I think most Rdms are smart enough to know that other jobs having refresh = a good thing.
Refresh 2 = very bad for my sanity after accession haste was stolen from me. If by some miracle rdm got cure 5...well its not even something I can fathom. Anyway, last I checked, Rdm was still Rdm? Composure? Uber Fast Cast? Slow II (that will get even stronger in update)? 8 min 20 sec convert? Tier 4 nukes with native MAB?
People miss the fact that they always disclaimer that all ideas are subject to change. That's why instead of saying "we will give you <this> <this> and <this>," they say "what we would like to do is give you <this>" or "we were thinking about giving you <this>." That leaves everything ambiguous and subject to tweaks and modifications.
Honestly, I still hear some PUPs QQ about not getting A skill H2H.
P.S. Some of you might wanna purchase Water V/Cure V/Regen III/Shell V for your SCH jobs. Never know![]()
Can't wait to see the more detailed post of what is coming. I am also not shocked the cap will only be 85. 90 seemed like too high of a jump.
5 Levels > 5 Levels > 14 Levels. (See what they did there?)
Seriously though, not amused.
BLU has like 300 traits and out of them, only Clear Mind can level up. Its not that unusual for them. I'm guessing DWIII for THF. Maybe DWIV at 85, since 85 should be the level NIN gets DWV assuming it sticks to current trends, leaving NIN at V, and DNC and THF at IV.
Mostly mad at the bullshit PUP Critical DEF Bonus, and the fact that 85/42 doesn't get you any good subjob things besides Refresh and Cure IV. Sleep II will be subbable now, but any class that could possibly make use of it already learns it (or Repose).
Fencer BRD and WHM Shield Bonus are kinda lol too.
I'm jumpin' the gun here... but if Vision of Abyssea is 80 cap & 80 cap gear, one can assume Scars of Abyssea will be 85 cap and Heroes of Abyssea will be 90 cap. Where does this leave 91~99 range gear?
Heh... maybe for the last 14 levels they'll do something truly awesome, instead of just reskinning some old zones and charging extra money. Not that I don't love abyssea, but I always felt the level cap increases should have come with something more substantial.
Mark me in the "glad this wasn't a ten level increase" crowd. Between magian trials and work I've barely had time to xp my main jobs to 80 much less the other 18 -_-.
As for ffxi being phased out for ffxiv, has the beta improved at all to the point where this looks like an actual possibility? I generally found ffxiv to be a step backwards from ffxi in almost every way. :/
I thought it would be a nice finish for the year. Regardless, it helps me since I can't play as much due to RL activities. That said, I'm looking forward to the new DRG/SCH/BLU spells. The RDM buffs sounds promising, but as mentioned earlier, it's difficult to care when most debuffs have no effect against higher tier NMs. However, it would be nice if they made a composure-like effect for our debuffs (Increase duration by 5x?).
Spoiler: show
Does this mean Drk will finally get a multihit WS that can critical?... /hope
Thief getting native dual wield is a concept that should have been implemented when this game first came out >_> a little too late imo, but hey. I can see THF/WAR actually doing work if THF gets at least DW3...
Hmm...
No not really, they have a LOT of work to do from the end of phase 3 beta to open beta, can only hope they take our suggestions and critiques to heart and make it so that people will want to come to 14. They like ignored everything that worked great with 11 and tried to make everything new instead of building upon what already was proven to work.
That being said, I'm glad that this is only a 5 level increase because I'm still trying to cap everything at 80 from 75 while meriting at the same time in Abyssea. Not too mention I need a few subs to be taken up to 42 for the next cap so, time to start working on those...again.
The beta so far is promising but there are still things that erk me.
Minor:
-MP Regeneration
-Gear fatigue
-Anima (Allows you to teleport freely) doesn't recharge fast enough
-Lack of arrow key camera like in FFXI
Major:
-Leve cooldown (48 hours is WTF)
-Lack of an auction house
-Surplus system
-Lack of a reasonable targeting system, which sucks in parties
Other then going to the Aetherite, there is no way to recover MP other then abilities and spells (Which come at a higher level). Gear fatigue seems to go down too fast. Anima is free, but at the rate I like to teleport, it doesn't come fast enough. And the arrow keys only effecting the menu options, doesn't sit well with me.
pow, go DRK
As of phase 3, no, not a chance, the game was far too slow, with a very poor UI that made even simple tasks a chore. I have hopes that Open Beta will see some improvement, but I'm not holding my breath. Game has a lot of promise, but it needs some major overhauls before it becomes worth playing imo.
I'm a little pissed this wasn't a 10 level increase. The sooner we hit 99, the sooner gear and the economies stabilize and I know what the hell I'm aiming for again.
Also, the best thing about this release was the lack of a "By the way, we're totally nerfing the shit out of DNC because we kinda oops'ed and made it the strongest job in the game last update" announcement.