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  1. #781
    okay guy I guess
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    Quote Originally Posted by Sonomaa View Post
    considering the bug for the server fuckup is related to light and how it is cast from sources, I would say a hundred trees on fire is going to fuck things up REALLY bad.
    that's what i figured. cut em all down/put it out. got 33.5 stacks of logs from it. lol

  2. #782
    Formerly Raitoken
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    Quote Originally Posted by Sonomaa View Post
    ok, here is an issue my friend and I are running into:

    I started a new singleplayer, got myself all setup, found a nice corner to hollow out, indoor pool blah blah. Every time I exit my house in the morning, its raining spiders and creepers, its like they are waiting for me, usually 1-2 spiders and 3-4 creepers. of course recently Ive had zombies spawning inside my house, no idea why, I just walk inside, start hollowing out another area, zombie attack. Its bad for my heart.

    Now my friend, they have an entirely different and terrifying issue. In the mine at the bottom of their house, never fails, at least 4-6 creepers along with skeletons will just spawn down there. As far as I can tell there is absolutely no openings in either of our places, things just keep getting worse and worse.

    What gives? I never had this problem in my previous save at all
    Okay I had a spider spawn in my cave and a zombie so I said FUCK IT LIGHT EVERYTHING and have had no problems since then!

    SS!
    (Big)


    The pictures is after the spider spawned, at that time I was using a torch on every 5th block in each direction but that wasn't enough light now its a torch on EVERY block in the every direction and nothing has popped up since :D

    Also any hole or cubby that I am not using and don't want to dump 30 torches into I block off or fill up completely.

  3. #783
    Sinner
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    Going to be on Afternoon shift for a couple of weeks so invariably I'll be bored enough to do this. can anyone who currently plays ffxi and is nutty enough to get screnshots pm me? I want to build ru'aun gardens, complete with palace and shrine, and celestial nexus, but I need a better idea of the areas as I no longer have an account with which to compare, see list below, I'll edit it whenever I get a bit (going to be looking online for random ones too so I'll see what I can get on my own) so no one wastes their time, not that this might not be considered a huge waste of time anyway.

    Ru'Aun Gardens:

    Screenshots of
    Spoiler: show
    Entrance room from back of room (so teleporter included)
    Entrance hallway
    Entrance Island from door
    Entrance Island facing door
    Entrance ramp area to Ru'Aun
    Pool areas to side of entrance area
    From corner of entrance to side islands
    Top area of side islands
    Entrances to Ve'Lugannon(? maybe Ru'Avitau) preferrably from zone line to either side
    Middle bridged area between corresponding islands
    Center Aisle toward Ru'Avitau
    Main entrance alcove thing to Ru'Avitau
    Side entrances to Ve'Lugannon
    Ramp areas to side entrances
    Islands to La'Loff Amphitheatre
    God Islands


    As well as a timed (approximate, no need to pull out a stopwatch) straight run from entrance teleport pad to zone line into Ru'Avitau, and count of Groundskeeper alcoves on one place on islands (they should all be the same) and one side of main aisle (where Despot spawns)

    Ve'Lugannon Palace:

    Screenshots of
    Spoiler: show
    Any random hallway so I understand basic geometry of it
    Every room from any entrance (I can extrapolate missing parts of rooms from my memory of the area) (Not entirely necessary, would just be to add details like pillars and such, would be a nice final touch type thing)


    Shrine of Ru'Avitau:

    Screenshots of
    Spoiler: show
    Main Entrance
    Entrance Hallways
    Hallways and rooms with Elementals in them (floor is fancy at places but I can't remember exactly where)
    Kirin Room (secondary, may not have space at all for all these rooms, or connecting hallways, since I can't make teleporter pads and am not about to mess with the Nether for this)
    Mother Globe room (secondary, for above reason and I remember it one mostly, big round room with glass floor!)
    Olla Grande/Faust room (same as Mother Globe)
    Ullikummi room (as above two)


    La'Loff Amphitheatre

    Screenshots of
    Spoiler: show
    Entrance
    Battle Area (if possible, no worries if not, there's tons of DM videos I can extrapolate from)


    Celestial Nexus

    Screenshots of
    Spoiler: show
    Entrance
    Battle Area (if possible, I'm sure I can find a video of that fight)


    Timed runs around random hallways (please tell me where) if you feel like it in Ve'Lugannon or Ru'Avitau, but I can extrapolate run lengths based on run length for Ru'Aun. Timed runs will determine sizes of entire structure, and let me build a floor so I can work without being on a tiny one block platform

    Stairs will be what I can fit in, I will not eliminate the use of ladders to save space, 'teleporters' will be small winding passages that'll lead to where you need to go, if I have room for them I'll make them one way drops, so if you go to Kirin you might pick the wrong one if you don't remember which way to go and have to go back around

    Doors and such will be open by default, if I can fit them in I'll put in some redstone circuits (maybe in walls to stop them being all obtrusive and obvious) to open applicable doors, and potentially add in or-type ones, so blue doors would close if you try to open a yellow door in same general area, but there's obviously a limit to what I can fit in without making this place ridiculously oversized

    Will give credit to anyone who helps out, and depending on how it turns out (and how much height it uses since that's limited in game) I'll build Hall of Gods and Ro'Maeve too, and then see about making Vana'diel, but I'm getting ahead of myself

  4. #784
    The Spooniest of Bards
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    If no one else does by tomorrowish I can. Can't reactivate til then tho. D:

  5. #785
    Sinner
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    Right now I'm actually at work so won't be able to do anything till then anyway

  6. #786
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    update
    Minecraft Alpha 1.2.1, Minecraft Server 0.2.3
    The server update is not mandatory, but you might want to update just to make sure.

