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  1. #21
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    Shiva

    I'll see what I can do about making a video showing how to do it.

    I don't have any way of making a video but some LS members do. I'll ask them and see if they'd be willing to video me soloing Keesha Poppo.

    *Edit* - Ok, LS member has agreed to video me soloing Keesha Poppo. Unfortunately I've used up all of my Traverser Stones, so we won't be able to make this video until Thursday or so. Once it's done I'll post a YouTube link here.

  2. #22
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    Quote Originally Posted by Yeager View Post
    I'll see what I can do about making a video showing how to do it.

    I don't have any way of making a video but some LS members do. I'll ask them and see if they'd be willing to video me soloing Keesha Poppo.
    thanks would help alot do i need to get MAB add-on body for my auto or just standard relic boots gloves and pants fine?

  3. #23
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    When I was helping someone get Cirque pinning keesha by wall her matons stone V was just doing 177ish all the time after awhile when he was at 75% making it impossible. She is fully merited and had tranq was amazed at resist rates

  4. #24
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    Quote Originally Posted by Cahlum View Post
    When I was helping someone get Cirque pinning keesha by wall her matons stone V was just doing 177ish all the time after awhile when he was at 75% making it impossible. She is fully merited and had tranq was amazed at resist rates
    That can't be right....my puppet's Stone V almost always lands for about 1.7k a pop on Keesha Poppo.

    Chances are she's not using enough Pet: M.Acc since when I do this fight, I equip Cat's Claws that have Pet: M. Acc +10 + ACP Body with Pet: MAB/M.Acc + Pantin Legs. That right there is Pet: M. Acc +22 which is actually enough for me to equip my puppet with full MAB attachments and still get full damage. I do get the occasional resist, but it's usually only a 50% resist and not a full resist.

    Check your friend's gear, that MIGHT be the problem.

  5. #25
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    Quote Originally Posted by Yeager View Post
    That can't be right....my puppet's Stone V almost always lands for about 1.7k a pop on Keesha Poppo.

    Chances are she's not using enough Pet: M.Acc since when I do this fight, I equip Cat's Claws that have Pet: M. Acc +10 + ACP Body with Pet: MAB/M.Acc + Pantin Legs. That right there is Pet: M. Acc +22 which is actually enough for me to equip my puppet with full MAB attachments and still get full damage. I do get the occasional resist, but it's usually only a 50% resist and not a full resist.

    Check your friend's gear, that MIGHT be the problem.
    nuts looks like i need cats and mikre with pet mab and macc

  6. #26
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    Quote Originally Posted by Ninjiz View Post
    So its better the Faith Torque?
    Well, its 7 less attack and about the same accuracy (if we go by .7 x 7).

    7 attack vs -10 MA.

    Tough call depending on the mob.

  7. #27
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    She has all that - the claws which is why I thought it was weird with the resists it wasnt normal. She could'nt have raged as when we got her from her spawn point she was unclaimed just sitting there.

  8. #28
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    Quote Originally Posted by Toth View Post
    Well, its 7 less attack and about the same accuracy (if we go by .7 x 7).

    7 attack vs -10 MA.

    Tough call depending on the mob.
    If it was that simple, it wouldn't be a competition at all. However, assuming one is fully merited, Faith Torque bumps you up a point of base Damage. That is what makes it complicated.

  9. #29
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    Quote Originally Posted by Cahlum View Post
    She has all that - the claws which is why I thought it was weird with the resists it wasnt normal. She could'nt have raged as when we got her from her spawn point she was unclaimed just sitting there.
    I don't think Keesha Poppo has a rage timer because on some of my early Keesha solos I had to kite off the Activate timer, which would put me well over 60 minutes. Once I had my puppet back, Keesha would be dead within minutes.

  10. #30
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    Quote Originally Posted by Onorgul View Post
    If it was that simple, it wouldn't be a competition at all. However, assuming one is fully merited, Faith Torque bumps you up a point of base Damage. That is what makes it complicated.
    pup maxed h2h + faith = Tornado to the face kick

  11. #31
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    Quote Originally Posted by Odin'sLaw View Post
    pup maxed h2h + faith = Tornado to the face kick
    No Faith Torque here, but I do have Oberon's Sainti with H2H +8 augment (from Grauberg [S] fight) and capped h2h merits.

