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  1. #181
    Yoshi P
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    I'm keeping the pre-order for one reason.
    Gonna take a shit in the box and send it back to Tanaka.

  2. #182
    Vuitton
    Guest

    So as it stands currently, it looks like we have 8 hours upon logging in to exp as much as possible before the timer runs out and we get penalized? Or is it an specific amount of EXP accrued within 8 hours?

  3. #183
    Ridill
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    Quote Originally Posted by Hyan View Post
    And this is EXACTLY what Im talking about. You catch up with the content, you get bored, wait for some "amazing update" that never comes, get frustrated and quit. You are like the best example we have here today.

    It's a race, and SE will take precautions to slow some of you down, or they will definitely end up like the rest of the MMO's out there.
    Are you defending SE Hyan?

  4. #184
    Human Being
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    Quote Originally Posted by Vuitton View Post
    So as it stands currently, it looks like we have 8 hours upon logging in to exp as much as possible before the timer runs out and we get penalized? Or is it an specific amount of EXP accrued within 8 hours?
    As it stands currently, we need to test it in Open Beta, or wait to receive more information from SE.

  5. #185
    New Odin
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    Quote Originally Posted by Katlan View Post
    I can't believe your defending the system, GTFO SE Def Force. I can't wait until your ass decides to play a lot for a random day and get hit w/surplus. You get sick and take a day off? here, have some surplus? YOu have some rl friends that want to play w/ you, here have some surplus. seriously, stfu
    Hey, this is starting to sound like a religious argument. Keep being mad and ignore logic, bro.

    Are you defending SE Hyan?
    I don't like this system, BUT I DON'T KNOW WHAT ELSE THEY COULD DO.

    I fucking hate grinding.

    Now I'm mad? Dang.

  6. #186
    Vuitton
    Guest

    At least it appears Komoto will be providing developer feedback and explanations this time. That is more communication than we ever got in FFXI. They never took the time to explain anything like this.

  7. #187
    They're just like us
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    Asura

    I'm throwing my hat in the "this is stupid" ring. Really, REALLY stupid. I could live with rested xp like WoW, but a fatigue system, without any information in game to show you were you are, from a company that hates giving out information that would be useful to it's players just tells me to avoid it all together. Saved myself 100$ next month.

  8. #188
    Ridill
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    Quote Originally Posted by Hyan View Post
    Figure out a better solution then. Its either done like this or rested EXP + massive grind, as far as my imagination goes.

    Do you want massive grind? Go suggest that to the Beta site then.
    You know the game will still have massive grind, probably even quite alike to FFXI? The difference being is that you won't be able to decide when and how much you want to exp, because S-E decides that for you. This is a video game, a form of entertainment, for which we are supposed to pay monthly. Players want to be able to play whenever they want/can and not be dictated otherwise. And they are screwing casuals (beside hardcore casuals that maybe log in once a week for a couple of hours) the same way as other people atm, no matter what you want to think.

  9. #189
    Ridill
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    Quote Originally Posted by Hyan View Post
    I fucking hate grinding.
    You still have to grind, you just have a limit on how much you can grind. In fact, your grinding more w/ this system. Not just do you have to grind one job (at a time), but you need to grind multiple jobs if you want to play the game regularly and not just 8-10hrs a week.

  10. #190
    ufo
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    I think the xp/skill should diminish to about 10% or so after a while but never to 0%. This way it works like a rested system in other games.

  11. #191
    A. Body
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    Quote Originally Posted by Ae Cha View Post
    SE is not our mothers. If we want to waste our lives doing stupid shit, we should be able to.
    Human beings will "waste their time" on a game to the point of physical harm at this point. S-E and other game designers have realized that MMORPG's are the videogame equivalent of crack, and that people will play their game until they wreck their real life chasing exp and gil around. Fuck, people have starved their kids to death for random gaming, or played till they died on Starcraft, literally in both cases.

    If they don't, we're going to see more shit like what China already does- limiters placed on gameplay. S-E's just doing it voluntarily as part of the game, rather than the next bunch of outraged parents shoving "game mods" down the throats of Congress. It's the virtual equivalent of putting up a wall so you don't jump off the bridge.

