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Thread: What's Better?     submit to reddit submit to twitter

  1. #1041
    Chram
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    @Radec:

    Juogi/Juogi +1 is likely to be better than Hachiryu for TP if using Stalwart's. If no Stalwart's, Juogi +1 > Hachi > Juogi. All of those notably better than Usu.

    Assuming Hachi.

    Unlikely to be pressed for accuracy without Focus. White Tathlum likely to have almost no effect on TP gain. Cerb +1 probably better when focus is down, for many things, as well. Suggest Belenos only for when you actually need the accuracy, rather than just when Focus is down, or when attack is capped (Stalwart's/Berserk).

    Aurore is a tiny bit ahead of Bando if no Stalwart's/Berserk; is notably ahead when likely to cap attack.

    Aurore > Ocelot

    Overall, yes, Aurore is your best hand option until you +2 the head, unless accuracy is highly needed. Alternative is Tiercel + Bando, which can be slightly better as long as you never fall more than 2 acc below cap.

  2. #1042
    A. Body
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    Someone bought my Juogi+1...had it way overpriced just showing it off my bazaar...

    Anyways how does Shikkoku Togi match up in Abyssea RR+GH?

  3. #1043
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    >_> How much did you have it listed for?

  4. #1044
    Chram
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    Quote Originally Posted by Taint View Post
    Anyways how does Shikkoku Togi match up in Abyssea RR+GH?
    No idea without knowing how much the +crit damage is.

  5. #1045
    An exploitable mess of a card game
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    Diabolos

    Cuchulain for STR+DEX modified spells and Smilodon+1 for Non-DEX modified spells. If fSTR and BLU ATT are capped, then STR and DEX are on equal terms unless the MOD% for one is greater than the other. The problem is that we don't know enough about BLU ATT to make definitive statements.

  6. #1046
    D. Ring
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    Would love it if someone tested the crit dmg+ on the shikoku gear. Don't think anyone really gave a shit about mnk crit damage and nin was lol when it came out.

  7. #1047
    New Spam Forum
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    Asura

    I'm pretty poor at this math stuff, but how viable is a DA+9% dagger for thf vs an OAT one (for pure overall damage)?

    Thf/war gets 10% from trait, 5% from ear and 9% from weapon for 24% total. Using Motenten's list thingy in other thread, thf/war DW is (10% trait, 5% suppa, 5%? boomerang = 20%). Max Useable haste 75%. 21.5% marches + 15% spell leaves 38.5% haste. 25% from gear leaves 13.5% for sambas and/or cor roll to finish. So thf/war can reach max attacking speed with getting 24% DA for both weapons (with good conditions).

    So basically would a dmg 43 DA+9 dagger be competitive with a dmg 36 OAT dagger?

    Also, a somewhat related question, does the game check job traits first then armor/weapon stats second, or armor/weapons first and traits second when determining the number of hits a weapon gets? Like for Thf, does the game check for a triple attack proc first then if no proc checks for double attack (ear + whatever else)? Or does having double attack hurt triple attack rate? Thought i saw somewhere people didnt level war past 24 on kclub rng/war because of the thought the trait would trump a 3-8 hit round. But I'm not sure.

  8. #1048
    PUP Power!
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    Sylph

    Hmmm Quint spear or Skolgal Lance for a casual DRG looking for good damage? The OA5x is nice and all but the abysmal damage rating must impact your ws damage and total DoT, no?

    I usually am BLM or BLU for grellow procing so I am not very interested in the red !! aspect.

  9. #1049
    Relic Shield
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    Quote Originally Posted by Raffi_XI View Post
    I'm pretty poor at this math stuff, but how viable is a DA+9% dagger for thf vs an OAT one (for pure overall damage)?

    Thf/war gets 10% from trait, 5% from ear and 9% from weapon for 24% total. Using Motenten's list thingy in other thread, thf/war DW is (10% trait, 5% suppa, 5%? boomerang = 20%). Max Useable haste 75%. 21.5% marches + 15% spell leaves 38.5% haste. 25% from gear leaves 13.5% for sambas and/or cor roll to finish. So thf/war can reach max attacking speed with getting 24% DA for both weapons (with good conditions).

