have far fewer abilities to equip.

    Its not a BAD system, but just having the game remember your actions equipped when you change classes would be so much easier!

  15. #35
    Mithra Ero-Sensei
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    Anyone figure how to use the action macro's?

    Format:
    /action [action name] [sub-command [target]

    Sub-commands:
    Main Hand (main) Performs an action equipped to the main hand.
    Off Hand (sub) Performs an action equipped to the off hand.
    Nothing Performs an action equipped to the main hand.

    Example:
    /action cure main me or /action cure me
    Cures yourself with a Cure spell equipped to your main hand.


    tried (manually typing in the game

    /action cure main me
    /action "cure" main me

    putting cure in slot 1 and in random slots... in and out of combat ready mode, does nothing


    n/m figured it out with some help, needs to be like...
    /action "cure" main <me>

    or <t>

  16. #36
    Bagel
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    Anyone else having trouble assigning a command to the 0 slot?

    I have tried both 10 and 0 in the macro. Neither works.

  17. #37
    Ridill
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    Teisha Linne
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    Quote Originally Posted by Almalexia View Post
    Anyone else having trouble assigning a command to the 0 slot?

    I have tried both 10 and 0 in the macro. Neither works.
    10 should work, I had problem at first since I used 0 also. Are you sure you typed the name correctly? And if it has more than 2 parts it need to be in "" (like XI)

  18. #38
    Puppetmaster
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    Titan

    I may have missed this, but how do you assign actions passed slot 10?
    /equipaction 12 "Thunder Struck"?

  19. #39
    D. Ring
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    Yep. 11 is the first slot in bar 2. Similarly 21 is the first slot on bar 3.

  20. #40
    Puppetmaster
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    I have a feeling that the new macro system is better than the old but still not up to par with windower. Then again there will be less equipment to macro in/out this time around.

    Still, I'm confident it won't be a pain.

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