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  1. #61
    Ridill
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    Considering the issue of speculation is about foreign sites wouldn't it make more sense to post this explanation on all beta websites? Unless we get confirmation from someone else it doesn't seem legit.

  2. #62
    Hydra
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    Quote Originally Posted by Alkar View Post
    Considering the issue of speculation is about foreign sites wouldn't it make more sense to post this explanation on all beta websites? Unless we get confirmation from someone else it doesn't seem legit.
    Would it honestly surprise anyone if SE only told the Japanese players about it?

    Edit: The Google translate of the post seems to suggest the 8 hours then 7 hours down to 0 thing is legit.

  3. #63
    Relic Weapons
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    honestly all data indicates, they are more worried about thier base, the japanese. Its when the rumors came back to the japanese, and the japanese outcry that they posted this, if they did.
    They are also probably worried about misinterpretions. Things get lost in translation,

    but honestly i cant imagine any but very few game players to like this system in any country. Who plays a game they like for only 1 hour and some minutes a day? most parties in FFXI lasted 2 hours or it wasnt worth going out there, the jp actually complained about the americans who would join for 30 min and then leave. Dynamis took 3.5 hours to do. FF series itself, did they think most people took a month to beat an FF game? it really seems to be foolish on many levels

    of course im assuming that it is in fact accuracte info, when it may not be.

  4. #64
    Ridill
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    Quote Originally Posted by Ae Cha View Post
    Would it honestly surprise anyone if SE only told the Japanese players about it?
    No but in this case it surprises me that Tanaka gets upset about speculation that is basically right.

  5. #65
    Hydra
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    Quote Originally Posted by Suirin View Post
    Edit:
    Sorry, can't get it working correctly.
    How about a screencap?

  6. #66
    Hydra
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  7. #67
    A. Body
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    oh man... flood gates are about to break

    i really really fuckin hope =\ this "surplus" was just put in to make people play other jobs durring Beta.. And will be completely removed come release..

  8. #68
    Hydra
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    This sounds almost exactly like the xp decay system that was in WoW beta, which was dropped entirely for release, and gave way to the development of the rested xp system.

  9. #69
    My Little Ixion
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    Stay classy Tanaka-san. You just lost another pre-order with your insults.

  10. #70
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    Quote Originally Posted by naninani View Post
    This sounds almost exactly like the xp decay system that was in WoW beta, which was dropped entirely for release, and gave way to the development of the rested xp system.
    Unfortunately SE is dumb enough to actually go through with it.

  11. #71
    Relic Shield
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    Quote Originally Posted by Rothbardian View Post
    It is totally different than a XP ring. XP rings are actually bonuses. This isn't. There is the normal XP you receive from a mob/activity (And you get XP from pretty much all activities), then after 8 hours, you get diminishing XP until it reaches 0% @ 15 hours total for each class, and globally for physical. This information was provided with source from Suirane. It isn't hard to comprehend and I'm amazed at how this isn't being grasped yet.

    Well, when you call something the exact opposite of what it actually does, that is the definition of orwellian right? 0 Xp is now surplus. Gotcha. I use it because it is easy to digest, and understand. I could use some more obscure reference analogy, but it would probably be lost on most people.

    Here how is this then. You have a boss that everyone hates. He names the week Happy Workers Week, and then as reward makes everyone work 15 hours more a week, and without overtime. It would become crystal clear to the workers, that this week isn't happy workers week, but pissed off workers week. This is essentially what "Surplus" XP is. It is not surplus. It is a tax. It is punishment, not reward.
    Anyone have a link to a translation of that post?

    Actually the difference between a penalty and a bonus becomes delightfully ambiguous in cases like this. Harkening back to WoW's fatigue system, it was introduced as bonus exp on top of the normal amount but the argument of it constituting a "punishment" to hardcore players was still bandied about. Technically they were right, and you could even say that about the exp ring though the opinion wouldn't get much traction because of the clever way the bonus was delivered. See, actually the difference between bonus and penalty, surplus and deficit, subsidy and tax, is largely immaterial in this case because an fatigue and an exp ring accomplish the same thing: disincentivizes binge grinding and incentivizes casuals; though the degree to which they do that might differ.

    edit: let me explain that a little clearer. You add an exp ring to the game, and everyone is better off than they were before, but casuals are better off in relation to haijins. You implement a fatigue system that adds exp on top of the pre-fatigue gains for a certain number of hours, the same thing happens. You add a fatigue system that actually takes away from the pre-fatigue gains, everyone or almost everyone is worse off than they were before, but haijins moreso than casuals. Here, you launch a game with a fatigue system, you can't say that you're worse or better off because the game just launched (ie. whether it's a "bonus" to casuals or a "penalty" to binge players is a meaningless distinction), so you really only have the magnitude of the incentive to evaluate, which incidentally is pretty difficult to do without more information.

