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Thread: Bioshock: Infinite     submit to reddit submit to twitter

  1. #441
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    Quote Originally Posted by Kyo View Post
    There is also a musem in it as well, worth 5 bucks imo, but I just bought the season pass.
    Just played through it. Yeah, there's only a little story, but it's still a solid purchase for 5 bucks. I probably wouldn't have bought it if I didn't have the Season Pass, but I'm glad I did get it. The combat is varied enough it's got some strategy to it, and the museum purchases are pretty cool, particularly the music.

  2. #442
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  3. #443
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    First Five Minutes of Burial at Sea Ep1

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    Release date for Ep 1 is Nov. 12th.

    [link deleted]

  5. #445
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    This may be a stupid question but the only time I played Infinite was when I borrowed the game from a friend. Is there any way to purchase the DLC and play that without the game disc or would I have to buy the whole game?

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    Burial at Sea p1 is roughly 3 hours long (if you explore everything)
    Game Informer 8/10 - Eurogamer 7/10 - CVG 7/10 - RockPaperShotgun No Score

    Kotaku No Score - OXM 7.5/10 - Destructoid 6.5/10 - USGamer 3.5/5 - Gamereactor 7/10 - Joystiq No Score

    GameTrailers 7.3/10 - Rev3Games 4/5 - VentureBeat 71/100 - The Escapist 3.5/5 - PCGamesN 6/10 - NowGamer 6/10
    The first episode of the long-awaited DLC for BioShock Infinite is out today, and already there are some concerns about the length of the first episode – hint: it’s really short. Ken Levine has taken some time to defend the length of the DLC and shed some light on the creation process.

    In an interview with Eurogamer, Levine said, “If you zip through it then it’s not a hugely long experience but if you dig deep it’s probably three hours plus, if you really dig deep. But it’s not the longest thing in the world.

    “I think there are definitely people who are like ‘Well, I want hours and hours of gamplay’. I think if that is your primary metric, this probably isn’t the thing for you. If you want to feel like ‘Wow, I just got a whole new experience’ – that’s what you get out of this,” he added.

    Unable to escape the inevitable comparisons with Minerva’s Den, the highly-regarded DLC for BioShock 2 [Levine did not work on BioShock 2], Levine explains how building a whole new location with the engine of BioShock Infinite is much different than using the same assets to create a new story, as is the case with Minerva’s Den, though Levine toyed with the idea.

    “We had a choice. Minerva’s Den is terrific – I love it and it is effectively what we call a ‘kitbash’ of BioShock 2. They take existing assets and modify them to make a new story. They did an amazing job with that. But we wanted to do something completely different. If you look at it, [Burial at Sea] is really the first level and a half of a new game – or maybe not a new game, but of a sequel. And we knew that meant it wouldn’t be the longest gameplay experience.

    “[From early on] we knew we wanted to do something with Booker and Elizabeth and we had a sense that Rapture could be the thing. And probably foolishly we thought we’d go back in and ‘kitbash’ a load of BioShock 1 assets. Then we thought no, god, that’s a terrible idea, that’s not fair and it’s not going to look good,” he added.

    Levine joked about his ability to choose the most cost-effective solution and how they ended up with three versions of BioShock combat systems, “I never pick the particularly smart approach. ‘Hey, let’s not build Rapture, let’s build Columbia. Hey, now let’s build Rapture but completely afresh with new assets and a new engine. Hey, let’s take all of game systems we designed in Infinite and modify them so they belong in Rapture. So we have basically three versions of BioShock combat now – BioShock 1 combat, BioShock Infinite combat and the hybrid that appears in Burial at Sea.

    “We have this new engine so we should take advantage of it. And, hey, let’s make all the shops and build 3D scenes out of the window which we never had in BioShock 1. And let’s put people in the world and make it all huge and shiny and build everything fresh – or almost everything fresh,” he added.
    http://www.vg247.com/2013/11/11/levi...sea-episode-1/
    http://www.eurogamer.net/articles/20...sode-1s-length

  8. #448
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    Burial at Sea is getting a lot of lukewarm reviews. :/ A lot of people saying it's not worth the $15. I might just wait until Part 2 comes out since I still haven't finished BS1.

