How about, don't fix what isn't broken?
I'd kill for an updated next gen FF game with fluid combat and controls.
I think someone said this earlier but, as bad at 99% of FTP games are, even they get the combat and controls right. Now just take that and mix it with the story, content, and group dynamic that SE is good at and you have yourself a game baby.
XI Wiki



It should be crazy fun. I've got about 15 to 20 people I'm bringing over. Do we know yet the size for end game raids? I'd prefer not to have to recruit heavily--and for several months it will be difficult for me to tell which encounters favor certain classes, which mechanics are at work, and when a player is simply bad. In wow, I can judge a player with 90% accuracy in one minute. (You can thank wow-heroes for that--I hope FFXIV will have a system similar to gems. Seeing players who don't know how to do gems tells me the players don't theorycraft. Those that don't read forums about how to do more damage almost always fall short in our runs. (The best DPS on the server is in my pugs, not in the highest ranked guild. Sidenote: The top guild on our server is not good.)
