Item Search
     
BG-Wiki Search
Page 58 of 75 FirstFirst ... 8 48 56 57 58 59 60 68 ... LastLast
Results 1141 to 1160 of 1481

Thread: What's Better?     submit to reddit submit to twitter

  1. #1141
    D. Ring
    Join Date
    Oct 2006
    Posts
    4,659
    BG Level
    7
    FFXI Server
    Lakshmi

    what are some good peices of gear for blade jin's head and hand peices?

    assuming you have the dex atma active, would the anwig salade with STR+4/WS acc+ 15 and DEX+4/crit+2 % or WS+2% be better than the iga head +2 with 10 dex? and will bando kotes beat out nin/koga tekko+1 even with berserk active?

  2. #1142
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    72
    BG Level
    2
    FFXI Server
    Ifrit

    DMG+7 or TP Bonus 100 on Sumeru+1 (GA)

  3. #1143
    Yvonne
    Guest

    I got this info off the WotG thread and was wondering if anything is worth getting.

    WotG Reward Earring.

    First Augment Choice:

    Attack +4
    Accuracy+4
    R.Accuracy+4
    R.Attack+4
    M.Accuracy+4
    M.Atk.Bonus+4
    HP+25
    HP+25


    Second Augment Choice:

    Latent Effect Regain*
    Latent Effect Refresh*
    Occ. grants dmg bonus based on TP +5%
    TP Bonus+25
    Occ. Maximizes Mag Acc+3%
    Occ. Quickens Spellcasting+3%
    Counter+3
    Occ. inc. resistance to all status ailments +5.

    Really disappointing after a 3 year wait, but I really wanna make the most of it. Any tips or possible combos?

    Also, what does "Occ. grants dmg bonus based on TP +5%" mean? Does that only proc on WS or normal swings?
    *Latent still unconfirmed.

  4. #1144
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Cerberus

    Trying to perfect my WAR TP set with the limited playtime I have. Was thinking to go with this:

    Bravura90 / Rose Strap / White Tathlum
    Ravager's Mask +2 / Ravager's Gorget / Brutal Earring / Ravager's Earring
    Timaril Jawshan / Timaril Dastanas / Raja's Ring / Blitz Ring
    Atheling Mantle / Bullwhip Belt / Ravager's Cuisses +2 / Ravager's Calligae +2

    Any other options/builds I´m overlooking? Thx for any suggestions.

  5. #1145
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

  6. #1146
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Virg View Post
    Trying to perfect my WAR TP set
    Yeah, you should definitely be going for a 5-hit these days. I'm too tired to start putting shit together for a Bravura now, but there's a ton of new STP stuff out since we were 75.

  7. #1147
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by richardd View Post
    what are some good peices of gear for blade jin's head and hand peices?

    assuming you have the dex atma active, would the anwig salade with STR+4/WS acc+ 15 and DEX+4/crit+2 % or WS+2% be better than the iga head +2 with 10 dex? and will bando kotes beat out nin/koga tekko+1 even with berserk active?
    Aias Bonnet is best for jin atm, Switch anwig to mdt-2%, hands nin tekko+1 or af3+2(Hachiryu works as well)

  8. #1148
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    4% DA v 4STR for Drakesbane. Assume capped fSTR + 10% DA at minimum.

  9. #1149
    Puppetmaster
    Join Date
    Sep 2009
    Posts
    57
    BG Level
    2
    FFXI Server
    Caitsith

    Pretty sure DA wins. But it's fairly close either way.

  10. #1150
    D. Ring
    Join Date
    Oct 2006
    Posts
    4,659
    BG Level
    7
    FFXI Server
    Lakshmi

    Quote Originally Posted by Kidnoftle View Post
    Aias Bonnet is best for jin atm, Switch anwig to mdt-2%, hands nin tekko+1 or af3+2(Hachiryu works as well)
    hey thanks man i owe you one. i didnt even know those existed. hard to catch up with this game.... its a whole new game now

  11. #1151
    Yarglebargle
    Join Date
    Feb 2010
    Posts
    3,304
    BG Level
    7
    FFXI Server
    Valefor

    What's the current hierarchy for GKs now? I don't have the willpower/organization to get a Masamune, but getting the WoE path is definitely doable. At the same time, would that beat out the STP GK? or the new super-hagun? Just want to know what to work towards so I'm not wasting my time. I don't play sam unless it's with a polearm cause I don't have a good GK anymore (all I have is a hagun and started work on the stp one), so would like to know what my best options are.

