Item Search
     
BG-Wiki Search
Page 28 of 75 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast
Results 541 to 560 of 1481

Thread: What's Better?     submit to reddit submit to twitter

  1. #541
    Puppetmaster
    Join Date
    Jul 2009
    Posts
    65
    BG Level
    2
    FFXI Server
    Ramuh

    Yeah, MAB gun only wins when QD is your only source of damage, as long as you can make some use out of wildfire Bedlam will pull well ahead in overall damage. Bedlam is definitely not a waste unless you get an armageddon instead.

    Edit: as for better guns for all around usage, WS+10% gun could theoretically beat it if you melee for TP and have enough r.att to get enough damage out of slug but really, Wildfire looks to be a much easier WS to get good numbers with and reduced enimty gives you much more freedom to use it at will. If you're looking for a single gun to cover all your Cor needs bedlam or armageddon are your best options.

  2. #542
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,733
    BG Level
    8
    FFXI Server
    Carbuncle

    I don't really read these stickies so this may have been answered before, I'll probably search/read through it later, but:

    I've recently been working on my melee jobs I don't use as much, mainly DRG WAR and THF, and they kinda lack weapons right now. Been using Perdu, Blau/somecrap, and Tomoe cause there's never any of the better DRG polearms on the AH, but anyway, I want to maximize them and start doing magian trials for them.

    Which Polearm/GA/Daggers would be the best way to go? I have razed ruin, but still working on the eve atma.

    I'm thinking the +10%WSDMG polearm. WAR I'm not sure about, 10%WSDMG, STP, STR+8? Occasionally attacks twice? The WOE version would also be doable.

    For THF, I have no fucking clue. I'm thinking doing double agi daggers would be pretty easy (you can trial 2 at the same time, right?) since it would also double as a solo weapon, and has high damage compared to other daggers. I'm also planning on leveling DNC in the near future, if that affects anything at all.

    thanks for any input, probably gonna go read through older pages now <_<

  3. #543
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    DRG: WSDMG+10% is the way to go unless you have the means for a 5-hit STP or an OAT.

    Daggers: You can work on two simultaneously, but they can't be on the same trial. As a result, you'll only be able to double up on certain trials (can do Plantoidsx300 for first dagger while doing any mobx50 and Morbolx200 for second dagger).

  4. #544
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Get the OAT (Best) or sTP (second best) lance. If you can't 5-hit it now, you'll eventually be able to.

  5. #545
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    What's the best setup for spirit and soul jump now? Is the focus on STR/Attack/Acc ?

  6. #546
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    atk+15 vs str6 in abyssea with razed ruin and eve atmas?

  7. #547
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by shepardG View Post
    What's the best setup for spirit and soul jump now? Is the focus on STR/Attack/Acc ?
    Remind me to work on the set later, but it depends on your atmas. If STR Atmas cap your fSTR, you'll want ATT or STR that equates to more ATT during Jump. Alternatively, you could argue for a double attack build.

  8. #548
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Khajit View Post
    atk+15 vs str6 in abyssea with razed ruin and eve atmas?
    Depends what weapon you're using and how many Furtherances you have, but I'd tend towards Atk+15.

  9. #549
    RIDE ARMOR
    Join Date
    Oct 2008
    Posts
    17
    BG Level
    1
    FFXI Server
    Leviathan

    For RNG TP/Sidewinder:

    Bateleur+1 or Harrier+1. They have the same delay, so essentially it boils down to DMG+6 vs Str+8 R.Atk+18. I made the Fire bow first but then I got enough decay coins for Harrier, so I made it as well. Please exclude Jishnu's Radiance from this comparison as I'm not very happy with this weaponskill. That is until I can figure out the mods to make the damage as consistent as Sidewinder.

  10. #550
    Relic Shield
    Join Date
    Oct 2007
    Posts
    1,552
    BG Level
    6

    Quote Originally Posted by turbotortuga View Post
    For RNG TP/Sidewinder:

    Bateleur+1 or Harrier+1. They have the same delay, so essentially it boils down to DMG+6 vs Str+8 R.Atk+18. I made the Fire bow first but then I got enough decay coins for Harrier, so I made it as well. Please exclude Jishnu's Radiance from this comparison as I'm not very happy with this weaponskill. That is until I can figure out the mods to make the damage as consistent as Sidewinder.
    Isn't the +stat on the weapon thought to be the mod? (in this case Gandiva has DEX+10, so DEX mod)

  11. #551
    Sea Torques
    Join Date
    Aug 2009
    Posts
    505
    BG Level
    5
    FFXI Server
    Ragnarok

    How much better are the ToTM staffs over +1 staves? For nuking on RDM if it matters.

  12. #552
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Quote Originally Posted by Nemesio View Post
    How much better are the ToTM staffs over +1 staves? For nuking on RDM if it matters.
    Magian staves are 1.3 modifier, HQ staves are 1.15 modifier. 1.3/1.15 = ~13% increase in damage at the cost of some mg acc.

