abyssea probably
- Abyssea
- Less people interested in Salvage gear since they believe it will be outdated by 99
- Less people buying ingots since they've completed their sets
- Less people buying ingots because they're quitting for FFXIV
- MMM09 (New NM Mazes) drop Khroma Ore and Ingot while rewarding players with decent equipment
- Lack of new interest in Salvage
1) Create Point System
2) Split currency -500k unless someone is sponsoring run. If someone wants to sponsor, they need to spend X points to sponsor. This means that everyone has the same opportunity to sponsor.
3) Include a rule that they need to be on stage 3 or something if they want to sponsor in hopes of having fewer people sponsoring. There might come a day when someone has 50 points more then anyone else and they get to stage 3 and just sponsor for 50/X amount of runs until they are no longer in the lead.
4) Recruit people that are not after currency.
The only issue I can see, if it is an issue to you, would be that upgrading a relic will not necessarily be saving all currency for the relic and be profiting more then others.
Another option would be to split singles up and have 100 piece coins cost a certain amount of points to lot. Again, only allow people that have stage 3+ to spend points on 100s.
Good luck with your LS.
And it was only a few short years ago that I called Dynamis LSes designed to funnel mountains of profit to the leaders (i.e. sponsoring) a "scam" and was enthusiastically flamed. The times, they are a-changing.
Praeda+Praeda = RACC+12, RATK+10, MND+11
Seiryu+Scout's(+1) = RACC+17.5, RATK+10(12)
w.hands(+1)+Suzaku = RACC+10(11), RATK+10(11), MND+15
Praeda hands are good for a -enmity build and Praeda feet are good for a max RACC build (there isn't really any competition in those slots for either of those purposes), but neither one of them obsolete any 75 gear.
Even NQ Dusk give more RACC than either, so that's not particularly relevant. Scout's+1 beats Aurore hands down.
As far as newly obsoleted gear (excluding Magian):
RNG: Sylvan Scarf obsoletes non-sea neckpieces, various new ammo obsoletes various old ammo (jury still out on Holy, though)
COR: Aurore Brais obsolete everything on the board
THF: Auric Dagger obsoletes everything but Mandau, Vajra, and Blau (moves Blau from main to sub for non-relic THF)
Blau is obselete. Make no mistake about that.
Leave the wopa trolling to the pros that dealt with him on a consistent basis.
As to the questioning as of why people would still do relics even with the ridiculous trials, obtaining a relic is a huge Mile Stone for those have have not done it. People still pay ridiculous amounts of gil for a ridill, even though it hasn't been the top option in a very long time.
Okay, but only because you said so. Many hours later. Thanks for your help man.
TH knife.
My LS does this too. But we kind of keep it on the down low since alot of them have been in this LS for over 2-4 yrs There is 10 upgraders though so the coins are 2k a peice for singles but get split by 10 ppl.
Jeuno is my favorite zone. You can manaburn the statues at the lower floor at level 99 easily im sure and with a THF hitting each statue with TH5 on them in full evasion gear, that might be major profit. We got (x10) 100 coins off those statues in 1 run once, it was sick. This was level 75 cap with TH3 THF and he didnt put TH on all the statues for safety purposes.
With the ability to possibly full clear the entire xarcabard zone including Dynamis Lord and fragments at lvl 99 and every single mob in the zone.... This might be a goldmine.
-People can choose AF2 like RDM head or THF hands.
-They can choose A shadow Mantle or ring.
-They can choose a fragment.
-They can choose a 100 coin and 1 will probably drop from DL.
-You can profit on the 600+ singles??
With TH5+, you can probably make the CoP zone bosses drop their (x4) 100 coins more often as well. Heres hoping to you finishing a relic weapon and their trials at level 99, good Luck.
TH5 doesn't exist yet (though I'm sure it might in the coming levels but you cant just assume now.)
Also do you realize the difference between TH3 and TH4? It's 1%. It's been tested extensively which I rather not dig up...
An additional 1% isn't going to suddenly make it rain 100's.
Because back then the average player valued AF2 equipment more than Dynamis Currency.
Would you still call it a scam if Dynamis suddenly dropped D.Rings and Ridills instead of AF2s? No, until the whole server has those items. In this game the value of something is heavily dependant on how many people own said item. The deal with AF2s was exactly like this.
Relics were seen as a massive waste of time for people without a life, so they gladly gave them the currency in exchange for a semi-decent, not-so-common free piece of equipment.
Nowdays you can call it a scam because the average player has a completely different view on this kind of system, but the old sponsor LSes made both leaders and members happy so it's hard to define it that way. Leaders were the smarter ones of course, but it's too late to judge them.
haven't even looked at all to see if this is useful but, here's some stuff:
http://khoisan.livejournal.com/15302.html
I don't believe in that testing crap cause I notice a way bigger difference from TH3 and Th4.
especially when it came to sea torque drop rates and Salvage 35s drop rates. the Th4 rained down sea torques and 35s.
Our TH4 thf quit for 2 month break(our torques were raining like mad) and then we had TH3 THF take over, and didn't see torques for almost 1 month. Mind you we do sea 8 hours a week 2 times a day 4 hrs each day and we do about 5 of the same jailer in a row each run.
We seen countless 0/5s with the TH3 THF for about a month str8.
Then our TH4 thf comes back from break and bam every 2 kills yields a torque almost 99% of the time. Jailer of hope was the only jailer that tends to drop 2 in a row ALOT.
Our Jailer of fortitudes only seem to drop with Th4 and hes the only bad drop rate jailer regardless of what TH you have from our experience.
Fort averages around 1/10 with TH4 for us.
Faith is about 1/3 kills.
Hope is about 2/4 kills most torques being back to back.
Love is about 50% drop rate on his torque.
Justice is about 1/5 with TH4 for us.
Temperance.. (forgot about him, does his torque even exist lol we only got 4 outta like 50 kills)
prudence is random is hell but usually around 1/4 at the most with our TH4.
When you consistantly do 5 jailers back to back of the same jailer and always get at least 1 torque for 2 years straight, then do 5 of each jailer with TH3 for 4 weeks and get nothing, then TH4 returns and it starts raining again...
My own eyeballing test show that its not a 1% increase especially on that usukane head 35 from hammerblow. I could care less about some inaccurate test cause that same test shows that TH2 beats TH3 sometimes.... which has to be completely false.
TH+1 is a minuscule upgrade, this is a commonly known fact. Small drop upgrades are better than none though so obviously TH+2 is good to have and expected for a main THF.