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Thread: Scars website up     submit to reddit submit to twitter

  1. #101
    Piece of shit Bruins fan

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    Actually, I've got it figured out now. The final update will be the Arris Dome.

    If it weren't for Apocalypse Nigh, I'd start drawing parallels between Lion/Schala and AV/Lavos.

  2. #102
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by jimbobsonofgod View Post
    all hands are old too.. (Rdm is AFII blu is ebur for sure).
    Looks like heads feet legs.
    Didn't really look at any besides the BLU hands and didn't recognize those

  3. #103
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Dragon pants on MNK. That is all.

  4. #104
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Spira View Post
    Uleguerand
    Quote Originally Posted by Spira View Post
    great zone
    No.

  5. #105
    But I don't want my title changed
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    The thought of an entire Abyssea zone filled with gears and chariots makes me want to never purchase this expansion.

  6. #106
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Fievel View Post
    The thought of an entire Abyssea zone filled with gears and chariots makes me want to never purchase this expansion.
    Don't forget the Flayers Cerberus Wamoura Orobon Ruszors Uragnites Vampyr Acroliths Khimairas Mimics Hydra Dvergr Gargouilles Tauri and the rest of the other bullshit mobs they are probably going to be recycling this add on.

  7. #107
    New Odin
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    I hope they're all in same area, in groups of 5+ and all mob families link with each other.

  8. #108
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    Quote Originally Posted by Cairthenn View Post
    No.
    sorry lol..

    its just that my SMN practically grew up there so I knew it much better than even the crag areas until Abyssea came along...

    and really, that area isn't so bad without the true sight Tauri scattered around..
    if they're all in their families then it'd just be big.. but we have confluxes for that.

  9. #109
    Salvage Bans
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    Well....people did want more challanges, guess we have our work cut out for us? i mean at 85, most of the current shit will be to easy anyway.

  10. #110
    Lostbane
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    Quote Originally Posted by Malacite View Post
    Fuck the Miasma, what about that God forsaken mountain climb...

    Just watch them stick either the tier 5 NM up there, or one of the encampments with NO CONFLUX to get you up there...
    They may only let us access one side of the zone. Of course sod's law says it'll be the one with the climb.

  11. #111
    >The Implying
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    Quote Originally Posted by Spira View Post
    well thats an interesting turn of events...

    seems like they'll be using CoP zones for Scars..

    so far, the ones that are kinda clear to us are Attohwa Chasm and Lufaise Meadows (or Misareaux? lets assume Lufaise for now)..
    there looks likes theres another zone they haven't revealed.

    If the last zone is another outdoor CoP zone.. it could be...

    Uleguerand Range
    Bibiki Bay
    Carpenters' Landing
    Misareaux Coast
    Al'Taieu
    Well, seeing how Scars is obviously featuring CoP zones, and they've made absolutely no mention that the Abyssea would be requiring CoP, maybe what their plan is is to throwback to all the previous expansions... Not that Visions makes much sense with RoZ, but RoZ is pretty much standard with an original copy of FFXI so whatever. That could mean each individual battle pack would require an additional expansion to access (brilliant marketing tactic).

    ...Maybe the last expansion, Heroes, will feature ToAU since its the last expansion before WotG. Abyssea-Wajaom or Abyssea-Arrapago anyone?

    The only thing they have made absolutely clear is that there may be a difficulty difference. When Visions came out, it said it was designed to challenge players 75 and above. Scars states that it challenges characters level 80 or above.

    (I still think Abyssea-Zi'tah, and Grauberg/Vunkerl/Karugo would be kickass.)

