
Originally Posted by
Callisto
Gotcha, I'm wondering if they're going to change the effectiveness on that on the whole, it really is pretty broken even when subbed. As Conj I subbed it, rotating Stoneskin when Slow timer was down and casting it at the start of fights when it was up I literally took 0 damage with no downtime between fights. I only got Thaum to 15 and Conj/Glad/Lancer to 10 so I'm not sure how the mobs scale up when you hit Bloodshore/Bald Knoll areas, but it still seemed like you could beat the crap out of a fair amount of stuff so long as Slow didn't resist.