    Economics, yo.

    Also I still think this dwindling only applies to a surplus amount on top of a constant normal amount but I haven't really been paying attention to the beta, not that it'll be made clear ITT being as it is dedicated to the knee jerk whinging of basement dwellers who actually, honestly see this as a civil liberties issue. The analogy might even fit Roth, but it's too melodramatic to work, and too in step with your impotent political schtick.

  12. #72
    Sea Torques
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    The whole time-based system doesn't really make any sense at all. It has be based on either the number of kills or the amount of exp you get. Maybe they just mean in approximately 8 hours of normal play it will hit.

  13. #73
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    Quote Originally Posted by omegaB View Post
    so i dont understand this that well here. you hit 8 hours in one week, what happens now? you get 10% drop of exp for every hour after that? This is a poorly thought out system. So when im looking in bazaars im racking up fatigue on a job? do they mean 8 hours of combat? So now essentially, the key to leveling up fast is to just grind heavily for 8 hours, then switch jobs and do it again? equipping a job you never want to play while walking from place to place? Not using your favorite job for farming or exploration because your wasting exp time?

    This isnt even logical, the implication would be that if you idle in town your exp slowly turns red? even if you never kill a mob? Well its explains the disperate results. Its a pretty poor execution of the system they want to put out there.
    This is the most important question. What exactly constitutes time that goes towards the limit? If it's anything less than being engaged in direct combat then we have a serious problem (beyond the fatigue system existing, I mean). Even if direct combat only is the case, this is going to have a serious effect on the fun-factor of leveling.

    Quote Originally Posted by qpoiuwer View Post
    The whole time-based system doesn't really make any sense at all. It has be based on either the number of kills or the amount of exp you get. Maybe they just mean in approximately 8 hours of normal play it will hit.
    I'm inclined to agree. The time-based limit has too many holes.

  14. #74
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by qpoiuwer View Post
    The whole time-based system doesn't really make any sense at all. It has be based on either the number of kills or the amount of exp you get. Maybe they just mean in approximately 8 hours of normal play it will hit.
    I was thinking about that too. What constitutes 8 hours?

  15. #75
    Ridill
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    This system sounds fishy the more I think about it. Honestly it all just seems like a quick troll response to Tanaka's Twitter.

  16. #76
    Hydra
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    Quote Originally Posted by Izzy View Post
    Thanks for telling me how I should be spending my free time, scrub.

    This is quite possibly the dumbest shit ever. So basically it's the EXACT same thing everyone was saying it was, but Tanaka just said it wasn't?
    Pretty much, except it's 8 hours of normal xp a week and 16 to 0, instead of 1 hour of normal xp a day and 4 to 0, which almost makes the assrag Sankaku numbers look better.

  17. #77
    Black Belt
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    Quote Originally Posted by qpoiuwer View Post
    The whole time-based system doesn't really make any sense at all. It has be based on either the number of kills or the amount of exp you get. Maybe they just mean in approximately 8 hours of normal play it will hit.
    I'm guessing 8 hours of having your weapon drawn. Anything else is beyond retarded. Surpluss is just retarded, but if its 8 hours of being logged in, that's beyond retarded.

    Will this result in people putting their weapon away between every fight in order to reduce "idle time"?

    I've been tolerant about a lot of things SE do with FFXIV, and have tried to see their view of it... But this is just stupid. You can't defend this shit. There's no logical reason to punish people for something they pay for. How upset would everyone be if cable companies stated that you can only watch TV for 8 hours a week per channel, and after 8 hours the reception goes bad until it eventually fades out completely? People would be PISSED. That shit would not fly.

  18. #78
    Relic Horn
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    This seems like a free to play plus microtransaction (for extra time) model.

  19. #79
    Sea Torques
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    Will they at least add little clocks with your allowed time left next to the class icons on the equipment screen?!

    Treating your customers like children instead of just using rested xp to help out/appease people with less time, brilliant. Having to get a translation from JP site for an issue everyone complained about, also brilliant.

  20. #80
    D. Ring
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    Looks like this is official

    Reading what was posted it essentially means that all classes have an auto-refreshing Empress Band effect that degrades after a certain amount of time and recharges back up, and you know what the hilarious thing about this is. Just like Ae Cha says, the Sankaku numbers are actually better. Do the math...

    No matter what after 15hrs of exping on all jobs. You get 0 physical exp until a week is up.

    So that means Everyone will have a max of 15 hrs per week to play this game.....

    mind = blown

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