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  1. #1
    CoP Dynamis
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    Job Adjustments Part I (08/27/2010)

    The upcoming version update, featuring the next stage in the level cap increase, fast approaches, and the development team is feverishly preparing a veritable banquet of new job abilities and spells especially for this momentous occasion. With select jobs also set to welcome existing traits to their arsenal, there is bound to be something to satisfy every adventurer palate.

    The following new job abilities will be added:
    Divine Caress (WHM Lv.83 Ability Delay: 1 min. Effect Duration: 1 min.)
    If the next spell you cast cures a status ailment, your target will gain enhanced resistance to that ailment.

    Saboteur (RDM Lv.83 Ability Delay: 5 min. Effect Duration: 1 min.)
    If the next spell you cast is enfeeblement magic, its effect and duration will be enhanced.

    Spur (BST Lv.83 Ability Delay: 3 min. Effect Duration: 90 sec.)
    Grants "Store TP" effect to pets.

    Tenuto (BRD Lv.83 Ability Delay: 15 sec. Effect Duration: 1 min.)
    If the next song you cast affects yourself, it will not subsequently be overwritten by other songs.

    Soul Jump (DRG Lv.85 Effect Duration: 3 min.)
    Delivers a high jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
    *The recast timer for Soul Jump is shared with High Jump.

    Blood Pact: Ward "Earthen Armor" (SMN Lv.82 Ability Delay: 1 min.)
    Mitigates the impact of severely damaging attacks for party members within area of effect.

    Blood Pact: Ward "Tidal Roar" (SMN Lv.84 Ability Delay: 1 min.)
    Lowers attack for enemies within area of effect.

    Efflux (BLU Lv.83 Ability Delay: 3 min. Effect Duration: 1 min.)
    If the next spell you cast is a "physical" blue magic spell, a TP bonus will be granted.

    Courser's Roll (COR Lv.81)
    Enhances "Snapshot" effect for party members within area of effect. Lucky number: 3. Unlucky number: 9.

    Blitzer's Roll (COR Lv.83)
    Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.

    Feather Step (DNC Lv.83 Ability Delay: 15 sec.)
    Lowers a target's critical hit evasion. If successful, will earn you a finishing move.
    *The recast timer for Feather Step is shared with Steps.

    Job Traits
    The jobs listed below will each welcome an existing trait to their arsenal upon reaching the specified level, beyond which the degree of mastery will increase in stages.

    Job Level Job Trait
    MNK Lv.85 Skillchain Bonus
    WHM Lv.85 Shield Def. Bonus
    RDM Lv.85 Mag. Burst Bonus
    THF Lv.83 Dual Wield
    DRK Lv.85 Crit. Atk. Bonus
    BRD Lv.85 Fencer
    NIN Lv.85 Skillchain Bonus
    COR Lv.85 True Shot
    PUP Lv.85 Crit. Def. Bonus
    The following new spells will be added:


    - White Magic
    Enlight: PLD Lv.85
    Addle: RDM Lv.83
    Refresh II: RDM Lv.82
    Cura II: WHM Lv.83
    Gain-VIT: RDM Lv.81
    Gain-MND: RDM Lv.84
    Boost-VIT: WHM Lv.81
    Boost-MND: WHM Lv.84
    Animus Augeo: SCH Lv.85
    Animus Minuo: SCH Lv.85

    - Black Magic
    Endark: DRK Lv.85
    Aero V: BLM Lv.83
    Break: BLM Lv.85
    Stoneja: BLM Lv.81
    Waterja: BLM Lv.84

    - Songs
    Mage's Ballad III: BRD Lv.85
    Earth Carol II: BRD Lv.81
    Water Carol II: BRD Lv.84
    Sentinel's Scherzo: BRD Lv.82
    Foe Lullaby II: BRD Lv.83

    - Ninjutsu
    Myoshu: Ichi: NIN Lv.85
    *Uses the ninja tool, "kabenro."
    Yurin: Ichi: NIN Lv.83
    *Uses the ninja tool, "jinko."

    More jobs will be able to learn the following spells:
    - White Magic
    Regen III: SCH Lv.83 (Addendum: Black)

    - Black Magic
    Aero III: DRK Lv.84
    Aero IV: RDM Lv.83
    Water V: SCH Lv.83 (Addendum: Black)
    Aspir II: BLM Lv.83

    Several new blue magic spells will be added.


    In addition to the above, performance-enhancing tweaks are also in the pipes for numerous existing job abilities. The exciting details will be announced in the very near future, so keep watching this space!

  2. #2
    Most Valuable Lurker
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    I just came a few times. Fucking finally Refresh II. Not to mention Blitzer's roll looks to have a lot of promise. I hate you for making me excited about updates for the first time in awhile, SE. Also, stoneja and waterja, eh? Now there's some suffixes I haven't seen in awhile.

