I know we had a thread on this but since better gear (namely the cirque sash) came out, is there any reason to use the Cirque necklace (+5 accuracy, enhances MA) over a faith torque on a PUP with a 21% haste setup?
Wouldn't the cirque neck be better as the delay down would just speed you up? In the long run wouldn't you get more dmg that way?
Haste an martial arts are separate of one another, so Cirque Sash would have nothing to do with Faith torque's and Cirque necklace's comparison.
That didn't answer the question lol
Basically, it's just a 5 accuracy, -10 MA vs. 7 hand-to-hand skill decision. Judging how minor the MA reduction is, I think I have to go with the faith torque.
How about Tiercel instead of either?
-10 delay is more haste than 1%. (Yes I know it's not "haste" per se. Pup delay is 360 base, so with a +60 weapon, 420. -10 delay is more than 2%) Also doesn't count towards haste cap which pup can reach without using the neck.
Fairly sure faith wins if you can break a dmg tier as well, no?
Hagun or Ishikirimaru (DMG:100 Delay:480)
Before you ask, I'm working on GK trial just have the Ishi before GK is finished.
Conclusion for rudra's storm climactic flourish debacle.
Initially I tested a range of 514-752 damage unstacked ws as a thief with sample size of 20. Tried again as brd/thf (finally got 85), matched the dex at 81, SAWS and I got 988 and 1050. All are within 100-106 TP, no more tests are needed, it doesn't crit normally.
Now what about climactic flourish? I tested SAWS at around 150% TP, still close to naked, and I got 1062 (151%), 1192 (156%). Looking at his screenshot, there might be a case if he doesn't use any dex gear, with small probability that he's hitting lower pdif range while I'm hitting higher pdif range. But I do see a couple of gear change on that screenshot indicating that he's using ws gear.
I went ahead as thf again, using all dex gear, but removed a couple pieces to match dancer's dex. DEX 121, 148% TP unstacked WS, 942 damage.
No, climactic flourish didn't do anything to the ws. Sorry to say, I don't think this dagger is a good match for dancer.
For those who are wondering how the dagger perform on thief. Abyssea damage is 2,5k-3,5k with just SA/TA 100%. My maximum is 5,3k damage to mandy with just SA, unsure how much TP but it must have been over 100%. With TA, SS atma, better gear and 300% TP, maximum potential should be over 7k. Which you probably won't see because normal mob only have ~6k hp.
Aesir Mantle vs Forager's Mantle
In what situations is one better than the other, in general?
Airy Ring v. Spiral Ring for DE
For a PLD or Melee wanting to max out survivability in Abyssea:
Atma of the Mounted Champion + Stronghold or Vicissitude? Both give 15/tic Regen but it's attack bonus +40 vs some magic def. There's also Impregnable Tower + Ebon Hoof, anyone tried those two yet to see just how high you can push your max HP? Hoof is estimated @ 30% HP, but no info listed for I.T. (or for Sanguine Scythe but that's only listed as Major) and if you've got 4/4 Merit Abyssites.... well assuming both EH and IT are the same, that'd be +120% max HP... worth it or no? As IIRC, didn't Kaeko basically discover that enmity loss is based on your max HP to a degree?
Just not sure if going for a psycho HP total (particularly on PLD where Minikin Monstrosity would be nice for the 10 refresh) outweighs a potential 30+/tic regen since mages pretty well have infinite MP in abyssea now.
What are the best SAM TP bodies when not caring whether or not it has Store TP?
Is it something like this?
1) Hachiryu haramaki
2) Juogi +1
3) Juogi
5) Nocturnus Mail
6)Haubergeon+1
7)Haubergeon
8)Usukane Haramaki
9)Askar Korazin
You should really think about what you're saying a little more.
Mages have infinite hp, why on earth would you go for regen? You think you're going to happen to get a tick for 30 hp right as you're about to die and have that save you more often than another thousand hp?
Well see that's why I asked (can't really learn anything if you don't ask questions now can you), 'cause if WHM can pretty much indefinitely cure bomb you wouldn't MAX HP outweigh Regen? But my other point was if the absurd HP would outweigh the bonus of Turbo Refresh on PLD for endless Flash/Cure spam? My PLD's only 70 right now so I don't really have any end game experience with it and I know that holding hate vs NMs in end game is way different than in EXP where gearing for DD tends to outperform cure spam (as evidenced by Kaeko's enmity tables. It helps that I have a joyeuse too :3)
Kinda wondering now, with said 120% HP boost can a Galka MNK/WAR manage 4~5k HP in Abyssea? O.o
What about DRK? Christ just how high could you pump Souleater with +120% MAX HP (and that's just from Abyssite/Atma, never mind food or temps. Actually are there +HP temps in abyssea?)
Wouldn't be surprised if a galka can land 4k HP with 2 HP atma and 4 merits. Sitting at ~3k as hume with only 1 HP atma, and could get a few 100 more if I had SS or something.