
Originally Posted by
FailureMidgard
5hit should win out there, but see below for math, it's nowhere near what Salodin is saying.
Not true at all. 6hit>5hit is going from 1WS/5 swings to 1WS/4swings, or .2 to .25 or 25% increase in WS damage only. If you assume WS makes up 60% of your damage, that's a 15% increase in total damage. Now then, assuming double march + haste, you have 36.5% magic haste, add on 18% gear for 54.5.
1/(1-.545) = 2.1978
Add 3 haste:
1/(1-.575) = 2.3529, 7.06% increase in total damage done.
Make that 5 haste:
1/(1-.595) = 2.4691, 12.3% increase in total damage done.
Assuming you're using Hasso without AF3 legs.
1/(1-.645) = 2.8169
Add 3 haste:
1/(1-.675) = 3.0769, 9.2% increase in total damage done.
Anyway, 6>5hit is equal to 5%ish haste in what I consider to be a normal situation (marchx2+haste). Considering you're probably losing other stats too though, 5 haste is the most you should be realistically sacrificing here (and even that is close...). Once you add Hasso or a dancer (and AF3 legs with Hasso), suddenly 3% is the most you should be dropping. Also, if you're using RR+VV inside Abyssea, this will skew the TP/WS split, favoring more haste.