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  1. #61
    E. Body
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    Quetzalcoatl

    Holy Shit!... rubs his eyes and wakes up... Refresh II..... Break.... Aspir II for BLM.... and wtf is Waterja/Stoneja.....

    I don't think a version update has ever made me spew on my computer. But this could officially be the 1st.

    Hmm, to level RDM 1st, or BLM 1st..... Oh, the decisions.

  2. #62
    Fishing Guru
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    Guess I'll put the half way completed +MDMG Fire staff into storage and focus on +MDMG wind and +MACC earth...

    Pretty frickin happy about blm + rdm right now

  3. #63
    New Merits
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    Lakshmi

    As was mentioned before, the difference between Gain and Boost spells is most likely self-cast and aoe.

    Oh and following current patterns, Refresh II should be 5mp/tick given Ballad II + III = 5. Not bad! My main character (RDM) and my alt (BRD) will have fun duoing/dualboxing with this!

    The tools used for Myoshu ("spectacular move") are called "Kaberno" which translates to "Petal Wax".
    "Rose petal wax is a rare and precious ingredient that adds its protective quality to the skin by creating a light, breathable barrier."
    Hmm defense or evasion boost?

    For Yurin (lolUrine), or "deep forest", the tools are called "Jinko" which means "eaglewood".
    Eaglewood is "valued in many cultures for its distinctive fragrance, and thus is used for incense and perfumes."
    No idea...maybe some sort of enmity increase like Flash? Hopefully not simply deodorize...

  4. #64
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    Phoenix

    Quote Originally Posted by Tsuko_Asura View Post
    Haste Samba would like a word with you
    Hey man, not everyone is in a half decent LS that can have dancers and stuff!

    Very happy about Refresh2 and Ballad3.

  5. #65
    CoP Dynamis
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    Ragnarok

    Quote Originally Posted by Tsuko_Asura View Post
    You are joking, correct?
    Last time I checked, -enspells were affected by Enchancing Magic... Unless this one is affected by Dark Magic, I foresee DRK/SCH as new best DD... Same for PLD, I'd bet enlight will be affected by Divine Magic. Hmm...

  6. #66
    Old Merits
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    Quote Originally Posted by Massimo View Post
    If it goes above the 50% gear cap, then it'll have quite a few uses, yeah. Otherwise, just get PDT gear that doesn't suck.
    Or stop getting hit.

  7. #67
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    Quote Originally Posted by Zirael View Post
    Last time I checked, -enspells were affected by Enchancing Magic... Unless this one is affected by Dark Magic, I foresee DRK/SCH as new best DD... Same for PLD, I'd bet enlight will be affected by Divine Magic. Hmm...
    It will be dark magic based ... of course.

  8. #68
    Bagel
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    My guess about -ja spells:
    1)increased AoE radius (kinda like Meteor) OR
    2)they have a gimmick that makes them stronger under specific situations (Cura anyone?) like day and/or weather and worthless otherwise OR
    3)added status effect as someone has pointed out before (Blizzaja = para, Thundaja = stun etc.)

    They're most likely going to have .DATs' Tier 5 -ga spells' animations.

    I think Addle is going to be amnesia but I have a feeling that both that spell and Break will have ridicolously short duration on HNMs, assuming they land on them in the first place.

  9. #69
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    Quote Originally Posted by Zirael View Post
    Last time I checked, -enspells were affected by Enchancing Magic... Unless this one is affected by Dark Magic, I foresee DRK/SCH as new best DD... Same for PLD, I'd bet enlight will be affected by Divine Magic. Hmm...
    wat

  10. #70
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    Quote Originally Posted by mdkuser View Post
    It will be dark magic based ... of course.
    And completely useless

  11. #71
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    Shiva

    Animus Augeo: SCH Lv.85
    Animus Minuo: SCH Lv.85
    Augeo is latin for "to strengthen".
    Minuo is latin for "to diminish or weaken"

    Probably kind of a light/dark arts for enhancing and enfeebling magics?

  12. #72
    Pandemonium
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    Sylph

    What's Break?

    Never played an other FF game

  13. #73
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    Quetzalcoatl

    I noticed no one has mentioned anything about the new SCH spells, Animus Augeo & Animus Mineo? I wonder what those will do, anyone have a translation for the text?

  14. #74
    Bagel
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    Animus spells are going to be Enmity+ and Enmity- buffs.

    Oh and in before: massive disappointment when people find out that most of these spells won't work with /SCH's abilities, except for Endark, which will work with Manifestation.

  15. #75
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    Quetzalcoatl

    Hmm, if the new Ballad spell stays with the same mechanics as the last two Ballad III should be 3MP/tick. So BRD will now be able to give 5MP/tick with just double Ballad. (Gjallarhorn BRD 9 MP/tick).

    Since double Ballad & Refresh were equivalent before the update. I assume the potency of Refresh II must be 5 MP/tick too. Somehow I doubt it will stack with Refresh I. Eh, would probably be a bit overpowered that way anyway.

  16. #76
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    Sylph

    Very exciting stuff! I can't wait to see what Part 2 holds for ability adjustments.

    I am a bit confused about the SMN BPs. They sound....interesting but how worthwhile they could be is a difficult question.

  17. #77
    Salvage Bans
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    Cerberus

    Quote Originally Posted by Nevex View Post
    My guess about -ja spells:
    1)increased AoE radius (kinda like Meteor) OR
    2)they have a gimmick that makes them stronger under specific situations (Cura anyone?) like day and/or weather and worthless otherwise OR
    3)added status effect as someone has pointed out before (Blizzaja = para, Thundaja = stun etc.)

    They're most likely going to have .DATs' Tier 5 -ga spells' animations.

    I think Addle is going to be amnesia but I have a feeling that both that spell and Break will have ridicolously short duration on HNMs, assuming they land on them in the first place.
    Well it's an earth based spell so would assume depending on how good it is BLM would have a reason for the earth accuracy staff, (get to it) unless it's like requiem and everything above your level resists.

  18. #78
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    Sylph

    Quote Originally Posted by Classikmage View Post
    Hmm, if the new Ballad spell stays with the same mechanics as the last two Ballad III should be 3MP/tick. So BRD will now be able to give 5MP/tick with just double Ballad. (Gjallarhorn BRD 9 MP/tick).

    Since double Ballad & Refresh were equivalent before the update. I assume the potency of Refresh II must be 5 MP/tick too. Somehow I doubt it will stack with Refresh I. Eh, would probably be a bit overpowered that way anyway.
    Probably not since Regens overwrite each other.

  19. #79
    Bagel
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    On another note, it seems entirely possible that a higher tier Haste and/or March will eventually be added.

  20. #80
    Melee Summoner
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    Quote Originally Posted by Kaeda View Post
    Aspir II for blms? Sounds nice! Now where am I going to fit all these new spells on my macro palette!? Mage's Ballad III and Refresh II... long time coming. These two spells especially will be expensive since demand will far outstrip supply unless SE is smart about it and either a) makes them rain like candy or b) some npc sells it for a reasonable price.
    This is SE. Of course they won't be smart about it.

    My guess for the spells would be same as last time: Available from an NPC for a stupid price (for BLM nukes we seem to be in the 150k-200k range now) or from chests in Abyssea (assuming next Abyssea will have the same/similar system as we do now). I expect them to be stupidly overpriced for at least two months.

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