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  1. #221
    Melee Summoner
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    Apr 2010
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    FFXI Server
    Asura

    Are the base stats 100% point allotment, or do each races base stats also scale with physical level as well as giving you point allotment to finely tune your base stats?

  2. #222
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    Base stats don't change.

  3. #223
    New Spam Forum
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    Aug 2010
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    Quote Originally Posted by BlackheartX View Post
    Not many people use a 10 year-old game as their reference point in this day and age. just saying...
    You forgot to point out that other than MP/HP, stat differences between races in FFXI were marginal. A specialized character in FFXIV will probably end up with ten times more points in one stat than in another. You can't get anywhere near that in FFXI even if you had access to all the gear in the game.

  4. #224
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
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    Cerberus
    WoW Realm
    Mug'thol

    After playing around with a combination of physical classes, then switching entirely to mage classes in OB, I can say that I like the point alloment system, even moreso now that I understand the system. There is a lot of freedom in this system, and while i'd like to see a larger sliding scale of points re-allocated upon a switch (the higher the level, the more points you get back), its certainly fun to instantly boost my HP through pumping 24 points into vit or boosting my resist rate temporarily for a tough series of fights by jacking up my piety.

    Even things like turning myself into a temporary super mana-battery become easy with this system - just dump a truckload of points into both vit (for when I pull hate) and mind (for a massive MP pool and large regains from the 10 minute ability).

    If people are seriously trying to insta-jump from a full-blown physical DPS like lancer, back to a mage, in a heartbeat, then yeah, I can see this not really being that much fun for you. But when using it to augment and enhance certain aspects of a particular class you're playing (like when Soap jacks his pug up to meteoric HP leves through lots and lots of vit when we fight tough mobs) is well-thought out and, more importantly, works out well in practical applications.

  5. #225
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Yeah, that's the good thing about the system, not respec'ing to be another job, but respec'ing to the task. Though it's harder to go full mage to full melee, it's easier to play a different type of role.

  6. #226
    aru
    aru is offline
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    Dec 2006
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    Quote Originally Posted by Lucavi View Post
    or boosting my resist rate temporarily for a tough series of fights by jacking up my piety.
    Somewhat off topic, but I thought MND was magical resistance. Am I wrong?

  7. #227
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    Nope, you aren't. Mnd is m.def and piety is m.acc.

  8. #228
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
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    FFXIV Character
    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    Mind is, more importantly, raw MP, which I need a lot of in our super-secret leveling spot. Piety is m.acc, which is making sure your shit isn't resisted.

  9. #229
    Old Merits
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    Apr 2010
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    Quote Originally Posted by Frein View Post
    You forgot to point out that other than MP/HP, stat differences between races in FFXI were marginal. A specialized character in FFXIV will probably end up with ten times more points in one stat than in another. You can't get anywhere near that in FFXI even if you had access to all the gear in the game.
    The most major point difference I've seen in FFXI was about 21 points (prelol99cap). It's about 6 points in XIV stat wise. However your correct because of point allotment it makes for a small difference that may not be noticeable at all in end game. Special Olympics is a GO!!!

  10. #230
    Sea Torques
    Join Date
    Aug 2007
    Posts
    566
    BG Level
    5

    Can you always at any point reassign all ur points and not lose any? I see people saying random things about once you go over 50 you only get a certain amount back etc.

    And there is a cooldown on how often you can reassign?

  11. #231
    Old Merits
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    I think there's a 1HR cooldown per reassign, if people are losing stats there doing it wrong or it's a bug honestly I dont know.

  12. #232
    RIDE ARMOR
    Join Date
    Aug 2010
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    14
    BG Level
    1
    WoW Realm
    Thunderlord

    I got guild marks to spend so I went to check out what was offered there and browsing the purchase options I saw several abilities available that dealt with stat points. The wording is unclear to me though, but it had to do with taking 10 points in a physical stat and a corresponding 10 points in a magic stat or something.

    Is it possible that these purchasable abilities take 10 VIT and make them count also toward 10 MND? Thereby hybrids are possible? Or is it something else? does anyone understand the wording on these?

  13. #233
    Ridill
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    Umm it's pretty simple...
    Let's say you have
    40VIT
    30INT

    And you buy an ability that switches 10Vit to Int, so after you equip it you'll have:
    30VIT
    40INT

  14. #234
    RIDE ARMOR
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    Aug 2010
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    Thunderlord

    Quote Originally Posted by Gokulo View Post
    Umm it's pretty simple...
    Let's say you have
    40VIT
    30INT

    And you buy an ability that switches 10Vit to Int, so after you equip it you'll have:
    30VIT
    40INT
    So, for 5000 guild marks, which can buy abilities and new attacks you are saying it's pure point allotment? Which I can do for free? I don't see the value here...

    Has anyone confirmed this by buying one of these in beta? I would like my theory to be true or something different, not this...

  15. #235
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Mug'thol

    Well you can strain bonus points out of it as well. If you have 40 vit naturally through points, its going to take 20 allocation points to push you to 50 naturally. However, if you get the 10 int > 10 vit ability, and you have a natural 30 into int, you will now have 50 vit and 20 int. You've basically gained an "extra" 10 allocation points, considering you jacked your vit up by 10 by only using the 10 allocation points into int.

    It'll also be a useful system for guys like me that fully into to level both mage classes and lancer/glad to absurdly high levels. I can equip a lot of abilities like that to lessen the amount of raw allocation points I'll have to dump into certain stats.

  16. #236
    F5 Like A Boss.
    Join Date
    Sep 2005
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    FFXIV Character
    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    Let's think outside the box. This makes it possible to get those 15ish points from another class that you don't use on your current. Like the CON or THM ones that change "Mage" Stats into "Melee" stats.

  17. #237
    Ridill
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    Teisha Linne
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    Bahamut

    Yeah, I think that's the main purpose.

  18. #238
    The Defense is ready, Your Honor
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    Sep 2007
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    Lord Longhaft
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    Gilgamesh
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    Mug'thol

    Quote Originally Posted by Kurokikaze View Post
    Let's think outside the box. This makes it possible to get those 15ish points from another class that you don't use on your current. Like the CON or THM ones that change "Mage" Stats into "Melee" stats.
    Thats the good part about the system, at least later on when you've gotten enough guild points to purchase them all.

  19. #239
    Campaign
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    Oct 2006
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    BG Level
    8
    FFXIV Character
    Heart Underblade
    FFXIV Server
    Hyperion
    WoW Realm
    Stormrage

    Outside of those stat convert, does DoM classes have any ability that melee would want?

  20. #240
    Ridill
    Join Date
    Jan 2005
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    19,023
    BG Level
    9

    A few spells might be useful for solo, like spikes, cure, pro/shell. Punishing Barbs would be pretty sweet on a tank class as well.

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