The problem is the flip side - SE's not entitled to a monthly fee, just because they lay out rules.
If people don't like it (and they don't), they will do other things with their time/money. That's loose/loose for pretty much everyone involved who was hoping the game would take off and work, including SE. They can lay out whatever rules they want, but to keep people adhering to them and to keep dragging in a decent income, those rules have to be reasonably palatable to a reasonable amount of people. The reaction here, concerning surplus, is overwhelmingly negative. I'd say it's at least 80% negative, with maybe 10 or 15% not caring, and almost no one actively thinking it was a wonderful innovation.
I don't want the game to fail. It has stuff I like in it. Lots of stuff. You can't simply say "if you don't like surplus, this isn't the game for you. You should walk away" because many other things do help make it "the game for me".
SE seems to have listened to people though (which makes sense, since it caused quite a stir). I bet surplus will be eased in Open Beta, and maybe even a bit more so for the actual release. I'll try the game out, see what I think, and then that'll be that. I don't think these threads are serving much of a purpose now that everyone's had a chance to vent, because change is already in motion so to speak. We'll just have to see what happens.
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