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Thread: Class-change Macros     submit to reddit submit to twitter

  1. #41
    Hydra
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    anyone with a trick to enter more than 10 macro lines ?

  2. #42
    Puppetmaster
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    No trick for more than 10, but after hearing it from an LS member, adding macros in reverse order definitely helped my skill swapping. Since I did this I've not had a problem.

    /equip weapon main
    /equipaction 10 "Thunder"
    /equipaction 9 "Fire"
    /equipaction 8 "Blizzard"

  3. #43
    Hydra
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    Zettai Ryouiki
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    Quote Originally Posted by HolyDragoon View Post
    No trick for more than 10, but after hearing it from an LS member, adding macros in reverse order definitely helped my skill swapping. Since I did this I've not had a problem.

    /equip weapon main
    /equipaction 10 "Thunder"
    /equipaction 9 "Fire"
    /equipaction 8 "Blizzard"
    What problem did you have before? Skills not getting set, lag?

  4. #44
    New Spam Forum
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    Quote Originally Posted by HolyDragoon View Post
    I may have missed this, but how do you assign actions passed slot 10?
    /equipaction 12 "Thunder Struck"?
    I had same issue 12-16... so I went 21-26 and it works fine. That was my solution.

  5. #45
    New Spam Forum
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    So Botinist 10 I have had issues getting that Gather ability to be assigned automagicly... any ideas... tried 41 and a few other things couldn't find how to add that... Also had a problem getting Tiangulate to assign as well... /sigh. Maybe I'm just tired and goofy but I even retyped it out twice... spelled it on paper and everything.

    And I haven't found an Un-Equip yet either... any ideas?

  6. #46
    Sea Torques
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    Quote Originally Posted by Crazyd View Post
    So Botinist 10 I have had issues getting that Gather ability to be assigned automagicly... any ideas... tried 41 and a few other things couldn't find how to add that... Also had a problem getting Tiangulate to assign as well... /sigh. Maybe I'm just tired and goofy but I even retyped it out twice... spelled it on paper and everything.

    And I haven't found an Un-Equip yet either... any ideas?
    It was discussed earlier. You can just do '/equip 4 ""'
    I'll put up a new version of macros with a couple updates along with a "blanking" macro when I get home from work.

  7. #47
    New Spam Forum
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    Quote Originally Posted by qpoiuwer View Post
    It was discussed earlier. You can just do '/equip 4 ""'
    I'll put up a new version of macros with a couple updates along with a "blanking" macro when I get home from work.
    KK.. well that was one of my answers^^... What about Tiangulate II and Gather Abilities...?

    Kewl...
    Botany lvl 10
    /equip main "Weathered Hatchet"
    /equip sub "Bronze Scythe"
    /equipaction 4 "Wrist Flick"
    /equipaction 3 "Arbor Call II"
    /equipaction 2 "Triangulate II"
    /equipaction 1 "Field Mastery"

    Now Field Mastery does not take over stone throw, but it does equip it too Gathering & Synthesis area...

  8. #48
    Sea Torques
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    OP updated, all classes are finished (version 1), all DoW/DoM classes have 10 lines of equips/actions (the starting weapons and first x abilities, in order). Also included is a "blank" macro you can call to get rid of all abilities on the first palette. If you want to clear the other palettes, just copy the macro and swap 2 for 12, 3 for 13, etc.

    I haven't tested about half of these in-game, so if something's broken let me know so I can fix it.

  9. #49
    Smells like Onions
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    Quote Originally Posted by Gulkeeva View Post
    Anyone figure how to use the action macro's?

    Format:
    /action [action name] [sub-command [target]

    Sub-commands:
    Main Hand (main) Performs an action equipped to the main hand.
    Off Hand (sub) Performs an action equipped to the off hand.
    Nothing Performs an action equipped to the main hand.

    Example:
    /action cure main me or /action cure me
    Cures yourself with a Cure spell equipped to your main hand.


    tried (manually typing in the game

    /action cure main me
    /action "cure" main me

    putting cure in slot 1 and in random slots... in and out of combat ready mode, does nothing


    n/m figured it out with some help, needs to be like...
    /action "cure" main <me>

    or <t>
    The basic macro method is pretty simple:

    /ac "Name" <me>
    /ac "Name" <t>


    I have a cure macro set up for Alt+1 as such:

    /ac "Cure" <me>

    This macro works 100%.
    Not only does it work, but it also maintains your current target.
    SO no more unlocking to switch to yourself and back.
    It will just cure you while keeping the targer lock on the mob.

    Pretty dam useful.

  10. #50
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    Quote Originally Posted by Fajael View Post
    The basic macro method is pretty simple:

    /ac "Name" <me>
    /ac "Name" <t>


    I have a cure macro set up for Alt+1 as such:

    /ac "Cure" <me>

    This macro works 100%.
    Not only does it work, but it also maintains your current target.
    SO no more unlocking to switch to yourself and back.
    It will just cure you while keeping the targer lock on the mob.

    Pretty dam useful.
    Nice one!

  11. #51
    Sea Torques
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    Quote Originally Posted by Gulkeeva View Post
    notepad
    Use WordPad or any other Editor aware of differences between <CR><LF> and <LF>.

  12. #52
    Puppetmaster
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    Quote Originally Posted by fussel View Post
    Use WordPad or any other Editor aware of differences between <CR><LF> and <LF>.
    Leave Gulkeevameows alone, I use notepad for everything too. I just can't help it, as if it calls to me....

  13. #53
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    omg it's him

  14. #54
    Dammit Steve of the House of Weave
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    Didn't see anyone ask, but what about assigning traits? When I swap from DoW to DoH I always loose my gathering/synth traits,

  15. #55
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    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Didn't see anyone ask, but what about assigning traits? When I swap from DoW to DoH I always loose my gathering/synth traits,
    Just like in my Botany 10 macro. The list goes from 1-10 for "Gathering & Synthisis Actions"

    /equipaction 1 "Field Mastery"

  16. #56
    the whitest knight u' know
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    Miya Kai
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    So traits don't need a different command? /equipaction puts traits in the trait slot if you follow it up with a trait?

    TRAITS.

  17. #57
    Ridill
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    Nope, you use the same set of commands, they just go into a different slot so it doesn't interfer with your actions.

  18. #58
    Sea Torques
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    I'll see if I can update some of these later today after work with all the stuff Gulkeeva's found out. An ability or two has probably changed, I'll add in the traits for gathering classes, etc.

  19. #59
    Old Merits
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    10 lines is the limit, which is way to small as you level, so I'm hoping some crafty coder can get some type of extender coded within the first month of release into the second maybe. Standing still cause your gear swapping for 15s then multiplying that by 3 macro presses pretty annoying especially if the server fails to resolve a command and you have to repress it (gets really annoying). So much of this could be fixed with a hardware cursor and some drag and drop action, not sure why they don't do that in addition to making macros less of a massive stun.

  20. #60
    Melee Summoner
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    Stormscale

    I take it it's not possible to call other macros from a macro? Would be a cheap way to get past the 10 line limit. I didn't mess with macros too much in CB, just a few to switch to DoL classes while I was out leveing.

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