    Tornado Kick, {Do you need it?}

  12. #32
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    Quote Originally Posted by Yeager View Post
    No Faith Torque here, but I do have Oberon's Sainti with H2H +8 augment (from Grauberg [S] fight) and capped h2h merits.

    Tornado Kick, {Do you need it?}
    not sure what helm your using but once i can get my other 3 key items for Glivoid (sp?) Tokon hachi would still get me Tornado kick + can use cats claws

  13. #33
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    Quote Originally Posted by Yeager View Post
    Claim Keesha and kite all the way to the wall near Conflux #2. Pin her there, very easy. Just make sure to always have your automaton at your side when you Deploy/Retrieve otherwise your puppet will get nailed, and leaving you hosed.

    It took me a few tries to get the technique down, but once you have it mastered, Keesha Poppo is pretty much rendered harmless.
    My problem is the timing I guess. When I pin Keesha to the ends of the wall she's out of range when i deploy. When I get closer to deploy the maton runs TO Keesha which puts him and the nm near each other when the nuke goes off. Then he gets smacked and poof goes my timer.

    Any advice on the deploy timing?
    Is it better to leave it in deploy during casting? Or is it better to retreave while casting?

  14. #34
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    Quote Originally Posted by Odin'sLaw View Post
    pup maxed h2h + faith = Tornado to the face kick

    Is Tornado greater than Pummel?

  15. #35
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    Quote Originally Posted by Yeager View Post
    That can't be right....my puppet's Stone V almost always lands for about 1.7k a pop on Keesha Poppo.

    Chances are she's not using enough Pet: M.Acc since when I do this fight, I equip Cat's Claws that have Pet: M. Acc +10 + ACP Body with Pet: MAB/M.Acc + Pantin Legs. That right there is Pet: M. Acc +22 which is actually enough for me to equip my puppet with full MAB attachments and still get full damage. I do get the occasional resist, but it's usually only a 50% resist and not a full resist.

    Check your friend's gear, that MIGHT be the problem.
    I don't even use M.Acc claws. I use MAB+8 claws. I don't even think I use Tranq, but its been awhile. MAB/MAcc Wardecors, and relic boots/pants. I have no idea how anyone could be having such bad resist rates with full merits and Tranquilizer, I only occasionally get half resists with bare minimum MAcc.


    And Tornado Kick shouldn't even come close to Pummel, especially without Footwork behind it. Maybe in a low accuracy situation where you won't land all of Pummel.

  16. #36
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    Quote Originally Posted by Yeager View Post
    I don't think Keesha Poppo has a rage timer because on some of my early Keesha solos I had to kite off the Activate timer, which would put me well over 60 minutes. Once I had my puppet back, Keesha would be dead within minutes.
    Keesha does rage at 60 mins. On one kill a friend was one shouted through shadows, phalanx, SS and pro4 by that spinning claw tp move.

    Other then that you should face any resists in nuke unless it is indeed raged. You don't need anything special to land nukes. If all your nuke are doing 100+...... its raged. Don't ask me how

  17. #37
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    Quote Originally Posted by Scritch View Post
    I don't even use M.Acc claws. I use MAB+8 claws. I don't even think I use Tranq, but its been awhile. MAB/MAcc Wardecors, and relic boots/pants. I have no idea how anyone could be having such bad resist rates with full merits and Tranquilizer, I only occasionally get half resists with bare minimum MAcc.


    And Tornado Kick shouldn't even come close to Pummel, especially without Footwork behind it. Maybe in a low accuracy situation where you won't land all of Pummel.
    na Pummel > howling > Tor kick but the new weapon skill heads are nice 5 skill 12 acc

  18. #38
    Hydra
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    I wasn't sure if Howling was better or worse than Tornado, but I knew for sure Pummel was.

  19. #39
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    Quote Originally Posted by Scritch View Post
    I wasn't sure if Howling was better or worse than Tornado, but I knew for sure Pummel was.
    depends some people will say DK is better then HF i've always found Howling to be second to Pummeling

  20. #40
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    Dont forget though about the haste for the auto. VE with no haste will reach 100tp at exactly 72s. With hat (5) hands (3) and belt (3) it will reach it in 64s. Throw in turbo charger and 1 wind manuever and its down to 53 sec (all excluding DA).

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