  3. #3
    Cele
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    Quote Originally Posted by zephr View Post
    Courser's Roll (COR Lv.81)
    Enhances "Snapshot" effect for party members within area of effect. Lucky number: 3. Unlucky number: 9.

    Blitzer's Roll (COR Lv.83)
    Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.

    Refresh II: RDM Lv.82
    Break: BLM Lv.85
    Stoneja: BLM Lv.81
    Waterja: BLM Lv.84

    Mage's Ballad III: BRD Lv.85
    Just wow. Btw wth is that nuke"ja"?

  4. #4
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    Oooo break for blm

  5. #5
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    So COR gets Haste AND Snapshot!

    Damn, this pretty epic win here. Looks like SCH is getting two spells to raise and lower enmity for party members. I'm curious wtf the difference between Boost and Gain is...


    Also, lol @ typo Addendum: Black for Regen 3? XD


    Sentinel's Scherzo is likely damage reduction. Tidal Roar is the only major fail here (in terms of purely new stuff) but AoE damage mitigation pact? On top of Alexander? Shit yes.

    Lastly, woot @ Break but what's with Stoneja & Waterja? The game already has Tier 4 aga, so what's different about these?

  6. #6
    But I don't want my title changed
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    Gain probably on self, boost on party members

  7. #7
    Puppetmaster
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    oh wow refresh 2 , ballad 3
    win!

  8. #8
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    Job Traits
    The jobs listed below will each welcome an existing trait to their arsenal upon reaching the specified level, beyond which the degree of mastery will increase in stages.

    Job Level Job Trait
    THF Lv.83 Dual Wield

    I can't help but to laugh out loud. So dw1?

  9. #9
    New Merits
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    Wonder how much Refresh 2 and Mage Ballad 3 are going to cost X)

  10. #10
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    Holy Birdshit Batman.

    Edited because there are no words..

  11. #11
    CoP Dynamis
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    guessing -ja spells will be damage on par with current nukes but with an added debuff? (like other ff's)

  12. #12
    Sea Torques
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    I hope it's a very late, yet extremely potent Dual Wield bonus.... That's kinda bullshit.

  13. #13
    I enjoy tapping my sisters fine ass
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    In FF Tactics A2
    Addle is "It prevents them from using abilities. They can still use the fight command, however."

  14. #14
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    Quote Originally Posted by jimbobsonofgod View Post
    In FF Tactics A2
    Addle is "It prevents them from using abilities. They can still use the fight command, however."
    For HNM fight, Saboteur + Addle sounds overpowered. So does ES + Break for meleezerg fight provided target mob is not immune to the spell.

  15. #15
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    Quote Originally Posted by Thiefami View Post
    Job Traits
    The jobs listed below will each welcome an existing trait to their arsenal upon reaching the specified level, beyond which the degree of mastery will increase in stages.

    Job Level Job Trait
    THF Lv.83 Dual Wield

    I can't help but to laugh out loud. So dw1?
    They worded it the same in the last update, but DNC effectively got up to DW3.

    Addle was also confuse IIRC in earlier FFs, but if it's Amnesia in this that's a really sick fucking spell for RDM. I'm curious to see how their new JA stacks with 5/5 Slow II + Earth Shot O.O;


    Also, maybe Waterja is AoE AM? >.>

  16. #16
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    Quote Originally Posted by Phraust View Post
    I hope it's a very late, yet extremely potent Dual Wield bonus.... That's kinda bullshit.
    Not usually one to comment.. but even it it's dual wield 1 you can still sub something else now and still use 2 magian or other daggers.. that sucks exactly how?

  17. #17
    Lostbane
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    Looking at the image, ~ja's are AOEs but I wonder if there's more to them than just Thundaga IV?

  18. #18
    E. Body
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    Here's hoping those are haste and evasion ninjutsu. Probably shit that lowers a mobs resistance to poison and blind or some shit though. Pretty epic! Now I kind of want to play again, bah.

  19. #19
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    Quote Originally Posted by Malacite View Post
    They worded it the same in the last update, but DNC effectively got up to DW3.

    Addle was also confuse IIRC in earlier FFs, but if it's Amnesia in this that's a really sick fucking spell for RDM. I'm curious to see how their new JA stacks with 5/5 Slow II + Earth Shot O.O;


    Also, maybe Waterja is AoE AM? >.>

    Lol no it wasn't Dnc attained dw at 20 lol

  20. #20
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Malacite View Post
    They worded it the same in the last update, but DNC effectively got up to DW3.
    Actually, they didn't.

    Quote Originally Posted by SE
    * The "Dual Wield" job trait is now available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
    Quote Originally Posted by kodos1 View Post
    Not usually one to comment.. but even it it's dual wield 1 you can still sub something else now and still use 2 magian or other daggers.. that sucks exactly how?
    It sucks because once December rolls around /NIN will be THF's best DPS sub again.

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