  12. #192
    Nidhogg
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    Quote Originally Posted by Domon Kasshu View Post
    Smarter thing to do would be push back the release date and develop more content...
    They said they would have it out in 2010 and they are Japanese.

    THEY ARE AFRAID TO SHAME FAMIRY.

  13. #193
    A. Body
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    I can just see how the review of FF14 is going to go down by the media.

    "How is FF14 looking?"
    Reviewer: *makes fart sounds*
    "sounds awesome"

  14. #194
    Hydra
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    I don't like this system, BUT I DON'T KNOW WHAT ELSE THEY COULD DO.
    Delay the release, and then do rested experience when they have actual content to provide.

    Even aside from surplus, the game is not ready to be released in this state.

  15. #195
    New Odin
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    Quote Originally Posted by Gokulo View Post
    You know the game will still have massive grind, probably even quite alike to FFXI? The difference being is that you won't be able to decide when and how much you want to exp, because S-E decides that for you.
    A grind that casuals can tolerate = A grind where you can make progress in a reasonable amount of time.

    This is, of course, something people overlook because SE doesn't know how to market their systems to the public.

    Delay the release, and then do rested experience when they have actual content to provide.

    Even aside from surplus, the game is not ready to be released in this state.
    I agree that the game is not ready to be released, but they are not going to pass on months worth of revenue just because we think so.

    If they think they can do this, they will. Provide them with good enough explanation as to why you are sure that the game will tank as is, and they might listen. It's you vs. profit.

  16. #196
    the whitest knight u' know
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    You know damn right if they remove this system or reduce its effects enough, they will just simply kill the skill/exp that everything yields to balance it out. You're not going to win this one, just hope they realize that catering a game towards one type of customer more than another on launch is a bad idea.

  17. #197
    Ridill
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    Quote Originally Posted by Kyreth View Post

    If they don't, we're going to see more shit like what China already does- limiters placed on gameplay. S-E's just doing it voluntarily as part of the game, rather than the next bunch of outraged parents shoving "game mods" down the throats of Congress. It's the virtual equivalent of putting up a wall so you don't jump off the bridge.
    China actually has an awesome system for paying for MMOs to take care of their system so don't bring it as a comparison here.

  18. #198
    Salvage Bans
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    Quote Originally Posted by Lordender View Post
    This reminds me of FFXI's patch hope where the first notes sound so bad and dumbfounds the entire playerbase. Everyone ends up hoping at the very last teaser there is some epic groundbreaking shit but never comes.
    Quote Originally Posted by Katlan View Post
    game wont last more then a few months at this rate. Game will be dead before PS3 release if they don't fix it. People aren't forgiving enough to go back to a game that failed them. this isn't 2002 anymore. If something stinks at retail 75% will move on and not look back
    Quoted for truth. Anytime FFXI discussion comes up on non fansite random forums people complain about how they tried it X amount of years ago and they quit because hated finding parties or 'whatever that dunes area was'. Noone cares that SE has added FoV, or level sync. No one (except us) cares what SE fixed or improved on, first impression is everything.

    They might as well start calling classes "Jobs" again, if they are promoting 8hr shifts. People just want to come home from work and play the goddam game, not keep track of how many hours they've clocked in on Archer.

    Surplus is gonna need a meter, and inb4 FFXIV windower with a 'Surplus Timer.' They need to get rid of physical surplus altogether imo.

  19. #199
    Ridill
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    Quote Originally Posted by ufo View Post
    I think the xp/skill should diminish to about 10% or so after a while but never to 0%. This way it works like a rested system in other games.
    there is no rested system. rested is essentially guardian favor.
    You start at 100% xp for 8hrs. Each subsequent hr, after those 8hrs, you lose 10% of ur xp until you reach 0%. Even if they left you w/ 10% xp.. nobody is gonna kill shit when they need (even) 20k tnl and are getting 10-50xp a kill.

  20. #200
    Old Merits
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    Shuichi Shadowstar
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    So it seems people were hitting the surplus due to the adjustments made in XP gain from leves/mobs. I have a feeling that by launch this will be a non-issue and people can still play to their hearts content. It'll be interesting to see how this turns out by retail.

    Wasn't there people hitting the level cap during the beta even with the surplus?

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