Temple Gaiters or Denali feet for lolAcseticsFury?
Temple Gaiters or Denali feet for lolAcseticsFury?
Boxer's Mantle or Ultion for Utsu casting?
I'd say Ultion for Counterstance up/Boxer's down, but that's somewhat opinionated. Even with CS down if your eva is floored then Ultion wins.
Blade: Jin
Gnadbhod's Helm vs Leonine Mask vs some kind of Anwig Salade?
Not entirely sure if I'll be using Moogle Hat on NIN, so if it's the best, opinion on second best would be appreciated as well.
Haubergeon +1 vs some kind of Mirke Wardecors vs Kirin's Osode?
Pretty positive Haub +1 beats Osode in most all situations, so really just asking if you can augment a Mirke to be better. Does Osode pull ahead on weaker mobs?
Any piecee I've overlooked? As long as it's not Maat's Cap.
Expiacion and Vorpal Blade:
ACP Body (10 Att, 10 Acc) versus Aurore Body
Aurore Body for sure.
SAM/DRG TP, assuming haste or double march but not both, in short fights like in an aby pt:
Dusk hands/Fuma or Perle hand/feet, or any combination of the two.
Dusk/fuma unless you have speed/v belt (can drop dusk) or bullwhip belt (both). Also not understanding the Haste or double march thing. If you are getting songs at all you should most definitely be getting haste.
Figured the answer would depend on how much total haste i have in a given situation, plus how much i run, how long i fight, etc etc.
Similar question as above, for my Kokushitsonutachi 6hit /drg build I use Wyvern,Ace's,Dusk Gloves+1,VBelt,BH, and Perle Feet. Wondering if this is the best I can do until I get the 25 for my Usu feet and 5hit it.
Yeah, the biggest "what" question I have is if 1% haste is better then 1fstr and 8 atk in more situations then not.
pallas vs mirage bazubands vs aurore hands for disserverment and frenetic rip
and yes enkidu is the best answer but dont have them yet...
Edit big question, best blu swords short of almace?
thinking currently
Magian Lower Def Sword + Khanda oat 2-3
bit lost honestly on what to start for magian and if there's a big difference in each of the khanda's I see a lot of the oat 2-3 with 25 base but I know better than to go with the the group without thinking about it esp since our job has a fondness for ifrits blade past 69
Alky/Hofeac mitts are best as long as your ACC can support it. The only reason Enkidu was relevant was because it was an "all around" piece for the big three and compared to Alky, it gave significantly more ACC. However, Frenetic Rip and Disseverment, unlike Hysteric Barrage, only demand ACC and STR.
Sword choice: DA5%+STR Sword/STR+STR Sword/STR Sword+OAT/DA5%+OAT.
Edit: Marokkko, the edit is supposed to show that I mixed up Perle feet's stats with another piece (I thought it was just DEX).
when you say oat do you mean the OAT 2 or OAT 2-3?
I didnt think about DA 5% being main handed, not a bad idea
the only thing that bothers me about the khanda swords is the delay granted you get extra attacks which means more wses but still... do the OAT weapons work like ridill activation rates?
I guess the weakens defense is extremely situational due to having people with defense down bolts, then waiting for the effect to proc vs the constant effect of +6 str and attack. I thought of of the former first because the scenario reminded me of setting frightful roar vs triumphant with only 3 points left but of course the former there would win for spells due to the ease of sticking it and the fact spell damage is our strongest attribute
OAT is Occasionally Attacks Twice. OA2-3 isn't worthwhile from a DPS standpoint.
OA2-3 hit distribution is 50:30:20, so less hits/round than Ridill, MKris, etc.
Regardless of SJ, if you don't have the STP to 5-hit the OAT Kokushitsu, you'll do more damage with the STR/att Hyogugusari, last form Raden, Futsu, or Hagun (though Hagun will only win if /war and compared to /war OAT).
In any case, it isn't the best. On top of feeding less TP, the DA Kokushitsu will do more damage in any situation if you're comparing them /war with 5-hit, even at total crap Ratio values where one might think the OAT could pull ahead. For SJs other than /war, the DA one only wins at near-capped haste values because the higher the total haste, the higher the portion of its time the OAT is spending in 2 second WS delays compared to the DA (because OAT has a higher WS frequency to begin with).
Both of the above statements are based on a worksheet in which I made one big shortcut because I was too lazy to manually write out all the possible paths to 100tp to find an exact value for "average rounds needed to break 100 TP" for each setup. Including Zanshin bumps up the number of combinations quite a lot and I don't know how I could calculate this exactly without actually writing them all out. What my sheet does is just divide "average number of melee hits needed to break 100 TP" (this includes the possibility that WS missed, based on WS hitrate you input) by "average number of hits landed per round", to get "average number of rounds to break 100 TP". This approximation basically assumes that there are no wasted hits TP-wise. This overestimates the OAT's WS frequency a lot more than it overestimates it for the DA, so basically the OAT is even shittier than my sheet says it is. It could well be possible that DA always wins even when not subbing WAR. PM me for the sheet for details. For a more exact answer you'll have to find someone who isn't lazy.
In any case, the update might even change things around enough for OAT to win. When I started looking into the DA I just quit trading krab shells and decided to wait.
Just a quick q regarding puppetmaster and aurore gear
should i TP in aurore; my acc is generally ok even in abyssea but i'm confused whether i should trade off these stats for haste Oo
Head - should i replace my anwig salade (with str4 ws.acc15 acc10 att5) for aurore hat (relevant stats dex4 haste4%)
Body - i assume aurore body is better than antaress harness which i currently wear
Hands - enkidu mitts is what i have on full time (relevant stats str4 dex4 acc5 subtle2)
aurore (relevant stats str2 haste2%)
Legs - full timing aurore legs right now
Feet - AF+1 (str5 acc5)
aurore (relevant stats dex5 haste2%)