  12. #1152
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    Quote Originally Posted by Yvonne View Post
    I got this info off the WotG thread and was wondering if anything is worth getting.

    WotG Reward Earring.

    First Augment Choice:

    Attack +4
    Accuracy+4
    R.Accuracy+4
    R.Attack+4
    M.Accuracy+4
    M.Atk.Bonus+4
    HP+25
    HP+25


    Second Augment Choice:

    Latent Effect Regain*
    Latent Effect Refresh*
    Occ. grants dmg bonus based on TP +5%
    TP Bonus+25
    Occ. Maximizes Mag Acc+3%
    Occ. Quickens Spellcasting+3%
    Counter+3
    Occ. inc. resistance to all status ailments +5.

    Really disappointing after a 3 year wait, but I really wanna make the most of it. Any tips or possible combos?

    Also, what does "Occ. grants dmg bonus based on TP +5%" mean? Does that only proc on WS or normal swings?
    *Latent still unconfirmed.
    think its like erbus's lance, dmg bonus on mele hit. TPbonus can be nice

  13. #1153
    Salvage Bans
    Join Date
    Apr 2009
    Posts
    770
    BG Level
    5
    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Quote Originally Posted by Kuishen View Post
    What's the current hierarchy for GKs now? I don't have the willpower/organization to get a Masamune, but getting the WoE path is definitely doable. At the same time, would that beat out the STP GK? or the new super-hagun? Just want to know what to work towards so I'm not wasting my time. I don't play sam unless it's with a polearm cause I don't have a good GK anymore (all I have is a hagun and started work on the stp one), so would like to know what my best options are.
    Even with TP bonus weaponskills like Y/G/K and Spinning Slash seem to 'cap out' damage pretty low and given fudo seems perfectly capable of averaging 2k outside of abyssea (?) Fudo GKT should destroy anything Y/G/K.

  14. #1154
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,921
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    Tp bonus Keitonotachi or ws dmg?

  15. #1155
    Salvage Bans
    Join Date
    Apr 2009
    Posts
    770
    BG Level
    5
    FFXIV Character
    Ada Rusheart
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Assuming the bonus is still +10% at 90 and you usually use Y/G/K, TP bonus. If I recall correctly the tp bonus adds roughly 20% damage to those weaponskills.

  16. #1156
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    for ninjutsu dmg...

    HQ staves vs 2x INT/MAB Katanas (current max is INT+9 MAB+10)

  17. #1157
    BG Content
    Join Date
    Jul 2007
    Posts
    22,369
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Snprphnx View Post
    for ninjutsu dmg...

    HQ staves vs 2x INT/MAB Katanas (current max is INT+9 MAB+10)
    HQ staff is +15% damage.

    5+7+8+3 = 23 MAB is the best set I can think of for Ninja at the moment
    1.43/1.23 = +16% damage, and 18 INT to boot.

    So, assuming resist rate isn't an issue, a pair of capped out nuking Katanas should be better. I'm unsure how Ninja MAcc works, but it seems likely that INT+18 would be competitive with MAcc+15 too. If you're subbing RDM or in Abyssea with more MAB, it starts to favor RDM:

    23 MAB from gear, 80 MAB from Atma, 24 MAB from sub = 127 MAB pre-weapons
    2.47/2.27 = +~9% damage, and 18 INT.

    So in Abyssea, when you're using your Atmas for nuking-related purposes, HQ Staff will be better.

  18. #1158
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    303
    BG Level
    4

    woudl the 50 int from minnikin compete with beyond at all since you can't just spam ice again and again?

  19. #1159
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    31
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Which Atma setup would be the best for a vereths MNK? RR/VV or RR/GH? and with 3 lunars, when it happens, RR/VV/GH?

  20. #1160
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Quote Originally Posted by Me2217 View Post
    Which Atma setup would be the best for a vereths MNK? RR/VV or RR/GH? and with 3 lunars, when it happens, RR/VV/GH?
    in terms as of before Monday, yes.

    Currently, we don't have all the information on the new atma, so can't rly give an answer to that.

Page 58 of 75 FirstFirst ... 8 48 56 57 58 59 60 68 ... LastLast

Similar Threads

  1. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1462
    Last Post: 2010-05-29, 20:06
  2. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1454
    Last Post: 2010-03-17, 07:22
  3. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1596
    Last Post: 2010-01-13, 10:55
  4. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1466
    Last Post: 2009-10-22, 13:44
  5. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 871
    Last Post: 2009-08-27, 15:39