  12. #112
    Sea Torques
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    Quote Originally Posted by TummieGaruda View Post
    Probably same stone system, but new key items that stack with the previous ones, so that your stones refresh faster. Also, I believe that the only reason why we don't see any new AFv3 bodies and other pieces in the screenshot's is either mainly because they aren't finished with the design yet for those pieces (At Vanafest they barely finished BLM and PLD for the show), or it will be a situation where you only get two or three pieces this update and the final pieces in the next.
    or we just won't get final set yet (like empyrean weapons wasn't in 1st tier of weapon magian)

  13. #113
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    the concept of throwbacks definitely seems to be there.. but i don't think that necessitates any expansions other than RoZ and WotG...

    like, so far Scars already says it only requires those 2.. but uses 'remixed' versions of CoP zones. And since they're entirely new zones, such a requirement isn't needed so long as they can implement a way to access those zones from a location other than its real-world equivalent..

    so that might point to more accessible ways of reaching the entry points / maws..

    Abyssea - Attohwa / Lufaise / Uleguerand would seem like good choices..

    and then perhaps

    Abyssea - Grauberg / Vunkerl / Karugo-Narugo would make sense to me.. i don't know how the Near East would fit cos its not part of the main continent and the backstory so far does focus on the 3 nations.

  14. #114
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    Think of Abyssea like Chrono Cross.

    The Heroes (Us players/adventures & Crono/Luca/Marle/Glenn/Robo/Magus) changed history and really f-ed timelines up. Creating an alternate reality were all the oddities, deformations, alternates get dumped off and jumbled together. With little structure.

    Messing with time travel has repercussions!

  15. #115
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    Quote Originally Posted by Cutriss View Post
    That is, assuming they don't just go with the Jeuno zones, but I'm guessing the storyline will bear out either that Jeuno is completely destroyed, or that it's the source of all the trouble (Eald'narche and Kam'lanaut).
    I'm pretty sure that they will pick zones that haven't already been rehashed as (S) zones or Dynamis zones. In addition to the ones that other people listed, I can see Cape Terrigan as a decent possibility.

    I do think Ule. Range is very probably though, if not for this expansion then for the next. It's the only "snow" zone that has no (S) counterpart, so it kind of stands out. It's also quite large.

    As far as the storyline goes, I haven't really done any quests, but from what I do know the back stories for the NPCs are much different, implying that it may be just a different timeline completely. The existence of Archaic Machinery might have just as much to do with what exists in Alz. Ruins as the relationship between Chocobos in FFIV versus FFVIII.

  16. #116
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    Quote Originally Posted by Cutriss View Post
    I have a different theory on the locations.

    Assuming those are Lufaise/Attohwa (or possibly Bubu/Bibiki), then I'm going to bet on either Valkurm or Gustav Tunnel being the third zone.

    Konschtat/La Theine/Tahrongi are all places that the citizens of the three nations fled to after the attacks. Lufaise/Attohwa could be where the residents of the Safehold and Mhaura escaped to, which leaves Selbina. And then the final expansion would be Kazham/Rabao/Norg, which would give you Altepa, likely one of the jungle zones, and either SSG or Ifrit's Cauldron.

    That is, assuming they don't just go with the Jeuno zones, but I'm guessing the storyline will bear out either that Jeuno is completely destroyed, or that it's the source of all the trouble (Eald'narche and Kam'lanaut).
    Valkurm Yes. But there won't be any underground zones I bet. No towns either.

  17. #117
    New Odin
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    Can't these zones be Vunkerl and Fort Karugo-Narugo?

  18. #118
    The Once and Future Wamoura
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    Quote Originally Posted by Hyan View Post
    Can't these zones be Vunkerl and Fort Karugo-Narugo?
    No, at least not the first screenshot for sure. There is a bridge there, and the only bridges I know of like that are in Misreaux/Lufaise.

  19. #119
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    Quote Originally Posted by tsaroth816 View Post
    Think of Abyssea like Chrono Cross.
    The final boss of Saviors will be a turtle?

  20. #120
    But I don't want my title changed
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    Quote Originally Posted by jimbobsonofgod View Post
    Don't forget the Flayers Cerberus Wamoura Orobon Ruszors Uragnites Vampyr Acroliths Khimairas Mimics Hydra Dvergr Gargouilles Tauri and the rest of the other bullshit mobs they are probably going to be recycling this add on.
    FFFFFFFFFFFFFFUUUUUUUUUUUUUUU

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