    This is a bugfixes only update:

    * Signs on the sides of cacti no longer crash the game
    * The player won’t get stuck on the top of the world in multiplayer
    * Reverted mob spawning back to the old code, it was far to annoying. I have plans on what to do with this.
    * Fixed the leaf particle colors
    * Reduced CPU usage for monster spawning, but there’s still a lot of work to be done to reduce lag on SMP servers.
    * Attempted to fix the portal dupe bug where you could exit through a different (new) one than the one you entered through.

    About the portals, it’s possible that two portals can lead to the same portal in the Nether. This is because the space down there is compressed by a factor of 8, and I haven’t come up with a good way to fix this yet.
    I might just end up doing an explicit one-to-one binding between portal pairs, but that’s nontrivial as it should survive the portal being temporarily destroyed. If you TNT a portal then rebuild it, you’d expect it to still lead to the same place, right?

    Hmm.

    More bug updates are coming next week, mainly related to survival mode multi player.

    [edit:]

    Client 1.2.1_01 fixes armor. And I forgot to mention that Music will play in multiplayer now as well.

  7. #787
    Limecat
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    So, I was watching a few youtube videos of griefers and was thinking "Man, blowing up and destroying all that work is such a douche move, there needs to be a better way to piss people off" and then it hit me.

    Find out where someones respawn spot is. Make a cage of Obsidian but leave the roof open. Build it to like 9 blocks high, maybe make it like 3 or 4 blocks thick.


    For extra fuck you, make stairs on the outside so mobs can go up and fall in.

  8. #788
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    would have to be a very big cage, there's a bubble around spawn that can't be mined or built on

  9. #789
    Unique and/or Creative Phrase
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    I think the admin can build on spawn on certain servers.

  10. #790
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    admins can also cover your shit with lava

  11. #791
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    deadmau5 made a "theme track" for minecraft this morning.

    http://soundcloud.com/fuckmylife/minecraft-02-test

    what you think?

  12. #792
    Sassy Tyrant
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    Also most people on SMP carry around diamond picks so not like putting obsidian at the spawn would really fuck over anyone except brand new people and thats just cruel

  13. #793
    Cerberus
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    Quote Originally Posted by Vandole View Post
    deadmau5 made a "theme track" for minecraft this morning.

    http://soundcloud.com/fuckmylife/minecraft-02-test

    what you think?
    I like it.

    Better than the current minecraft songs.

  14. #794
    Salvage Bans
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    http://soundcloud.com/fuckmylife/min...-c418-and-mau5 is pretty awesome too. is there any way to change out the game music?

  15. #795
    Banned.
    Account locked at request of user.

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    Quote Originally Posted by Falisa View Post
    Also most people on SMP carry around diamond picks so not like putting obsidian at the spawn would really fuck over anyone except brand new people and thats just cruel
    that's why you don't use obsidian, you use bedrock

  16. #796
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    i just loaded up mau5's livestream and he swapped it somehow D:

  17. #797
    Formerly Raitoken
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    Good music there.

    I like it because its eerie and feels a lot like the creepy mystique feeling that the Half Life 1&2 gave me but more fitting for what your doing in minecraft.

  18. #798
    the whitest knight u' know
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    Quote Originally Posted by Myrrh_Quetz View Post
    Find out where someones respawn spot is. Make a cage of Obsidian but leave the roof open. Build it to like 9 blocks high, maybe make it like 3 or 4 blocks thick.
    http://www.minecraftwiki.net/wiki/Spawn_Jails

    Works great until there's no admin online... then the whole server's closed until one gets back on.

  19. #799
    Resident Moogle
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    Purchased Minecraft after wasting another day playing my older copy. ;/


    Got a couple questions though. Aren't mobs supposed to disappear during daylight? I had about 6 creepers around my house at night, and they were still there even when the sun was overhead, so I had to fight them off with my pickaxe. Got all but one to not explode, heh.

    And for hosting your own server, can you just copy your single-player map over and use that, or does the server generate maps specific to it? I mainly wouldn't mind being able to have my sis hop into my game once and awhile and help build, then be able to go back to using that map alone afterwards alone with survival working.

    [EDIT] God damnit, there's never coal nearby when I need it when I start a fresh map.

  20. #800
    the whitest knight u' know
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    Only Zombies and Skeletons burn in the daylight... Spiders and Creepers (and Slimes) are immune. Creepers you'll have to deal with, but I think spiders become non-aggressive during the day. As in, they won't come after you but they can still hurt you if you touch 'em.

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