
Originally Posted by
omegaB
uhhh they fixed those issues in the first week, it shouldnt have effected the second week.
the amount of exp to cap as graphed is irrelevant, they have told you its based on thier expectaions of average exp per hour. people who do better will hit it faster. the more the incentive party play exp has, the faster you hit cap and break up party.
simple math
Exp till cap = average exp we determine a person to get exping in an hour.
x8 for normal +7x for surplus.
if you figure out how to get exp twice as fast, you get to cap in half the time.
In Xi terms in beginning average exp was 4-5k an hour, then they figured out king ranps and monk pts and bards and got 9-10k an hour. dif is in this game, you basically have to stop even if you get more efficient
understanding math you know the average exp, or projected value is not the ideal, its not the most exp you can get per hour, this is where they messed up in beginning of the beta. the optimal exp was way higher than they realized. the solution, they nerfed exp gains. they reduced the bonus on guild leves, and they reduced how well you can exp off lower level mobs,
they effectively reduced how much exp most people could gain and made the game more grindy, so as to protect the surplus. that was thier actual solution, it tells you a bit how they plan to balance surplus in the future doesnt it