    So basically would a dmg 43 DA+9 dagger be competitive with a dmg 36 OAT dagger?

    Also, a somewhat related question, does the game check job traits first then armor/weapon stats second, or armor/weapons first and traits second when determining the number of hits a weapon gets? Like for Thf, does the game check for a triple attack proc first then if no proc checks for double attack (ear + whatever else)? Or does having double attack hurt triple attack rate? Thought i saw somewhere people didnt level war past 24 on kclub rng/war because of the thought the trait would trump a 3-8 hit round. But I'm not sure.
    Boomerang is 3%.

  10. #1050
    Puppetmaster
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    Teal Slops or Cybele Pants for nuking and helixes

  11. #1051
    Salvage Bans
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    Teal for nukes, Cybele for Helixes, or only use Cybele if inventory is an issue.

  12. #1052
    New Merits
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    Which it shouldn't be in about a week...

  13. #1053
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Pandorablue View Post
    Which it shouldn't be in about a week...
    Unless you can equip gear out of the new bag as well, gobbiebag limitations will still be in place.

  14. #1054
    Sea Torques
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    Quote Originally Posted by Nightfyre View Post
    Unless you can equip gear out of the new bag as well, gobbiebag limitations will still be in place.
    It works just like satchel.

  15. #1055
    Relic Shield
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    Because you have one, right? Not that I expect it to act in any other manner (PS2, etc.), but claiming foreknowledge is silly.

  16. #1056
    Fake Numbers
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    Bismarck

    Quote Originally Posted by Nyosan View Post
    Because you have one, right? Not that I expect it to act in any other manner (PS2, etc.), but claiming foreknowledge is silly.
    Using common sense based on past experiences is not silly. I'm sure everyone hopes that it serves as an extension to our inventory, but you gotta be realistic. 99% chance it's going to be just like the satchel otherwise SE would more than likely have said, "Hey guys! We are going to double your inventory!"

  17. #1057
    Sea Torques
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    Quote Originally Posted by Nyosan View Post
    Because you have one, right? Not that I expect it to act in any other manner (PS2, etc.), but claiming foreknowledge is silly.
    Did you even read the update notes? Moran

    And yes, I can see into the fucking future too.

    Humble in name but as equal to the task as its satchel counterpart, the mog sack will allow adventurers to stow and retrieve their personal belongings regardless of location. Sack capacity will correspond to a character's gobbiebag size, and may be expanded up to a maximum of 80 slots.

    You can become the proud owner of your very own mog sack simply by purchasing it from the altruistic moogle posted at one of the locations listed below for the affordable price of 9,980 gil. Characters need not possess a mog satchel to qualify for mog sack ownership.

  18. #1058
    xXNyteFyreXx420Sharingan
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    "Store and retrieve", not "use and equip". Should be more careful about throwing that "moran" word around, because I'm 99% sure you're in the wrong here.

  19. #1059
    Relic Shield
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    Quote Originally Posted by blowfin
    stuff
    Did you even read my post?

    Quote Originally Posted by Nyosan View Post
    Because you have one, right? Not that I expect it to act in any other manner (PS2, etc.), but claiming foreknowledge is silly.
    As stated above, I have no expectation of it acting like another 80 slots of inventory, but its something with which none of us have first-hand experience. I have no issue with your conclusion, only your presentation thereof.
    Spoiler: show
    Yes, I'm being petty.
    Spoiler: show
    What's a Moran?

  20. #1060
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Toth View Post
    Hmmm Quint spear or Skolgal Lance for a casual DRG looking for good damage? The OA5x is nice and all but the abysmal damage rating must impact your ws damage and total DoT, no?

    I usually am BLM or BLU for grellow procing so I am not very interested in the red !! aspect.
    Quint Spear parses terrible. Only good for quickly building TP for !! and skillups. (I actually do comparable WS damage due to huge WS frequency and pretty high STR WSC but my DoT goes strait to hell)

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