Are the base stats 100% point allotment, or do each races base stats also scale with physical level as well as giving you point allotment to finely tune your base stats?
Are the base stats 100% point allotment, or do each races base stats also scale with physical level as well as giving you point allotment to finely tune your base stats?
Base stats don't change.
You forgot to point out that other than MP/HP, stat differences between races in FFXI were marginal. A specialized character in FFXIV will probably end up with ten times more points in one stat than in another. You can't get anywhere near that in FFXI even if you had access to all the gear in the game.
After playing around with a combination of physical classes, then switching entirely to mage classes in OB, I can say that I like the point alloment system, even moreso now that I understand the system. There is a lot of freedom in this system, and while i'd like to see a larger sliding scale of points re-allocated upon a switch (the higher the level, the more points you get back), its certainly fun to instantly boost my HP through pumping 24 points into vit or boosting my resist rate temporarily for a tough series of fights by jacking up my piety.
Even things like turning myself into a temporary super mana-battery become easy with this system - just dump a truckload of points into both vit (for when I pull hate) and mind (for a massive MP pool and large regains from the 10 minute ability).
If people are seriously trying to insta-jump from a full-blown physical DPS like lancer, back to a mage, in a heartbeat, then yeah, I can see this not really being that much fun for you. But when using it to augment and enhance certain aspects of a particular class you're playing (like when Soap jacks his pug up to meteoric HP leves through lots and lots of vit when we fight tough mobs) is well-thought out and, more importantly, works out well in practical applications.
Yeah, that's the good thing about the system, not respec'ing to be another job, but respec'ing to the task. Though it's harder to go full mage to full melee, it's easier to play a different type of role.
Nope, you aren't. Mnd is m.def and piety is m.acc.
Mind is, more importantly, raw MP, which I need a lot of in our super-secret leveling spot. Piety is m.acc, which is making sure your shit isn't resisted.
The most major point difference I've seen in FFXI was about 21 points (prelol99cap). It's about 6 points in XIV stat wise. However your correct because of point allotment it makes for a small difference that may not be noticeable at all in end game. Special Olympics is a GO!!!
Can you always at any point reassign all ur points and not lose any? I see people saying random things about once you go over 50 you only get a certain amount back etc.
And there is a cooldown on how often you can reassign?
I think there's a 1HR cooldown per reassign, if people are losing stats there doing it wrong or it's a bug honestly I dont know.
I got guild marks to spend so I went to check out what was offered there and browsing the purchase options I saw several abilities available that dealt with stat points. The wording is unclear to me though, but it had to do with taking 10 points in a physical stat and a corresponding 10 points in a magic stat or something.
Is it possible that these purchasable abilities take 10 VIT and make them count also toward 10 MND? Thereby hybrids are possible? Or is it something else? does anyone understand the wording on these?
Umm it's pretty simple...
Let's say you have
40VIT
30INT
And you buy an ability that switches 10Vit to Int, so after you equip it you'll have:
30VIT
40INT
So, for 5000 guild marks, which can buy abilities and new attacks you are saying it's pure point allotment? Which I can do for free? I don't see the value here...
Has anyone confirmed this by buying one of these in beta? I would like my theory to be true or something different, not this...
Well you can strain bonus points out of it as well. If you have 40 vit naturally through points, its going to take 20 allocation points to push you to 50 naturally. However, if you get the 10 int > 10 vit ability, and you have a natural 30 into int, you will now have 50 vit and 20 int. You've basically gained an "extra" 10 allocation points, considering you jacked your vit up by 10 by only using the 10 allocation points into int.
It'll also be a useful system for guys like me that fully into to level both mage classes and lancer/glad to absurdly high levels. I can equip a lot of abilities like that to lessen the amount of raw allocation points I'll have to dump into certain stats.
Let's think outside the box. This makes it possible to get those 15ish points from another class that you don't use on your current. Like the CON or THM ones that change "Mage" Stats into "Melee" stats.
Yeah, I think that's the main purpose.
Outside of those stat convert, does DoM classes have any ability that melee would want?
A few spells might be useful for solo, like spikes, cure, pro/shell. Punishing Barbs would be pretty sweet on a tank class as well.