  13. #553
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Quote Originally Posted by Julian View Post
    I don't really read these stickies so this may have been answered before, I'll probably search/read through it later, but:

    I've recently been working on my melee jobs I don't use as much, mainly DRG WAR and THF, and they kinda lack weapons right now. Been using Perdu, Blau/somecrap, and Tomoe cause there's never any of the better DRG polearms on the AH, but anyway, I want to maximize them and start doing magian trials for them.

    Which Polearm/GA/Daggers would be the best way to go? I have razed ruin, but still working on the eve atma.

    I'm thinking the +10%WSDMG polearm. WAR I'm not sure about, 10%WSDMG, STP, STR+8? Occasionally attacks twice? The WOE version would also be doable.

    For THF, I have no fucking clue. I'm thinking doing double agi daggers would be pretty easy (you can trial 2 at the same time, right?) since it would also double as a solo weapon, and has high damage compared to other daggers. I'm also planning on leveling DNC in the near future, if that affects anything at all.

    thanks for any input, probably gonna go read through older pages now <_<
    As far as war, how serious do you want to be about it?

    If all out, Ukonvasara (derp).

    If WoE is reasonable but Uk is not, it becomes a lot more of a toss-up. Maschu +1 is fantastic, but for fell cleaving ws+10% is sickness.

    OaT is a fun toy, but doesn't really compete with the good options. Although, with razed ruin, that's probably up for debate again. With near 100% crit rate on rr and the buff to restraint, ws frequency is an even bigger deal now.

    If you don't want to put in a bunch of effort, there's basically 2 choices at this point:

    It's not reasonable to 5-hit Sumeru+1 without sam roll yet, and the stp is not needed to 6 hit. However, down the road a 5-hit sumeru is highly likely.

    So, you can either go with the stp one for the long run (and fun with sam roll/stp/regain atmas), or the ws dmg for now and redo it for the stp when it becomes the best choice.


    edit: almost forgot... magnus stone weapons are surprisingly impressive, and again especially so with current crit rates

  14. #554
    Chram
    Join Date
    Aug 2005
    Posts
    2,828
    BG Level
    7
    FFXIV Character
    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Does 5-hit OAT GKT still beat all other magian GKTs barring WoE and Masamune?

  15. #555
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Plow View Post
    It's not reasonable to 5-hit Sumeru+1 without sam roll yet, and the stp is not needed to 6 hit. However, down the road a 5-hit sumeru is highly likely.

    So, you can either go with the stp one for the long run (and fun with sam roll/stp/regain atmas), or the ws dmg for now and redo it for the stp when it becomes the best choice.
    There's plenty of ways to 5-hit it as of now. WAR's getting haste out of the ass these days, and there's been a lot of new STP pieces added lately. Between Carbonara outside Abyssea and VV atma inside, it's a lot easier than you make it out to be.

  16. #556
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    It takes a huge amount of stp still, enough that you're giving up basically everything except haste for it. It's not "hard" by any means, just don't think it's worth what you lose.

  17. #557
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Plow View Post
    It takes a huge amount of stp still, enough that you're giving up basically everything except haste for it. It's not "hard" by any means, just don't think it's worth what you lose.
    You're giving up fairly irrelevant things. In this day and age, you have +80 STR/DEX by default, meaning the only really important stats will be Haste and STP (and to some degree, attack). Outside Abyssea accuracy is a non-issue, and you can certainly afford giving up some att/str/dex in your TP set to keep a 5-hit.

  18. #558
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Maschu+1/Rose/___/W.Tath
    Turban/AF3 neck/Attila's/Brutal
    Aurum/Dusk+1/Rajas/Hoard
    Tactical/Speed/AF3+2/AF3+2
    30 STP from gear, 6 STP from food, 15 STP from /SAM
    27% Haste - so you can NQ feet, legs, or hands.

    51 STP
    13.7*1.51 = 20.6 TP/hit
    +14 STP required on WS (default to 16 including Rajas/Brutal/Rose/Carb).

    If you remove Atilla's during TP, you need to WS in it to maintain a "true" 5-hit (which you'd actually probably want because Ukko's is only 2 hits base).

  19. #559
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Using Goading in that setup would keep 26% haste and free up some STP spots.

  20. #560
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    True, Back -> Belenos for +23 Attack and 8 Acc. W.Tath -> Bomblet/Core or Attila's -> Aesir Ear Pendant depending whether you want to WS in Attila's or not.

Page 28 of 75 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast

Similar Threads

  1. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1462
    Last Post: 2010-05-29, 20:06
  2. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1454
    Last Post: 2010-03-17, 07:22
  3. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1596
    Last Post: 2010-01-13, 10:55
  4. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1466
    Last Post: 2009-10-22, 13:44
  5. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 871
    Last Post: 2009-08-27, 15:39