  9. #449
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    Bought the season pass but wont get to try it for a while, PS4 hnnnnnng

  10. #450
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    Its not very long and its out today so you have 3 days to finish part 1 before PS4.

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  12. #452
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    http://www.polygon.com/2013/12/16/52...ite-propaganda
    Right-wing group The National Liberty Foundation, a Florida-based political collective associated with the conservative Tea Party, is posting anti-immigration propaganda from Bioshock Infinite, originally designed to satirize real-world conservative politics.

    According to the group's official Facebook page, the NLF aims to keep American media, citizens and government focused on "the importance of free enterprise, limited government, fiscal responsibility, individual liberty and American heritage."

    An image uploaded to the page from Bioshock Infinite features George Washington and the statement: "It is our holy duty to guard against the foreign hordes."

  13. #453
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    I bought the season pass in the winter steam sale the other day for like, $4.74. Much better than the 15 or 20, whatever it was.

    I enjoyed Burial at Sea though. Was a decent continuation of the story, and took me a solid 4 hours or so to beat. The "new" plasmid was also a bunch of fun, along with the microwave gun, though you get far too little ammo to actually enjoy it.

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  15. #455
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    Is there a chance that the season pass will drop in price again before Ep 2 comes out? I missed buying it during the Steam sale. I don't usually buy into DLC, so not sure how often they give these things sale prices.

  16. #456
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    Just beat Burial at Sea. Was fun, but reminded me why I loved Infinite so much more than 1.

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    Burial at Sea Ep 2 to be released on March 25
    2K and Irrational Games announced today that BioShock Infinite: Burial at Sea – Episode Two*, the third add-on content pack for the award-winning BioShock Infinite, will be available for download worldwide on the PlayStation 3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, and Windows PC starting March 25.

    BioShock Infinite: Burial at Sea – Episode Two is built almost entirely from scratch by Irrational Games, the studio behind the original BioShock and BioShock Infinite. The narrative of this add-on content pack concludes the storyline of BioShock Infinite and Burial at Sea, as seen through the eyes of a new player character, Elizabeth, and features all-new stealth-oriented gameplay, as well as new weapons and modes.

    “In Burial at Sea – Episode Two, we are delivering a story that involves nearly every major character from the original BioShock and BioShock Infinite,” said Ken Levine, creative director of Irrational Games. “It is a story that will give gamers a new perspective on the BioShock universe and conclude the story of BioShock Infinite and Burial at Sea.”

    About BioShock Infinite: Burial at Sea – Episode Two

    BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass, which is priced at $19.99. The Season Pass, which is available for purchase via online marketplaces on all available platforms, contains over $35 of playable content in three add-on packs for $19.99, including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade player abilities. BioShock Infinite: Burial at Sea – Episode 2 can also be purchased separately for $14.99.

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    Many of our fans are familiar with 1999 Mode, which shipped as the hardest difficulty mode in BioShock Infinite. If you wanted to jump directly into 1999 Mode, the development team even included a special code allowing for early access (Hint: Konami Code).

    Today, in conjunction with the upcoming DLC, BioShock Infinite: Burial at Sea – Episode Two releasing March 25th, we’re revealing the brand new 1998 Mode, which challenges gamers to complete the narrative using only non-lethal tools. This mode will be in addition to existing difficulty modes, and the aforementioned 1999 Mode.

    “In Burial at Sea – Episode Two we put a focus on balance and stealth mechanics,” said Ken Levine, creative director of Irrational Games. “As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthrough’s. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools.”

    We look forward to seeing our fans attempt to conquer 1998 Mode in BioShock Infinite: Burial at Sea – Episode Two, utilizing the new stealth-oriented gameplay as you take on the role of Elizabeth, and see the world through her eyes. Don’t forget about the Season Pass, allowing you to get the DLC packs at a significant discount.
    http://irrationalgames.com/insider/a...ing-1998-mode/

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    Burial at Sea EP 2 caps
    Spoiler: show



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